gzdoom-gles/src
alexey.lysiuk 4519ab12e9 Fixed compilation errors
src/sound/oplsynth/musicblock.cpp:3:10: fatal error: 'muslib.h' file not found
src/sound/oplsynth/oplio.cpp:410:12: error: use of undeclared identifier 'cos'
src/sound/oplsynth/oplio.cpp:410:41: error: use of undeclared identifier 'sin'
2017-04-17 10:27:11 +03:00
..
fragglescript - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
g_inventory - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
g_shared - fixed: DCorpsePointer's constructor was doing nasty stuff while the object wasn't fully set up yet. 2017-04-15 19:07:13 +02:00
g_statusbar - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
gl - added per-layer translucency support to the OpenGL PSprite drawer. 2017-04-15 17:25:46 +02:00
intermission - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
math
menu - removed FMod as the last remaining piece of code that is not GPL compatible. 2017-04-17 01:06:54 +02:00
polyrenderer - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
posix - check the return value of ogl_LoadFunctions and abort if it indicates failure. 2017-04-14 15:32:04 +02:00
r_data - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
rapidjson
resourcefiles - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
scripting - fixed: Dynamic arrays of objects in structs were not registered for garbage collection. 2017-04-15 13:20:58 +02:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound Fixed compilation errors 2017-04-17 10:27:11 +03:00
swrenderer - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
textures - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32 - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
xlat - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
CMakeLists.txt - removed FMod as the last remaining piece of code that is not GPL compatible. 2017-04-17 01:06:54 +02:00
GuillotineBinPack.cpp
GuillotineBinPack.h
Rect.h
SkylineBinPack.cpp
SkylineBinPack.h
__autostart.cpp
actionspecials.h - fixes typo in actionspecials.h. 2017-03-29 19:24:56 +02:00
actor.h Single RUNTIME_CLASS() macro for classes and templates 2017-04-14 18:07:20 +03:00
actorinlines.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
am_map.h - implemented proper scaling for the status bar itself. 2017-03-29 19:23:40 +02:00
announcer.h
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
b_bot.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
b_func.cpp - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
b_game.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
b_move.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
b_think.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
basictypes.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
bbannouncer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_bind.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
c_bind.h
c_cmds.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
c_console.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
c_cvars.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
c_dispatch.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
c_dispatch.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
c_expr.cpp - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
c_functions.cpp - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
cmdlib.cpp - scriptified the automap HUD and made it obey hud_scale instead of always being fully scaled. 2017-03-29 14:20:22 +02:00
cmdlib.h - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
colormatcher.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
compatibility.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
configfile.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
configfile.h
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp cleaned up the scaling options. 2017-03-30 02:16:23 +02:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_dehacked.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_gui.h
d_iwad.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_main.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
d_main.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_net.cpp - replaced more dyn_casts and checks for RUNTIME_CLASS(PClassActor) 2017-04-12 10:20:58 +02:00
d_net.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_netinf.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_netinfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
d_player.h - fixed: WP_NOCHANGE had different values in native and script code, resulting in problems with weapon selection. 2017-04-13 18:59:45 +02:00
d_protocol.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_protocol.h - added a setinv cheat CCMD. 2017-03-14 11:44:21 +01:00
decallib.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp - made GetClassName an intrinsic and expanded it to also work on class types. 2017-04-14 16:14:27 +02:00
dobject.h Single RUNTIME_CLASS() macro for classes and templates 2017-04-14 18:07:20 +03:00
dobjgc.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
dobjgc.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
dobjtype.cpp - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
dobjtype.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
doomdata.h - moved more varialbles into FLevelLocals. 2017-03-17 12:49:43 +01:00
doomdef.cpp
doomdef.h Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
doomerrors.h
doomstat.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
doomstat.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
doomtype.h - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
dsectoreffect.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - fixed: During hub travel, static thinkers may not be deserialized. 2017-04-14 22:06:29 +02:00
dthinker.h Single RUNTIME_CLASS() macro for classes and templates 2017-04-14 18:07:20 +03:00
edata.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
edata.h
empty.cpp
errors.h
events.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
events.h - reimplemented the position display, but changed its position a bit upward. 2017-03-29 23:51:53 +02:00
f_wipe.cpp - implemented proper scaling for the status bar itself. 2017-03-29 19:23:40 +02:00
f_wipe.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
files.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
files.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
g_doomedmap.cpp Fixed build with Clang 2017-04-13 10:40:43 +03:00
g_game.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
g_game.h - added a callback to menu items for when a new menu gets created. 2017-03-14 10:41:13 +01:00
g_hub.cpp - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
g_hub.h
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
g_level.h - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
g_levellocals.h Fix method member being a qualified name 2017-03-18 22:44:21 +01:00
g_mapinfo.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
g_pch.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
g_pch2.h
g_skill.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
gameconfigfile.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
gameconfigfile.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
gametype.h
gi.cpp - allow specifying a custom class for message box display. 2017-04-14 23:28:54 +02:00
gi.h - allow specifying a custom class for message box display. 2017-04-14 23:28:54 +02:00
gitinfo.cpp
gstrings.h
hu_scores.cpp - implemented proper scaling for the status bar itself. 2017-03-29 19:23:40 +02:00
hu_stuff.h - the fourth. 2017-03-08 18:55:54 +01:00
i_cd.h
i_module.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_net.h
i_video.h
info.cpp Fixed applying of multiple damage factors 2017-04-15 12:33:26 +03:00
info.h - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp
m_bbox.h
m_cheat.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_cheat.h - added a setinv cheat CCMD. 2017-03-14 11:44:21 +01:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h - the fourth. 2017-03-08 18:55:54 +01:00
m_joy.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_misc.h - the fourth. 2017-03-08 18:55:54 +01:00
m_png.cpp - fixed crash on bad PNGs. 2017-04-11 10:29:52 +02:00
m_png.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
m_random.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h
md5.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
md5.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
memarena.cpp - allow parsing of static constant arrays in class scope. 2017-03-14 20:22:37 +01:00
memarena.h - allow parsing of static constant arrays in class scope. 2017-03-14 20:22:37 +01:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp
name.h
namedef.h - allow specifying a custom class for message box display. 2017-04-14 23:28:54 +02:00
nodebuild.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild.h - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp Removed obsolete workaround for Apple's GCC 4.x from node builder 2017-04-02 11:51:58 +03:00
p_3dfloors.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
p_3dfloors.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
p_3dmidtex.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_3dmidtex.h
p_acs.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_acs.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
p_actionfunctions.cpp - added a distance parameter to A_SprayDecal. 2017-04-14 16:28:54 +02:00
p_blockmap.h Fixed compilation with GCC/Clang 2017-03-17 17:42:28 +02:00
p_buildmap.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
p_ceiling.cpp - allow tag == 0 for backside activation on a few more actions. 2017-04-15 12:03:21 +02:00
p_checkposition.h
p_conversation.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_conversation.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_doors.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_effect.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_effect.h Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
p_enemy.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_enemy.h
p_floor.cpp - allow tag == 0 for backside activation on a few more actions. 2017-04-15 12:03:21 +02:00
p_glnodes.cpp - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_interaction.cpp - some enhancements for PowerReflection. 2017-04-14 16:51:11 +02:00
p_lights.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - fixed: Ceiling_CrushStop checked the wrong argument for the remove parameter. 2017-04-15 14:54:43 +02:00
p_lnspec.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_local.h - moved more varialbles into FLevelLocals. 2017-03-17 12:49:43 +01:00
p_map.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_maputl.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_maputl.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_mobj.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_pillar.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_plats.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_portals.cpp
p_pspr.cpp - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
p_pspr.h - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
p_pusher.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_saveg.cpp - fixed: During hub travel, static thinkers may not be deserialized. 2017-04-14 22:06:29 +02:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_secnodes.cpp - moved the blockmap into a substructure of FLevelLocals. 2017-03-17 14:24:21 +01:00
p_sectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_setup.cpp - first stage of simplifying the type system. 2017-04-13 12:52:18 +02:00
p_setup.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_sight.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_slopes.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_spec.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_spec.h - allow tag == 0 for backside activation on a few more actions. 2017-04-15 12:03:21 +02:00
p_states.cpp Fixed build with Clang 2017-04-13 10:40:43 +03:00
p_switch.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.h - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_teleport.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_terrain.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_tick.cpp - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
p_tick.h
p_trace.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_trace.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_udmf.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_udmf.h - made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover. 2017-03-23 10:19:07 +01:00
p_usdf.cpp Fixed broken dialogue customization in USDF parser 2017-04-05 13:43:49 +03:00
p_user.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_xlat.cpp - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
parsecontext.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - make polyobject setup errors not abort the map. 2017-04-14 20:27:46 +02:00
po_man.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
portal.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
portal.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
r_defs.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
r_renderer.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
r_sky.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
r_sky.h - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
r_state.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
r_utility.cpp - implemented proper scaling for the status bar itself. 2017-03-29 19:23:40 +02:00
r_utility.h - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
s_advsound.cpp - the fourth. 2017-03-08 18:55:54 +01:00
s_environment.cpp - the fourth. 2017-03-08 18:55:54 +01:00
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp - removed FMod as the last remaining piece of code that is not GPL compatible. 2017-04-17 01:06:54 +02:00
s_sound.h - removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system. 2017-03-10 01:10:14 +01:00
sc_man.cpp - the fourth. 2017-03-08 18:55:54 +01:00
sc_man.h - the fourth. 2017-03-08 18:55:54 +01:00
sc_man_scanner.re Added SLADE3's colourise and tint translations. 2017-03-05 22:50:35 +01:00
sc_man_tokens.h - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
serializer.cpp - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
serializer.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
skins.cpp
skins.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - the fourth. 2017-03-08 18:55:54 +01:00
st_stuff.h - implemented proper scaling for the status bar itself. 2017-03-29 19:23:40 +02:00
statistics.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
statnums.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
stats.cpp - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
stats.h Merge branch '3.0_work' 2017-03-12 20:31:34 +01:00
stringtable.cpp - the fourth. 2017-03-08 18:55:54 +01:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
tempfiles.cpp
tempfiles.h
templates.h
tflags.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
v_blend.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_collection.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
v_collection.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
v_draw.cpp - fixed: For Screen.SetClipRect, -1 is a valid value for width and height so it must not be clamped away. 2017-04-14 15:41:36 +02:00
v_font.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
v_font.h - added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation. 2017-03-29 21:22:05 +02:00
v_palette.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
v_palette.h - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
v_pfx.cpp - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
v_text.h - the fourth. 2017-03-08 18:55:54 +01:00
v_video.cpp - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
v_video.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
vectors.h Fixed compilation of POSIX targets 2017-03-13 12:51:06 +02:00
version.h cleaned up the scaling options. 2017-03-30 02:16:23 +02:00
w_wad.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
w_wad.h - the fourth. 2017-03-08 18:55:54 +01:00
w_zip.h - the fourth. 2017-03-08 18:55:54 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
wi_stuff.h - status screen fully scriptified but not active yet. 2017-03-18 19:35:26 +01:00
x86.cpp - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
x86.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
xs_Float.h
zstrformat.cpp
zstring.cpp Add bash-style console shortcuts 2017-03-01 11:33:14 +01:00
zstring.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
zzautozend.cpp