..
asm_ia32
asm_x86_64
fragglescript
Merge branch 'master' of https://github.com/crimsondusk/zdoom
2015-04-30 10:03:50 +02:00
g_doom
- fixed: A_BFGSpray checked the spray actor's class for MTHRUSPECIES, not the actual shooter.
2015-06-21 13:04:47 +02:00
g_heretic
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
2015-06-07 09:41:44 +02:00
g_hexen
g_raven
g_shared
- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
2015-08-16 08:50:22 +02:00
g_strife
intermission
menu
Fixed memory leak in joystick menu
2015-09-05 14:12:52 +12:00
oplsynth
posix
Fixed compilation on non-Windows OSes
2015-08-29 14:55:10 +03:00
r_data
- Fixed: Initialization ordering warning in DPSpriteInterpolation.
2015-09-13 20:56:20 -04:00
resourcefiles
sfmt
sound
fix menus muting themselves when the volume is changed
2015-07-10 08:45:15 +00:00
textures
- added some error checks for trying to create unsupported animations for textures with full path names.
2015-07-13 09:08:08 +02:00
thingdef
Fixed compiler warning for FPF_NOAUTOAIM flag check
2015-09-09 18:54:49 -05:00
timidity
win32
Fix deallocation of controllers with no axes
2015-09-05 14:18:48 +12:00
xlat
__autostart.cpp
actionspecials.h
actor.h
* Added LAXTELEFRAGDMG. This flag forces all damage to be factored, regardless being above or below the telefrag threshold.
2015-06-02 12:10:45 -05:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp
- fixed: am_restorecolors did not work
2015-08-09 09:03:12 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp
- fixed: the 'gameversion' console output was missing a trailing linefeed.
2015-08-16 20:33:34 +02:00
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
Add support for alias parameter substitution in quoted strings
2015-06-30 13:01:48 -05:00
c_dispatch.h
c_expr.cpp
CMakeLists.txt
Fixed build on OS X without FMODEx
2015-06-07 11:31:53 +03:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp
- Fixed compiler errors and warnings from TFlags.
2015-04-30 12:35:29 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
Added support for GOG paths
2015-08-28 19:14:25 +02:00
d_main.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
d_main.h
d_net.cpp
- Removed the check for APlayerPawn and just went with player checking alone.
2015-08-11 06:53:28 -05:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
Added weapon interpolation.
2015-08-19 15:59:54 +02:00
d_protocol.cpp
d_protocol.h
- Added Remove <classname> console command.
2015-08-10 20:45:18 -05:00
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.cpp
doomdef.h
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
files.h
g_doomedmap.cpp
dumpmapthings CCMD: Missing line break after "none".
2015-09-14 17:22:41 +03:00
g_game.cpp
Added weapon interpolation.
2015-08-19 15:59:54 +02:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
Fixed loading default map saves
2015-09-05 17:13:54 +12:00
g_level.h
g_mapinfo.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
info.h
keysections.cpp
- Fixed a KEYCONF parser issue with empty lines.
2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
- last commit was wrong (forgot to save my second change before committing.
2015-07-31 15:49:47 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_specialpaths.cpp
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
2015-05-07 23:52:58 -04:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
2015-06-07 09:41:44 +02:00
p_3dfloors.h
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
2015-06-07 09:41:44 +02:00
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
Added "support" for PCD_CONSOLECOMMAND in ACS
2015-09-16 16:56:43 +03:00
p_acs.h
- split up FBehavior constructor to better be able to weed out broken ACS modules.
2015-04-30 12:53:44 +02:00
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
Little TakeInventory refactoring.
2015-04-28 15:45:11 +02:00
p_conversation.h
p_doors.cpp
p_effect.cpp
Change all float calcs in rails to doubles
2015-06-25 13:57:36 +12:00
p_effect.h
Change all float calcs in rails to doubles
2015-06-25 13:57:36 +12:00
p_enemy.cpp
Change all float calcs in rails to doubles
2015-06-25 13:57:36 +12:00
p_enemy.h
p_floor.cpp
- Fixed an uninitialized variable in stairs code.
2015-07-16 19:46:54 +02:00
p_glnodes.cpp
- fix in GL nodes loader.
2015-04-28 22:13:50 +02:00
p_interaction.cpp
- Fixed a crash when a player dies in damage floors.
2015-09-09 21:26:44 +02:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h
Fixed compatibility flags comparison for point-on-line
2015-09-15 19:27:05 +03:00
p_map.cpp
Shift self-clip to first check for performance
2015-08-30 22:02:36 +12:00
p_maputl.cpp
Improved point-on-line compatibility feature
2015-09-15 18:21:05 +03:00
p_mobj.cpp
Added FPF_NOAUTOAIM to A_FireCustomMissile
2015-09-08 10:40:21 -05:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
Added weapon interpolation.
2015-08-19 15:59:54 +02:00
p_pspr.h
Added weapon interpolation.
2015-08-19 15:59:54 +02:00
p_saveg.cpp
Added weapon interpolation.
2015-08-19 15:59:54 +02:00
p_saveg.h
p_sectors.cpp
p_setup.cpp
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
2015-06-07 09:41:44 +02:00
p_setup.h
p_sight.cpp
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
2015-06-07 09:41:44 +02:00
p_slopes.cpp
p_spec.cpp
Transfer flat-based damage (P_PlayerOnSpecialFlat) to 3D floors.
2015-06-06 16:07:48 -07:00
p_spec.h
p_states.cpp
p_switch.cpp
Let's go wild and do it for the ceiling, too.
2015-06-09 13:41:48 -07:00
p_tags.cpp
- fixed signedness warning.
2015-07-15 09:08:15 +02:00
p_tags.h
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
2015-05-17 21:40:25 +02:00
p_teleport.cpp
- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
2015-08-16 08:50:22 +02:00
p_terrain.cpp
p_terrain.h
p_things.cpp
- Fixed unneeded dual call to SetOrigin.
2015-08-25 20:18:06 -05:00
p_tick.cpp
p_tick.h
p_trace.cpp
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
2015-06-07 09:41:44 +02:00
p_trace.h
p_udmf.cpp
p_udmf.h
p_usdf.cpp
p_user.cpp
Merge pull request #359 from Leonard2/master
2015-09-08 09:06:40 +02:00
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
po_man.cpp
po_man.h
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
r_bsp.h
r_defs.h
r_draw.cpp
r_draw.h
r_drawt.cpp
r_local.h
r_main.cpp
r_main.h
r_plane.cpp
r_plane.h
r_renderer.h
r_segs.cpp
Fix scaling of 3D floor wall textures.
2015-06-06 18:26:13 -07:00
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
r_swrenderer.h
r_things.cpp
r_things.h
r_utility.cpp
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
r_utility.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
- Fixed compiler errors and warnings from TFlags.
2015-04-30 12:35:29 +02:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
v_video.h
valgrind.inc
vectors.h
version.h
Added weapon interpolation.
2015-08-19 15:59:54 +02:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
- externalized strings from Raven intermission screen.
2015-08-11 22:30:29 +02:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
- Fixed a dangerous typo in xs_Float code.
2015-07-16 19:54:27 +02:00
zstrformat.cpp
zstring.cpp
- fixed: FString's 'Strip...' functions could crash on empty strings.
2015-08-27 12:48:43 +02:00
zstring.h
zzautozend.cpp