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- fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly.
- set compat_polyobj for void.wad because its polyobjects glitch quite a bit with the normal setting.
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2 changed files with 3 additions and 2 deletions
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@ -178,8 +178,8 @@ void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi, const D
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if (ib_compatflags & BCOMPATF_SETSLOPEOVERFLOW)
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{
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// We have to consider an integer multiplication overflow here.
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norm[0] = FixedToFloat(FloatToFixed(zang.Cos()) * FloatToFixed(xyang.Cos()));
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norm[1] = FixedToFloat(FloatToFixed(zang.Cos()) * FloatToFixed(xyang.Sin()));
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norm[0] = FixedToFloat(FloatToFixed(zang.Cos()) * FloatToFixed(xyang.Cos())) / 65536.;
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norm[1] = FixedToFloat(FloatToFixed(zang.Cos()) * FloatToFixed(xyang.Sin())) / 65536.;
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}
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else
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{
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@ -27,6 +27,7 @@
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setwallyscale 717 front bot 1.090909
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setslopeoverflow
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polyobj
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}
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B2D8DA03489D1C67F60DC87FBC4EA338 // map01 - Massmouth 2
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