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- Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ.
- Fixed: COMPATF_TRACE returned true for all two-sided lines, not just for those with the same sector on both sides. SVN r206 (trunk)
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4 changed files with 9 additions and 4 deletions
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@ -1,3 +1,8 @@
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June 21, 2006 (Changes by Graf Zahl)
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- Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ.
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- Fixed: COMPATF_TRACE returned true for all two-sided lines, not just for
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those with the same sector on both sides.
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June 20, 2006
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- Added grubber's thingdef_exp.cpp. I might not use it later, but I can still
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use it now.
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@ -280,7 +280,7 @@ BOOL PIT_StompThing (AActor *thing)
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// [RH] Z-Check
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// But not if not MF2_PASSMOBJ or MF3_DONTOVERLAP are set!
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// Otherwise those things would get stuck inside each other.
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if (tmthing->flags2&MF2_PASSMOBJ)
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if ((tmthing->flags2 & MF2_PASSMOBJ || thing->flags4 & MF4_ACTLIKEBRIDGE) && !(i_compatflags & COMPATF_NO_PASSMOBJ))
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{
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if (!(thing->flags3 & tmthing->flags3 & MF3_DONTOVERLAP))
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{
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@ -170,8 +170,8 @@ static BOOL PTR_TraceIterator (intercept_t *in)
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entersector = (lineside == 0) ? in->d.line->backsector : in->d.line->frontsector;
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// For backwards compatibility: Ignore lines with the same sector on both sides.
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// This is the way Doom.exe did it and some WADs (e.g. Alien Vendetta MAP15 needs it.
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if (i_compatflags & COMPATF_TRACE)
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// This is the way Doom.exe did it and some WADs (e.g. Alien Vendetta MAP15 need it.
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if (i_compatflags & COMPATF_TRACE && in->d.line->backsector == in->d.line->frontsector)
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{
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return true;
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}
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@ -405,7 +405,7 @@ void P_TranslateTeleportThings ()
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}
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else if (lines[i].special == Teleport_ZombieChanger)
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{
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if (lines[i].args[2] == 0)
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if (lines[i].args[1] == 0)
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{
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lines[i].args[0] = 1;
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}
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