..
afxres.h
base_sysfb.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
base_sysfb.h
- remove vid_hwgamma, force always use shader gamma
2019-01-23 21:50:11 +01:00
deadguy.bmp
gl_sysfb.cpp
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
2019-03-26 11:10:17 +01:00
gl_sysfb.h
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
2018-06-24 21:26:32 +02:00
hardware.cpp
- replace vid_enablevulkan with vid_preferbackend - disabled startup window selector for this (will replace when the startup screen changes are done)
2019-12-01 16:06:36 -05:00
hardware.h
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
2019-03-26 11:10:17 +01:00
i_crash.cpp
- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
2020-04-11 14:00:08 +02:00
i_dijoy.cpp
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
i_input.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
i_input.h
- changed the place where the CheckRequireMouse event gets called.
2019-02-02 11:00:26 +01:00
i_keyboard.cpp
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
2019-07-14 17:41:25 +02:00
i_main.cpp
- GAMESIG was never supposed to be used in printed output. Replaced all occurences with GAMENAME.
2020-01-12 09:43:47 +01:00
i_mouse.cpp
Revert "- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events"
2020-04-08 16:21:16 +02:00
i_rawps2.cpp
- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
2020-04-11 14:00:08 +02:00
i_specialpaths.cpp
- created a new zmusic library which will eventually contain all the music playback code.
2019-09-28 18:32:25 +02:00
i_system.cpp
- move SuperFastHash to its own set of files, instead of having this tied to the console.
2020-04-11 14:00:10 +02:00
i_system.h
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
i_xinput.cpp
- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
2020-04-11 14:00:08 +02:00
icon1.ico
resource.h
- change IWAD startup dialog to allow selecting between OpenGL, Vulkan, and SoftPoly backends. (windows only)
2019-12-23 20:05:17 -05:00
st_start.cpp
- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
2020-04-11 14:00:08 +02:00
st_start_util.cpp
- allow specifying full palettes in translation definitions.
2020-03-15 10:22:42 +01:00
wglext.h
win32basevideo.cpp
- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
2020-04-11 14:00:08 +02:00
win32basevideo.h
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
2018-06-24 21:26:32 +02:00
win32glvideo.cpp
Remove Quad-buffered from list of VR-modes if we know it won't work.
2019-03-03 16:15:38 +01:00
win32glvideo.h
- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
2018-06-24 20:47:00 +02:00
win32polyvideo.cpp
- Fixed compilation with MinGW and did some cleanup.
2020-02-16 09:39:17 +02:00
win32polyvideo.h
- create a renderer backend based on softpoly's drawers
2019-05-22 06:29:52 +02:00
win32vulkanvideo.cpp
- Fixed compilation with MinGW.
2019-07-15 19:26:25 +02:00
win32vulkanvideo.h
- add 3rd party vulkan dependencies
2019-02-20 21:21:57 +01:00
winres.h
zdoom.exe.manifest
zdoom.natvis
- fixed debugger visualization for FSoundID
2019-12-10 16:38:37 +02:00
zdoom.rc
- cleanup.
2019-12-29 11:30:37 +01:00