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https://github.com/ZDoom/gzdoom-gles.git
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- allow specifying full palettes in translation definitions.
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parent
27b8284881
commit
0c04cddd28
8 changed files with 92 additions and 14 deletions
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@ -1549,7 +1549,7 @@ void FTextureManager::GenerateGlobalBrightmapFromColormap()
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if (lump == -1) return;
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FMemLump cmap = Wads.ReadLump(lump);
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uint8_t palbuffer[768];
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ReadPalette(Wads.CheckNumForName("PLAYPAL"), palbuffer);
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ReadPalette(Wads.GetNumForName("PLAYPAL"), palbuffer);
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const unsigned char *cmapdata = (const unsigned char *)cmap.GetMem();
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const uint8_t *paldata = palbuffer;
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@ -500,7 +500,7 @@ int FWadCollection::GetNumForName (const char *name, int space)
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i = CheckNumForName (name, space);
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if (i == -1)
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I_Error ("W_GetNumForName: %s not found!", name);
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I_Error ("GetNumForName: %s not found!", name);
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return i;
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}
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@ -770,6 +770,35 @@ bool FRemapTable::AddToTranslation(const char *range)
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}
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}
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//----------------------------------------------------------------------------
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//
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// Adds raw colors to a given translation
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::AddColors(int start, int count, const uint8_t*colors)
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{
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int end = start + count;
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if (IndexOutOfRange(start, end))
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{
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return false;
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}
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for (int i = start; i < end; ++i)
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{
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auto br = colors[0];
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auto bg = colors[1];
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auto bb = colors[2];
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colors += 3;
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int j = GPalette.Remap[i];
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Palette[j] = PalEntry(j == 0 ? 0 : 255, br, bg, bb);
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Remap[j] = ColorMatcher.Pick(Palette[j]);
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}
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return true;
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}
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//----------------------------------------------------------------------------
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//
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// Stores a copy of this translation in the DECORATE translation table
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@ -1521,16 +1550,30 @@ void R_ParseTrnslate()
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do
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{
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sc.MustGetToken(TK_StringConst);
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try
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{
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NewTranslation.AddToTranslation(sc.String);
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int pallump = Wads.CheckNumForFullName(sc.String, true, ns_global);
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if (pallump) //
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{
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int start = 0;
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if (sc.CheckToken(','))
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{
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sc.MustGetValue(false);
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start = sc.Number;
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}
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uint8_t palette[768];
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int numcolors = ReadPalette(pallump, palette);
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NewTranslation.AddColors(start, numcolors, palette);
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}
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else
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{
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NewTranslation.AddToTranslation(sc.String);
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}
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}
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catch (CRecoverableError &err)
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catch (CRecoverableError & err)
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{
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sc.ScriptMessage("Error in translation '%s':\n" TEXTCOLOR_YELLOW "%s\n", sc.String, err.GetMessage());
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}
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} while (sc.CheckToken(','));
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int trans = NewTranslation.StoreTranslation(TRANSLATION_Custom);
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@ -78,6 +78,7 @@ struct FRemapTable
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bool AddColourisation(int start, int end, int r, int g, int b);
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bool AddTint(int start, int end, int r, int g, int b, int amount);
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bool AddToTranslation(const char * range);
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bool AddColors(int start, int count, const uint8_t*);
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int StoreTranslation(int slot);
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int GetUniqueIndex();
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@ -48,6 +48,7 @@
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#include "st_stuff.h"
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#include "x86.h"
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#include "g_levellocals.h"
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#include "m_png.h"
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uint32_t Col2RGB8[65][256];
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uint32_t *Col2RGB8_LessPrecision[65];
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@ -277,20 +278,45 @@ static int sortforremap2 (const void *a, const void *b)
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}
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}
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void ReadPalette(int lumpnum, uint8_t *buffer)
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int ReadPalette(int lumpnum, uint8_t *buffer)
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{
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if (lumpnum < 0)
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{
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I_FatalError("Palette not found");
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return 0;
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}
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FMemLump lump = Wads.ReadLump(lumpnum);
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uint8_t *lumpmem = (uint8_t*)lump.GetMem();
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memset(buffer, 0, 768);
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if (memcmp(lumpmem, "JASC-PAL", 8))
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FileReader fr;
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fr.OpenMemory(lumpmem, lump.GetSize());
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auto png = M_VerifyPNG(fr);
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if (png)
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{
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memcpy(buffer, lumpmem, MIN<size_t>(768, lump.GetSize()));
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uint32_t id, len;
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fr.Seek(33, FileReader::SeekSet);
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fr.Read(&len, 4);
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fr.Read(&id, 4);
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bool succeeded = false;
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while (id != MAKE_ID('I', 'D', 'A', 'T') && id != MAKE_ID('I', 'E', 'N', 'D'))
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{
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len = BigLong((unsigned int)len);
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if (id != MAKE_ID('P', 'L', 'T', 'E'))
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fr.Seek(len, FileReader::SeekCur);
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else
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{
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int PaletteSize = MIN<int>(len, 768);
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fr.Read(buffer, PaletteSize);
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return PaletteSize / 3;
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}
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fr.Seek(4, FileReader::SeekCur); // Skip CRC
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fr.Read(&len, 4);
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id = MAKE_ID('I', 'E', 'N', 'D');
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fr.Read(&id, 4);
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}
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I_Error("%s contains no palette", Wads.GetLumpFullName(lumpnum));
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}
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else
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if (memcmp(lumpmem, "JASC-PAL", 8) == 0)
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{
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FScanner sc;
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@ -308,6 +334,12 @@ void ReadPalette(int lumpnum, uint8_t *buffer)
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}
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buffer[i] = sc.Number;
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}
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return colors / 3;
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}
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else
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{
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memcpy(buffer, lumpmem, MIN<size_t>(768, lump.GetSize()));
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return 256;
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}
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}
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@ -371,7 +403,7 @@ void InitPalette ()
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{
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uint8_t pal[768];
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ReadPalette(Wads.CheckNumForName("PLAYPAL"), pal);
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ReadPalette(Wads.GetNumForName("PLAYPAL"), pal);
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GPalette.SetPalette (pal);
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GPalette.MakeGoodRemap ();
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@ -63,7 +63,7 @@ extern FPalette GPalette;
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// The color overlay to use for depleted items
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#define DIM_OVERLAY MAKEARGB(170,0,0,0)
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void ReadPalette(int lumpnum, uint8_t *buffer);
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int ReadPalette(int lumpnum, uint8_t *buffer);
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void InitPalette ();
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EXTERN_CVAR (Int, paletteflash)
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@ -1031,7 +1031,7 @@ void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info)
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{
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uint8_t playpal[768];
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ReadPalette(Wads.CheckNumForName("PLAYPAL"), playpal);
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ReadPalette(Wads.GetNumForName("PLAYPAL"), playpal);
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for (int i = 0; i < 256; ++i)
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{
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bitmap_info->bmiColors[i].rgbBlue = playpal[i * 3 + 2];
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@ -191,6 +191,8 @@ enum DrawTextureTags
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DTA_Internal3,
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DTA_Spacing, // Strings only: Additional spacing between characters
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DTA_Monospace, // Strings only: Use a fixed distance between characters.
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DTA_FullsceeenEx, // advanced fullscreen control.
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};
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class Shape2DTransform : Object native
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