.. |
g_doom
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
g_heretic
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
g_hexen
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
g_raven
|
SVN r258 (trunk)
|
2006-07-16 09:10:45 +00:00 |
g_shared
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
g_strife
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
oplsynth
|
- Removed the unused sfx_ variables for the chainsaw sounds.
|
2006-06-19 15:31:10 +00:00 |
sdl
|
- Added actor replacement for DECORATE. This works at a higher level than
|
2006-07-08 02:17:35 +00:00 |
sound
|
- Added some hackery at the start of MouseRead_Win32() that prevents it from
|
2006-06-30 02:13:26 +00:00 |
win32
|
- It turns out that the Visual C++ 2005 runtime calls IsDebuggerPresent, which
|
2006-08-02 04:57:36 +00:00 |
a.nas
|
- Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
|
2006-05-11 01:15:15 +00:00 |
actor.h
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
am_map.cpp
|
- Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal().
|
2006-05-22 01:34:07 +00:00 |
am_map.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autostart.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autozend.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
b_bot.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
b_bot.h
|
- Yay! We now seem to be free of memory leaks! The next step will be to
|
2006-05-11 04:00:58 +00:00 |
b_func.cpp
|
SVN r258 (trunk)
|
2006-07-16 09:10:45 +00:00 |
b_game.cpp
|
- Added some hackery at the start of MouseRead_Win32() that prevents it from
|
2006-06-30 02:13:26 +00:00 |
b_move.cpp
|
- Fixed: Monsters couldn't hurt other monsters of the same species if they
|
2006-05-28 14:54:01 +00:00 |
b_think.cpp
|
- Converted a_doomhealth.cpp to DECORATE.
|
2006-06-17 20:29:41 +00:00 |
basicinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
bbannouncer.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
c_bind.cpp
|
SVN r241 (trunk)
|
2006-07-09 20:15:38 +00:00 |
c_bind.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
c_cmds.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
c_console.cpp
|
- Fixed: C_midPrint() needs a NULL status bar check.
|
2006-07-19 16:00:44 +00:00 |
c_console.h
|
- Added some hackery at the start of MouseRead_Win32() that prevents it from
|
2006-06-30 02:13:26 +00:00 |
c_cvars.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
c_cvars.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
c_dispatch.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
c_dispatch.h
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
c_expr.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
cmdlib.cpp
|
- Added actor replacement for DECORATE. This works at a higher level than
|
2006-07-08 02:17:35 +00:00 |
cmdlib.h
|
- Added actor replacement for DECORATE. This works at a higher level than
|
2006-07-08 02:17:35 +00:00 |
colormatcher.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
colormatcher.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
configfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
configfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
ct_chat.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
d_dehacked.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
d_dehacked.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
d_dehackedactions.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
d_event.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
d_gui.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
d_main.cpp
|
- Generalized Hexen's class-based spawning to be a property of the player class
|
2006-07-13 10:17:56 +00:00 |
d_main.h
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
d_net.cpp
|
SVN r258 (trunk)
|
2006-07-16 09:10:45 +00:00 |
d_net.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
d_netinf.h
|
- Generalized Hexen's class-based spawning to be a property of the player class
|
2006-07-13 10:17:56 +00:00 |
d_netinfo.cpp
|
- Generalized Hexen's class-based spawning to be a property of the player class
|
2006-07-13 10:17:56 +00:00 |
d_player.h
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
d_protocol.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
d_protocol.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
d_textur.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
d_ticcmd.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
decallib.cpp
|
- Removed the unused sfx_ variables for the chainsaw sounds.
|
2006-06-19 15:31:10 +00:00 |
decallib.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
decorations.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
dobject.cpp
|
SVN r191 (trunk)
|
2006-06-15 03:31:19 +00:00 |
dobject.err
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dobject.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
dobjtype.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
dobjtype.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
doomdata.h
|
Fixed index variable in P_OpenMapData.
|
2006-06-15 08:26:13 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- Changed the additive scrollers option into a compatibility flag so that it can
|
2006-07-11 08:27:05 +00:00 |
doomerrors.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
doomstat.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomstat.h
|
- Added a StartConversation special that allows automatic activation of Strife
|
2006-06-03 12:30:11 +00:00 |
doomtype.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- Fixed: Using printinv before starting a game crashed.
|
2006-04-13 03:13:07 +00:00 |
dsectoreffect.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dthinker.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
dthinker.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
empty.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_finale.cpp
|
- Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal().
|
2006-05-22 01:34:07 +00:00 |
f_finale.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_wipe.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_wipe.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
farchive.cpp
|
- Unlimited the monster pain sounds in Hexen after playing as the Cleric a
|
2006-06-20 20:30:39 +00:00 |
farchive.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
files.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
files.h
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
g_game.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
g_game.h
|
August 10, 2006 (Changes by Graf Zahl)
|
2006-08-10 15:28:12 +00:00 |
g_hub.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
g_hub.h
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
g_level.cpp
|
August 10, 2006 (Changes by Graf Zahl)
|
2006-08-10 15:28:12 +00:00 |
g_level.h
|
August 10, 2006 (Changes by Graf Zahl)
|
2006-08-10 15:28:12 +00:00 |
gameconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
gameconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
gccinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
gi.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
gi.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
gstrings.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
hu_scores.cpp
|
- Generalized Hexen's class-based spawning to be a property of the player class
|
2006-07-13 10:17:56 +00:00 |
hu_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
- Added some hackery at the start of MouseRead_Win32() that prevents it from
|
2006-06-30 02:13:26 +00:00 |
i_net.h
|
- Added some hackery at the start of MouseRead_Win32() that prevents it from
|
2006-06-30 02:13:26 +00:00 |
i_video.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
info.cpp
|
- Added replacement handling to A_BossDeath.
|
2006-07-16 15:00:10 +00:00 |
info.h
|
- Added replacement handling to A_BossDeath.
|
2006-07-16 15:00:10 +00:00 |
infodefaults.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
infomacros.h
|
- Added replacement handling to A_BossDeath.
|
2006-07-16 15:00:10 +00:00 |
lists.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_argv.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_argv.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_bbox.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
m_bbox.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_cheat.cpp
|
- Added a type check to Spawn(actorname,...) to allow it to print a
|
2006-07-31 10:22:53 +00:00 |
m_cheat.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_crc32.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_fixed.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_fixed.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_menu.cpp
|
- Fixed: Starting a game without skill menu always started the first episode.
|
2006-07-30 08:31:26 +00:00 |
m_menu.h
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
m_misc.cpp
|
- Fixed: The game would crash after informing you of a duplicate class registration
|
2006-07-13 02:08:39 +00:00 |
m_misc.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
m_options.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
m_png.cpp
|
- Added support for truecolor PNG textures. They still get resampled to the
|
2006-08-13 03:38:18 +00:00 |
m_png.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_random.cpp
|
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
|
2006-05-26 04:38:22 +00:00 |
m_random.h
|
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
|
2006-05-26 04:38:22 +00:00 |
m_swap.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
misc.nas
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
mscinlines.h
|
- Fixed: The new sound pausing on menu open interrupted Strife conversations.
|
2006-05-23 04:25:49 +00:00 |
mus2midi.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
mus2midi.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
name.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
name.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
namedef.h
|
- Converted a_doomhealth.cpp to DECORATE.
|
2006-06-17 20:29:41 +00:00 |
nodebuild.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild.h
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_classify_nosse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_classify_sse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_events.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_extract.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_gl.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_utility.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_acs.cpp
|
- Added disintegration damage to SectorDamage.
|
2006-08-12 08:38:00 +00:00 |
p_acs.h
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
p_buildmap.cpp
|
SVN r191 (trunk)
|
2006-06-15 03:31:19 +00:00 |
p_ceiling.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_conversation.cpp
|
- Version bump to 2.1.4.
|
2006-07-29 01:26:24 +00:00 |
p_conversation.h
|
- Version bump to 2.1.4.
|
2006-07-29 01:26:24 +00:00 |
p_doors.cpp
|
- Added a StartConversation special that allows automatic activation of Strife
|
2006-06-03 12:30:11 +00:00 |
p_effect.cpp
|
- Fixed: The pickup message for Hexen's fighter's axe was assigned to the
|
2006-08-01 22:11:49 +00:00 |
p_effect.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_enemy.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
p_enemy.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
p_floor.cpp
|
- Added a StartConversation special that allows automatic activation of Strife
|
2006-06-03 12:30:11 +00:00 |
p_interaction.cpp
|
- Fixed: Any kill in multiplayer games that could not be credited to a player
|
2006-07-14 08:04:17 +00:00 |
p_lights.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_lnspec.cpp
|
August 10, 2006 (Changes by Graf Zahl)
|
2006-08-10 15:28:12 +00:00 |
p_lnspec.h
|
- Fixed: Bouncing projectiles should not bounce off horizon lines. Now they
|
2006-06-28 11:14:20 +00:00 |
p_local.h
|
- Fixed: P_CheckOnMobjZ returned the first thing an actor could stand on,
|
2006-08-12 21:02:46 +00:00 |
p_map.cpp
|
- Fixed: P_CheckOnMobjZ returned the first thing an actor could stand on,
|
2006-08-12 21:02:46 +00:00 |
p_maputl.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
p_mobj.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
p_pillar.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_plats.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_pspr.cpp
|
- Fixed: The check for no skill menu was incorrect when a custom player
|
2006-07-16 10:23:14 +00:00 |
p_pspr.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
p_saveg.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_saveg.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_sectors.cpp
|
- Added a StartConversation special that allows automatic activation of Strife
|
2006-06-03 12:30:11 +00:00 |
p_setup.cpp
|
- Added some simple translucency map analysis for BOOM maps to more
|
2006-07-20 05:13:39 +00:00 |
p_setup.h
|
Fixed index variable in P_OpenMapData.
|
2006-06-15 08:26:13 +00:00 |
p_sight.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_spec.cpp
|
- Texture animation improvements:
|
2006-05-18 01:42:50 +00:00 |
p_spec.h
|
- Fixed: Starting a game without skill menu always started the first episode.
|
2006-07-30 08:31:26 +00:00 |
p_switch.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_teleport.cpp
|
SVN r258 (trunk)
|
2006-07-16 09:10:45 +00:00 |
p_terrain.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_terrain.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_things.cpp
|
SVN r258 (trunk)
|
2006-07-16 09:10:45 +00:00 |
p_tick.cpp
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
p_tick.h
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
p_trace.cpp
|
- Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ.
|
2006-06-21 11:47:27 +00:00 |
p_trace.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_user.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
p_writemap.cpp
|
Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
|
2006-04-12 03:03:58 +00:00 |
p_xlat.cpp
|
- Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ.
|
2006-06-21 11:47:27 +00:00 |
po_man.cpp
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
r_anim.cpp
|
- Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they
|
2006-05-20 01:34:31 +00:00 |
r_bsp.cpp
|
- Fixed closed doors between the front sector's floor and ceiling the right way.
|
2006-07-11 04:48:10 +00:00 |
r_bsp.h
|
- Fixed: Conversion of c_bind.cpp to FString was incomplete.
|
2006-05-04 06:14:52 +00:00 |
r_data.cpp
|
- Added support for truecolor PNG textures. They still get resampled to the
|
2006-08-13 03:38:18 +00:00 |
r_data.h
|
- Generalized Hexen's class-based spawning to be a property of the player class
|
2006-07-13 10:17:56 +00:00 |
r_defs.h
|
- Generalized Hexen's class-based spawning to be a property of the player class
|
2006-07-13 10:17:56 +00:00 |
r_draw.cpp
|
- Version bump to 2.1.4.
|
2006-07-29 01:26:24 +00:00 |
r_draw.h
|
- Updated Jim's Makefile.linux.
|
2006-05-09 21:30:31 +00:00 |
r_drawt.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
r_local.h
|
- Texture animation improvements:
|
2006-05-18 01:42:50 +00:00 |
r_main.cpp
|
- Changed the earthquake view shaking so that it works for anything and not
|
2006-07-01 00:21:36 +00:00 |
r_main.h
|
- Added another set of ACS inventory functions which take a tid for the actor
|
2006-06-18 15:49:00 +00:00 |
r_plane.cpp
|
- Restored the previous level flag values to avoid needlessly breaking some
|
2006-07-12 03:35:55 +00:00 |
r_plane.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
r_polymost.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_segs.cpp
|
- Restored the previous level flag values to avoid needlessly breaking some
|
2006-07-12 03:35:55 +00:00 |
r_segs.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_sky.cpp
|
- Fixed closed doors between the front sector's floor and ceiling the right way.
|
2006-07-11 04:48:10 +00:00 |
r_sky.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_state.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_things.cpp
|
August 10, 2006 (Changes by Graf Zahl)
|
2006-08-10 15:28:12 +00:00 |
r_things.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
s_advsound.cpp
|
Forgot to remove some debug code before committing
|
2006-08-10 15:45:26 +00:00 |
s_environment.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
s_playlist.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
s_playlist.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
s_sndseq.cpp
|
- Yay! We now seem to be free of memory leaks! The next step will be to
|
2006-05-11 04:00:58 +00:00 |
s_sndseq.h
|
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
|
2006-05-26 04:38:22 +00:00 |
s_sound.cpp
|
- Removed the unused sfx_ variables for the chainsaw sounds.
|
2006-06-19 15:31:10 +00:00 |
s_sound.h
|
- Fixed: The skin loader assumed that all skin textures are in Doom patch
|
2006-06-11 11:28:48 +00:00 |
sc_man.cpp
|
- Added actor replacement for DECORATE. This works at a higher level than
|
2006-07-08 02:17:35 +00:00 |
sc_man.h
|
SVN r71 (trunk)
|
2006-04-30 21:49:18 +00:00 |
sc_man_scanner.h
|
- Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it
|
2006-06-21 23:22:17 +00:00 |
sc_man_scanner.re
|
- Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it
|
2006-06-21 23:22:17 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_stuff.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
st_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
statnums.h
|
- Changed the earthquake view shaking so that it works for anything and not
|
2006-07-01 00:21:36 +00:00 |
stats.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
stats.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
stringtable.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- Added a type check to Spawn(actorname,...) to allow it to print a
|
2006-07-31 10:22:53 +00:00 |
tempfiles.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tempfiles.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
templates.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
thingdef.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
thingdef.h
|
- Used the new explosion handling to clean up the old style projectile
|
2006-07-29 10:47:14 +00:00 |
thingdef_codeptr.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
thingdef_exp.cpp
|
SVN r258 (trunk)
|
2006-07-16 09:10:45 +00:00 |
thingdef_specials.gperf
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
thingdef_specials.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tmap.nas
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tmap2.nas
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tmap3.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_collection.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
v_collection.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
v_draw.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
v_font.cpp
|
- Removed the unused sfx_ variables for the chainsaw sounds.
|
2006-06-19 15:31:10 +00:00 |
v_font.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
v_palette.cpp
|
- Added some simple translucency map analysis for BOOM maps to more
|
2006-07-20 05:13:39 +00:00 |
v_palette.h
|
- Added some simple translucency map analysis for BOOM maps to more
|
2006-07-20 05:13:39 +00:00 |
v_pfx.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
v_pfx.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
v_text.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
v_text.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
v_video.cpp
|
- Added the ACS commands
|
2006-08-12 02:30:57 +00:00 |
v_video.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
vectors.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
vectors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
version.h
|
- Added disintegration damage to SectorDamage.
|
2006-08-12 08:38:00 +00:00 |
w_wad.cpp
|
- Generalized Hexen's class-based spawning to be a property of the player class
|
2006-07-13 10:17:56 +00:00 |
w_wad.h
|
- Generalized Hexen's class-based spawning to be a property of the player class
|
2006-07-13 10:17:56 +00:00 |
w_zip.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
weightedlist.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
wi_stuff.cpp
|
- Changed music name handling in MAPINFO so that music can be specified by
|
2006-06-09 08:19:46 +00:00 |
wi_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
x64inlines.h
|
- Modified ccdv-win32 to show "Generating X" messages when running lemon and
|
2006-05-25 04:32:20 +00:00 |
zstrformat.cpp
|
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
|
2006-05-26 04:38:22 +00:00 |
zstring.cpp
|
SVN r148 (trunk)
|
2006-05-27 10:27:51 +00:00 |
zstring.h
|
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
|
2006-05-26 04:38:22 +00:00 |