..
asm_ia32
asm_x86_64
fragglescript
- fixed typo in FraggleScript item class list
2014-07-28 17:13:42 +02:00
g_doom
- beautification of A_BFGSpray.
2015-03-27 09:25:26 +01:00
g_heretic
- fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly.
2015-02-10 23:09:57 +01:00
g_hexen
- added NULL pointer checks to A_CheckStaff.
2015-03-24 09:22:51 +01:00
g_raven
g_shared
Fix old warning on VC 2005
2015-03-12 13:41:38 -05:00
g_strife
Fix missing 'victim' replace in ALoreShot code.
2015-01-24 14:17:47 +01:00
intermission
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
2014-05-13 12:44:17 +02:00
menu
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
oplsynth
Update nukedopl3.cpp
2015-02-14 00:01:54 +09:00
posix
Added video resolution of new 12" MacBook, 2304-by-1440
2015-03-14 11:39:47 +02:00
r_data
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
resourcefiles
Ignored "compressed" lumps when running demo/shareware IWADs.
2015-03-08 17:40:58 -05:00
sfmt
sound
Clean up some int32/long confusion
2015-03-08 16:35:49 -05:00
textures
- fixed: The recent ANIMDEFS extension missed adjusting the call to AddSimpleAnim for ANIMATED-defined animations.
2015-03-25 20:34:26 +01:00
thingdef
- fixed: DoCheckSpecies got an actor's species by directly reading the 'species' variable, bypassing initialization in GetSpecies.
2015-03-27 09:57:33 +01:00
timidity
Fixed incorrect volume levels of Timidity instruments
2014-12-31 12:48:18 +02:00
win32
Add Windows 8+ related bits to the manifest
2015-03-27 00:25:53 -05:00
xlat
__autostart.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
actionspecials.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
actor.h
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
actorptrselect.cpp
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
actorptrselect.h
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
am_map.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
b_bot.h
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
2014-12-21 19:21:51 +00:00
b_func.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
b_game.cpp
- Fixed: FCajunMaster::End() was missing a bot check.
2014-12-24 19:41:49 +00:00
b_move.cpp
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
b_think.cpp
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
- Fixed: Default movedown bind was set to "insert" and not "ins".
2015-03-23 21:51:33 -04:00
c_bind.h
c_cmds.cpp
- Improvements to some of the actor debug CCMDs.
2015-03-25 22:25:00 +01:00
c_console.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
c_console.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
c_cvars.h
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
c_dispatch.cpp
Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified
2015-02-07 16:45:44 +01:00
c_dispatch.h
Retry setting unknown cvars after CVARINFOs are processed.
2014-12-26 17:21:57 -06:00
c_expr.cpp
CMakeLists.txt
- Cleared developer warnings with modern (3.0+) versions of CMake.
2015-03-23 23:28:18 -04:00
cmdlib.cpp
cmdlib.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
Add wad name to mapchecksum output
2015-03-26 22:01:57 -05:00
compatibility.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.h
ct_chat.cpp
Use a null check instead of strlen in ShoveChatStr
2014-12-23 21:33:47 -06:00
d_dehacked.cpp
- fixed: Dehacked text patching needs to alter all occurences of the source string.
2015-02-09 10:15:11 +01:00
d_dehacked.h
d_event.h
Added recordmap for recording demos from console
2014-11-01 17:47:29 +13:00
d_gui.h
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
d_iwad.cpp
- add Group feature to handle Autoload-groups
2015-03-04 17:07:19 -06:00
d_main.cpp
Change hashfiles filename string to a cstr
2015-03-26 23:38:09 +13:00
d_main.h
- add Group feature to handle Autoload-groups
2015-03-04 17:07:19 -06:00
d_net.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
d_net.h
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp
- Removed unnecessary 'id' variable from AActor.
2014-10-13 08:45:36 +01:00
d_player.h
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
d_protocol.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
d_protocol.h
Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
2014-10-25 16:50:17 +02:00
d_ticcmd.h
decallib.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
doomdata.h
- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
2014-09-28 17:17:19 +03:00
doomdef.cpp
doomdef.h
- addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
2015-02-12 18:57:06 +01:00
doomerrors.h
doomstat.cpp
doomstat.h
Added -hashfiles command
2015-03-17 18:07:50 +13:00
doomtype.h
Disable warning C4200 on VC++
2014-04-03 16:50:20 -05:00
dscript.h
dsectoreffect.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
farchive.h
files.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
files.h
fixed compilation with latest LZMA SDK on Windows.
2014-06-26 09:43:51 +02:00
g_game.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
g_game.h
Remove disconnecting players safely
2014-10-05 18:04:11 +13:00
g_hub.cpp
g_hub.h
g_level.cpp
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
g_level.h
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
g_mapinfo.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
g_skill.cpp
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
gameconfigfile.cpp
Improve default IWAD search paths for Unix
2015-03-23 17:01:49 -05:00
gameconfigfile.h
gametype.h
gccinlines.h
Fixed GNU inline assembly for Clang
2014-08-03 12:19:07 +03:00
gi.cpp
- removed accidental line duplication.
2014-10-25 17:37:45 +02:00
gi.h
- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
2014-10-25 10:19:14 +02:00
gitinfo.cpp
gstrings.h
hu_scores.cpp
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
hu_stuff.h
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
i_net.h
i_video.h
info.cpp
- reverted a few of Zzombo's changes.
2015-02-07 17:02:46 +01:00
info.h
- Fixed the sanity commit.
2015-02-08 14:35:45 +08:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
m_argv.h
m_bbox.cpp
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_bbox.h
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_cheat.cpp
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
2015-02-10 23:40:53 +01:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
m_misc.h
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
m_png.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_specialpaths.cpp
Fix crash on attempt to save cached OpenGL nodes on OS X
2014-06-01 15:12:41 +03:00
m_swap.h
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
2014-06-28 10:59:56 +03:00
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
- Renamed RClamp to Pick.
2014-12-13 15:59:27 -06:00
nodebuild.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild.h
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp
Added work-around for vectorization issue in Apple's GCC 4.x
2014-08-03 12:21:00 +03:00
p_3dfloors.cpp
- fixed: invisible 3D floors were treated as solid, not translucent when building the sorted lists, resulting in the top plane not being rendered in case of an overlap.
2015-02-10 23:01:58 +01:00
p_3dfloors.h
- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
2014-10-23 17:33:42 +02:00
p_3dmidtex.cpp
- fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account.
2015-02-10 21:30:52 +01:00
p_3dmidtex.h
p_acs.cpp
- Fixed: QuakeEx ACS function didn't handle fixed->double conversion.
2015-03-24 00:02:25 -04:00
p_acs.h
Check ACS module size in saved games
2014-11-21 17:49:57 +13:00
p_buildmap.cpp
- Part 2 of the sanity crusade.
2015-02-08 17:03:49 +08:00
p_ceiling.cpp
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
p_conversation.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
p_conversation.h
p_doors.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_effect.cpp
p_effect.h
p_enemy.cpp
Revert "- Fixed: A_Die didn't consider missiles for the function."
2015-03-26 20:57:12 -05:00
p_enemy.h
- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
2015-01-30 16:48:24 -06:00
p_floor.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
p_glnodes.cpp
- fixed: cached GL nodes should use ZGL3 format for maximum precision.
2015-02-26 12:08:52 +01:00
p_interaction.cpp
- review of P_DamageMobj:
2015-03-27 13:49:47 +01:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
2015-02-10 23:40:53 +01:00
p_lnspec.h
p_local.h
- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
2014-12-27 14:15:54 -06:00
p_map.cpp
- cleanup of damage flag handling in P_RailAttack.
2015-03-27 10:10:22 +01:00
p_maputl.cpp
fixed: R_PointOnSideSlow had precision issues with very short lines.
2014-08-11 12:27:04 +02:00
p_mobj.cpp
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
p_pillar.cpp
- Added zero tag handling for Pillar actions.
2015-01-08 19:52:23 +01:00
p_plats.cpp
p_pspr.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_pspr.h
p_saveg.cpp
- forgot to save this before committing...
2014-12-25 19:56:38 +01:00
p_saveg.h
p_sectors.cpp
- Nash's force fake contrast submission.
2014-12-26 13:43:49 +01:00
p_setup.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
p_setup.h
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
p_sight.cpp
p_slopes.cpp
- Part 2 of the sanity crusade.
2015-02-08 17:03:49 +08:00
p_spec.cpp
Added cl_showsecretmessage
2014-10-31 22:50:23 +13:00
p_spec.h
Use sub-tic accuracy for smooth sine quakes
2015-03-02 19:23:24 -06:00
p_states.cpp
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
2014-10-25 12:33:08 +02:00
p_switch.cpp
p_teleport.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
p_terrain.cpp
- Remove a duplicate of a custom offsetof macro.
2014-07-19 00:53:18 +02:00
p_terrain.h
- fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this.
2014-12-25 20:43:40 +01:00
p_things.cpp
- Added per-actor teleport fog modifications.
2014-12-17 16:11:07 -06:00
p_tick.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
2014-10-25 10:44:00 +02:00
p_trace.h
p_udmf.cpp
Fixed: UDMF loader did not set the index for sides
2015-02-20 21:51:14 -06:00
p_udmf.h
p_usdf.cpp
- Part 2 of the sanity crusade.
2015-02-08 17:03:49 +08:00
p_user.cpp
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
p_writemap.cpp
p_xlat.cpp
More editing flags
2014-04-10 12:32:23 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
po_man.cpp
Remove redundant code in polydoor swing code.
2015-02-07 15:03:16 +01:00
po_man.h
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
2014-12-25 18:46:50 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_bsp.h
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_defs.h
Remove slopetype from line_t.
2014-07-31 19:15:08 -05:00
r_draw.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_draw.h
r_drawt.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_local.h
r_main.cpp
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_main.h
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_plane.cpp
Don't use finesine table when offseting for plane rotation
2015-02-20 22:52:30 -06:00
r_plane.h
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_renderer.h
r_segs.cpp
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_segs.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
Remove polymost stuff
2014-07-31 19:44:41 -05:00
r_swrenderer.h
r_things.cpp
Don't accelerate BOOM colormaped player sprites
2015-03-26 21:46:14 -05:00
r_things.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_utility.cpp
Added QF_SINE
2015-03-01 18:53:34 -06:00
r_utility.h
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
s_advsound.cpp
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
- added 'listsoundchannels' CCMD for debugging.
2015-02-07 16:44:24 +01:00
s_sound.h
Correctly assign the sample rate for all Blood SFX formats
2014-07-29 21:09:29 -05:00
sc_man.cpp
sc_man.h
sc_man_scanner.re
Add FRandomPick
2015-02-20 17:52:52 -06:00
sc_man_tokens.h
Add FRandomPick
2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
st_stuff.h
statistics.cpp
fixed time printing.
2014-08-11 09:39:38 +02:00
statnums.h
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
2014-11-15 08:58:29 +00:00
stats.cpp
stats.h
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h
- reverted a few of Zzombo's changes.
2015-02-07 17:02:46 +01:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
templates.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
v_font.cpp
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
2014-05-13 20:51:16 +02:00
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
2014-12-25 21:08:31 +01:00
v_text.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
v_video.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
v_video.h
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
valgrind.inc
vectors.h
version.h
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
w_wad.cpp
Added -hashfiles command
2015-03-17 18:07:50 +13:00
w_wad.h
- Fixed compiler errors in latest TEXTURES code.
2014-05-25 01:12:16 +02:00
w_zip.h
weightedlist.h
wi_stuff.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
wi_stuff.h
x86.cpp
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
zstring.h
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
2015-01-16 19:13:51 -05:00
zzautozend.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00