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Revert "- removed STAT_INVENTORY."
This reverts commit 5ff0abe568
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- use STAT_INVENTORY only for held items.
Seems this was causing some strange issues with hubs, but for items placed in the world it still cannot be allowed to have them in a different statnum.
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3 changed files with 4 additions and 2 deletions
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@ -1280,7 +1280,7 @@ void G_FinishTravel ()
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for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
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{
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inv->ChangeStatNum (STAT_DEFAULT);
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inv->ChangeStatNum (STAT_INVENTORY);
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inv->LinkToWorld ();
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inv->Travelled ();
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}
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@ -821,6 +821,7 @@ void AInventory::BecomeItem ()
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}
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RemoveFromHash ();
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flags &= ~MF_SPECIAL;
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ChangeStatNum(STAT_INVENTORY);
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SetState (FindState("Held"));
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}
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@ -847,6 +848,7 @@ void AInventory::BecomePickup ()
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}
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flags = (GetDefault()->flags | MF_DROPPED) & ~MF_COUNTITEM;
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renderflags &= ~RF_INVISIBLE;
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ChangeStatNum(STAT_DEFAULT);
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SetState (SpawnState);
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}
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@ -53,7 +53,7 @@ enum
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STAT_BOSSTARGET, // A boss brain target
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STAT_LIGHTNING, // The lightning thinker
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STAT_DECALTHINKER, // An object that thinks for a decal
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UNUSED_STAT_INVENTORY, // An inventory item (value kept for savegame compatibility.)
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STAT_INVENTORY, // An inventory item
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STAT_LIGHT, // A sector light effect
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STAT_LIGHTTRANSFER, // A sector light transfer. These must be ticked after the light effects!!!
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STAT_EARTHQUAKE, // Earthquake actors
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