mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
This commit is contained in:
parent
6078428b84
commit
9f0f659db0
14 changed files with 44 additions and 281 deletions
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@ -145,18 +145,7 @@ static int oldentertics;
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extern bool advancedemo;
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CUSTOM_CVAR (Bool, cl_capfps, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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// Do not use the separate FPS limit timer if we are limiting FPS with this.
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if (self)
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{
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I_SetFPSLimit(0);
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}
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else
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{
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I_SetFPSLimit(-1);
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}
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}
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CVAR (Bool, cl_capfps, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, net_ticbalance, false, CVAR_SERVERINFO | CVAR_NOSAVE)
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CUSTOM_CVAR(Int, net_extratic, 0, CVAR_SERVERINFO | CVAR_NOSAVE)
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@ -727,16 +727,6 @@ void I_InitGraphics()
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// ---------------------------------------------------------------------------
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EXTERN_CVAR(Int, vid_maxfps);
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EXTERN_CVAR(Bool, cl_capfps);
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// So Apple doesn't support POSIX timers and I can't find a good substitute short of
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// having Objective-C Cocoa events or something like that.
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void I_SetFPSLimit(int limit)
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{
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}
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CUSTOM_CVAR(Bool, vid_hidpi, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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SystemBaseFrameBuffer::UseHiDPI(self);
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@ -37,37 +37,4 @@
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#include "i_video.h"
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#include "v_video.h"
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// Semaphores
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#ifdef __APPLE__
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#include <mach/mach_init.h>
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#include <mach/semaphore.h>
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#include <mach/task.h>
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typedef semaphore_t Semaphore;
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#define SEMAPHORE_WAIT(sem) \
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while(semaphore_wait(sem) != KERN_SUCCESS){}
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#define SEMAPHORE_SIGNAL(sem) \
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semaphore_signal(sem);
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#define SEMAPHORE_INIT(sem, shared, value) \
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semaphore_create(mach_task_self(), &sem, shared, value);
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#else
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#include <semaphore.h>
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typedef sem_t Semaphore;
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#define SEMAPHORE_WAIT(sem) \
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do { \
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while(sem_wait(&sem) != 0); \
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int semValue; \
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sem_getvalue(&sem, &semValue); \
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if(semValue < 1) \
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break; \
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} while(true);
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#define SEMAPHORE_SIGNAL(sem) \
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sem_post(&sem);
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#define SEMAPHORE_INIT(sem, shared, value) \
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sem_init(&sem, shared, value);
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#endif
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extern Semaphore FPSLimitSemaphore;
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void I_SetFPSLimit(int limit);
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#endif // __HARDWARE_H__
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@ -85,82 +85,3 @@ void I_InitGraphics ()
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atterm (I_ShutdownGraphics);
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}
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/** Remaining code is common to Win32 and Linux **/
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// VIDEO WRAPPERS ---------------------------------------------------------
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//==========================================================================
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//
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// SetFPSLimit
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//
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// Initializes an event timer to fire at a rate of <limit>/sec. The video
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// update will wait for this timer to trigger before updating.
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//
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// Pass 0 as the limit for unlimited.
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// Pass a negative value for the limit to use the value of vid_maxfps.
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//
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//==========================================================================
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EXTERN_CVAR(Int, vid_maxfps);
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EXTERN_CVAR(Bool, cl_capfps);
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#if !defined(__APPLE__) && !defined(__OpenBSD__)
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Semaphore FPSLimitSemaphore;
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static void FPSLimitNotify(sigval val)
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{
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SEMAPHORE_SIGNAL(FPSLimitSemaphore)
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}
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void I_SetFPSLimit(int limit)
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{
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static sigevent FPSLimitEvent;
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static timer_t FPSLimitTimer;
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static bool FPSLimitTimerEnabled = false;
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static bool EventSetup = false;
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if(!EventSetup)
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{
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EventSetup = true;
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FPSLimitEvent.sigev_notify = SIGEV_THREAD;
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FPSLimitEvent.sigev_signo = 0;
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FPSLimitEvent.sigev_value.sival_int = 0;
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FPSLimitEvent.sigev_notify_function = FPSLimitNotify;
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FPSLimitEvent.sigev_notify_attributes = NULL;
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SEMAPHORE_INIT(FPSLimitSemaphore, 0, 0)
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}
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if (limit < 0)
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{
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limit = vid_maxfps;
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}
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// Kill any leftover timer.
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if (FPSLimitTimerEnabled)
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{
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timer_delete(FPSLimitTimer);
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FPSLimitTimerEnabled = false;
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}
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if (limit == 0)
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{ // no limit
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DPrintf(DMSG_NOTIFY, "FPS timer disabled\n");
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}
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else
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{
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FPSLimitTimerEnabled = true;
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if(timer_create(CLOCK_REALTIME, &FPSLimitEvent, &FPSLimitTimer) == -1)
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Printf(DMSG_WARNING, "Failed to create FPS limiter event\n");
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itimerspec period = { {0, 0}, {0, 0} };
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period.it_value.tv_nsec = period.it_interval.tv_nsec = 1000000000 / limit;
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if(timer_settime(FPSLimitTimer, 0, &period, NULL) == -1)
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Printf(DMSG_WARNING, "Failed to set FPS limiter timer\n");
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DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", (unsigned int) period.it_interval.tv_nsec / 1000000);
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}
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}
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#else
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// So Apple doesn't support POSIX timers and I can't find a good substitute short of
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// having Objective-C Cocoa events or something like that.
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void I_SetFPSLimit(int limit)
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{
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}
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#endif
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@ -71,7 +71,6 @@ extern IVideo *Video;
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EXTERN_CVAR (Int, vid_adapter)
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EXTERN_CVAR (Int, vid_displaybits)
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EXTERN_CVAR (Int, vid_maxfps)
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EXTERN_CVAR (Int, vid_defwidth)
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EXTERN_CVAR (Int, vid_defheight)
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EXTERN_CVAR (Int, vid_backend)
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@ -488,13 +487,6 @@ void SystemGLFrameBuffer::SetVSync( bool vsync )
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void SystemGLFrameBuffer::SwapBuffers()
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{
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#if !defined(__APPLE__) && !defined(__OpenBSD__)
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if (vid_maxfps && !cl_capfps)
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{
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SEMAPHORE_WAIT(FPSLimitSemaphore)
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}
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#endif
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SDL_GL_SwapWindow(Priv::window);
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}
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@ -250,6 +250,7 @@ void OpenGLFrameBuffer::Swap()
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Finish.Reset();
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Finish.Clock();
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if (swapbefore) glFinish();
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FPSLimit();
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SwapBuffers();
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if (!swapbefore) glFinish();
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Finish.Unclock();
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@ -59,14 +59,9 @@
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#include "vulkan/system/vk_swapchain.h"
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#include "doomerrors.h"
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#include <chrono>
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#include <thread>
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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void DoWriteSavePic(FileWriter *file, ESSType ssformat, uint8_t *scr, int width, int height, sector_t *viewsector, bool upsidedown);
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EXTERN_CVAR(Bool, vid_vsync)
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EXTERN_CVAR(Int, vid_maxfps)
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EXTERN_CVAR(Bool, r_drawvoxels)
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EXTERN_CVAR(Int, gl_tonemap)
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EXTERN_CVAR(Int, screenblocks)
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@ -223,40 +218,6 @@ void VulkanFrameBuffer::Update()
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Super::Update();
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}
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void VulkanFrameBuffer::FPSLimit()
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{
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using namespace std::chrono;
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using namespace std::this_thread;
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if (vid_maxfps <= 0 || vid_vsync)
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return;
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uint64_t targetWakeTime = fpsLimitTime + 1'000'000 / vid_maxfps;
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while (true)
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{
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fpsLimitTime = duration_cast<microseconds>(steady_clock::now().time_since_epoch()).count();
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int64_t timeToWait = targetWakeTime - fpsLimitTime;
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if (timeToWait > 1'000'000 || timeToWait <= 0)
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{
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break;
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}
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if (timeToWait <= 2'000'000)
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{
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// We are too close to the deadline. OS sleep is not precise enough to wake us before it elapses.
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// Yield execution and check time again.
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sleep_for(nanoseconds(0));
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}
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else
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{
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// Sleep, but try to wake before deadline.
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sleep_for(microseconds(timeToWait - 1'000'000));
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}
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}
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}
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void VulkanFrameBuffer::DeleteFrameObjects()
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{
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FrameDeleteList.Images.clear();
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@ -107,7 +107,6 @@ private:
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void CopyScreenToBuffer(int w, int h, void *data);
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void UpdateShadowMap();
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void DeleteFrameObjects();
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void FPSLimit();
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std::unique_ptr<VkShaderManager> mShaderManager;
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std::unique_ptr<VkSamplerManager> mSamplerManager;
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@ -132,8 +131,6 @@ private:
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int lastSwapWidth = 0;
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int lastSwapHeight = 0;
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uint64_t fpsLimitTime = 0;
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};
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inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }
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@ -52,6 +52,9 @@
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/data/flatvertices.h"
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#include <chrono>
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#include <thread>
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CVAR(Bool, gl_scale_viewport, true, CVAR_ARCHIVE);
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CVAR(Bool, vid_fps, false, 0)
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@ -60,6 +63,9 @@ CVAR(Int, vid_showpalette, 0, 0)
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EXTERN_CVAR(Bool, ticker)
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EXTERN_CVAR(Float, vid_brightness)
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EXTERN_CVAR(Float, vid_contrast)
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EXTERN_CVAR(Bool, vid_vsync)
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EXTERN_CVAR(Int, vid_maxfps)
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EXTERN_CVAR(Bool, cl_capfps)
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EXTERN_CVAR(Int, screenblocks)
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//==========================================================================
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@ -415,3 +421,37 @@ void DFrameBuffer::ScaleCoordsFromWindow(int16_t &x, int16_t &y)
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x = int16_t((x - letterboxX) * Width / letterboxWidth);
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y = int16_t((y - letterboxY) * Height / letterboxHeight);
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}
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void DFrameBuffer::FPSLimit()
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{
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using namespace std::chrono;
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using namespace std::this_thread;
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if (vid_maxfps <= 0 || vid_vsync || cl_capfps)
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return;
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uint64_t targetWakeTime = fpsLimitTime + 1'000'000 / vid_maxfps;
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while (true)
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{
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fpsLimitTime = duration_cast<microseconds>(steady_clock::now().time_since_epoch()).count();
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int64_t timeToWait = targetWakeTime - fpsLimitTime;
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if (timeToWait > 1'000'000 || timeToWait <= 0)
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{
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break;
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}
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if (timeToWait <= 2'000)
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{
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// We are too close to the deadline. OS sleep is not precise enough to wake us before it elapses.
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// Yield execution and check time again.
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sleep_for(nanoseconds(0));
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}
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else
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{
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// Sleep, but try to wake before deadline.
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sleep_for(microseconds(timeToWait - 2'000));
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}
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}
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}
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@ -70,7 +70,6 @@
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#include "g_levellocals.h"
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#include "am_map.h"
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EXTERN_CVAR(Bool, cl_capfps)
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EXTERN_CVAR(Int, menu_resolution_custom_width)
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EXTERN_CVAR(Int, menu_resolution_custom_height)
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@ -90,10 +89,6 @@ CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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vid_maxfps = 1000;
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}
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else if (cl_capfps == 0)
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{
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I_SetFPSLimit(vid_maxfps);
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}
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}
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CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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@ -540,6 +540,7 @@ public:
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int ScreenToWindowX(int x);
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int ScreenToWindowY(int y);
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void FPSLimit();
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// Retrieves a buffer containing image data for a screenshot.
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// Hint: Pitch can be negative for upside-down images, in which case buffer
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@ -556,6 +557,7 @@ protected:
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void DrawRateStuff ();
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private:
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uint64_t fpsLimitTime = 0;
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uint64_t LastMS = 0, LastSec = 0, FrameCount = 0, LastCount = 0, LastTic = 0;
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@ -123,8 +123,6 @@ void SystemGLFrameBuffer::SetVSync (bool vsync)
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void SystemGLFrameBuffer::SwapBuffers()
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{
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// Limiting the frame rate is as simple as waiting for the timer to signal this event.
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I_FPSLimit();
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::SwapBuffers(static_cast<Win32GLVideo *>(Video)->m_hDC);
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}
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@ -51,7 +51,6 @@
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#include "i_system.h"
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#include "swrenderer/r_swrenderer.h"
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EXTERN_CVAR(Int, vid_maxfps)
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EXTERN_CVAR(Int, vid_backend)
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extern HWND Window;
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@ -154,88 +153,3 @@ void I_InitGraphics ()
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atterm (I_ShutdownGraphics);
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}
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static UINT FPSLimitTimer;
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HANDLE FPSLimitEvent;
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//==========================================================================
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//
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// SetFPSLimit
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//
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// Initializes an event timer to fire at a rate of <limit>/sec. The video
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// update will wait for this timer to trigger before updating.
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//
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// Pass 0 as the limit for unlimited.
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// Pass a negative value for the limit to use the value of vid_maxfps.
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//
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//==========================================================================
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static void StopFPSLimit()
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{
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I_SetFPSLimit(0);
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}
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void I_SetFPSLimit(int limit)
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{
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if (limit < 0)
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{
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limit = vid_maxfps;
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}
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// Kill any leftover timer.
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if (FPSLimitTimer != 0)
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{
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timeKillEvent(FPSLimitTimer);
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FPSLimitTimer = 0;
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}
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if (limit == 0)
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{ // no limit
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if (FPSLimitEvent != NULL)
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{
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CloseHandle(FPSLimitEvent);
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FPSLimitEvent = NULL;
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}
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DPrintf(DMSG_NOTIFY, "FPS timer disabled\n");
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}
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else
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{
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if (FPSLimitEvent == NULL)
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{
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FPSLimitEvent = CreateEvent(NULL, FALSE, TRUE, NULL);
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if (FPSLimitEvent == NULL)
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{ // Could not create event, so cannot use timer.
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Printf(DMSG_WARNING, "Failed to create FPS limitter event\n");
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return;
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}
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}
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atterm(StopFPSLimit);
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// Set timer event as close as we can to limit/sec, in milliseconds.
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UINT period = 1000 / limit;
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FPSLimitTimer = timeSetEvent(period, 0, (LPTIMECALLBACK)FPSLimitEvent, 0, TIME_PERIODIC | TIME_CALLBACK_EVENT_SET);
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if (FPSLimitTimer == 0)
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{
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CloseHandle(FPSLimitEvent);
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FPSLimitEvent = NULL;
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Printf("Failed to create FPS limiter timer\n");
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return;
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}
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DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", period);
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}
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}
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//==========================================================================
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//
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// StopFPSLimit
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//
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// Used for cleanup during application shutdown.
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//
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//==========================================================================
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void I_FPSLimit()
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{
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if (FPSLimitEvent != NULL)
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{
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WaitForSingleObject(FPSLimitEvent, 1000);
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}
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}
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@ -37,8 +37,4 @@
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#include "i_video.h"
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#include "v_video.h"
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void I_SetFPSLimit(int limit);
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void I_FPSLimit();
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#endif // __HARDWARE_H__
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