gzdoom-gles/src/tarray.h
Christoph Oelckers 5ac0789e6e - Added a type check to Spawn(actorname,...) to allow it to print a
meaningful message instead of the nondescript 
  'Tried to spawn a class-less actor'.
- Converted AGlassJunk to DECORATE and made the spawn function a little
  more flexible so that replacing the shard is easier.
- Converted ABloodSplatter to DECORATE.
- Removed A_Jiggle because it never worked properly.
- Changed DECORATE parser to allow commas between arguments for multi-
  argument properties. For all newly added properties this format will
  become mandatory but for backwards compatibility it is optional for
  old ones.
- Added a check for negative indices to TAutoGrowArray::SetVal to prevent
  passing an index of -1 from crashing the game.
- Fixed: Morphing must clear the weapon's flash sprite.
- Fixed: Resurrecting a morphed player caused a crash.
- Fixed: Random sounds that recursively refer to themselves caused a stack
  overflow. Now they print a warning and get ignored.


SVN r277 (trunk)
2006-07-31 10:22:53 +00:00

301 lines
6.7 KiB
C++

/*
** tarray.h
** Templated, automatically resizing array
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __TARRAY_H__
#define __TARRAY_H__
#include <stdlib.h>
#include <assert.h>
#include <new>
#include "m_alloc.h"
template <class T>
class TArray
{
public:
////////
// This is a dummy constructor that does nothing. The purpose of this
// is so you can create a global TArray in the data segment that gets
// used by code before startup without worrying about the constructor
// resetting it after it's already been used. You MUST NOT use it for
// heap- or stack-allocated TArrays.
enum ENoInit
{
NoInit
};
TArray (ENoInit dummy)
{
}
////////
TArray ()
{
Most = 0;
Count = 0;
Array = NULL;
}
TArray (int max)
{
Most = max;
Count = 0;
Array = (T *)M_Malloc (sizeof(T)*max);
}
TArray (const TArray<T> &other)
{
DoCopy (other);
}
TArray<T> &operator= (const TArray<T> &other)
{
if (&other != this)
{
if (Array != NULL)
{
if (Count > 0)
{
DoDelete (0, Count-1);
}
free (Array);
}
DoCopy (other);
}
return *this;
}
~TArray ()
{
if (Array)
{
if (Count > 0)
{
DoDelete (0, Count-1);
}
free (Array);
Array = NULL;
Count = 0;
Most = 0;
}
}
T &operator[] (unsigned int index) const
{
return Array[index];
}
unsigned int Push (const T &item)
{
Grow (1);
::new((void*)&Array[Count]) T(item);
return Count++;
}
bool Pop (T &item)
{
if (Count > 0)
{
item = Array[--Count];
Array[Count].~T();
return true;
}
return false;
}
void Delete (unsigned int index)
{
if (index < Count)
{
Array[index].~T();
memmove (&Array[index], &Array[index+1], sizeof(T)*(Count - index - 1));
Count--;
}
}
// Inserts an item into the array, shifting elements as needed
void Insert (unsigned int index, const T &item)
{
if (index >= Count)
{
// Inserting somewhere past the end of the array, so we can
// just add it without moving things.
Resize (index + 1);
::new ((void *)&Array[index]) T(item);
}
else
{
// Inserting somewhere in the middle of the array,
// so make room for it
Resize (Count + 1);
// Now move items from the index and onward out of the way
memmove (&Array[index+1], &Array[index], sizeof(T)*(Count - index - 1));
// And put the new element in
::new ((void *)&Array[index]) T(item);
}
}
void ShrinkToFit ()
{
if (Most > Count)
{
Most = Count;
if (Most == 0)
{
if (Array != NULL)
{
free (Array);
Array = NULL;
}
}
else
{
DoResize ();
}
}
}
// Grow Array to be large enough to hold amount more entries without
// further growing.
void Grow (unsigned int amount)
{
if (Count + amount > Most)
{
const unsigned int choicea = Count + amount;
const unsigned int choiceb = Most = (Most >= 16) ? Most + Most / 2 : 16;
Most = (choicea > choiceb ? choicea : choiceb);
DoResize ();
}
}
// Resize Array so that it has exactly amount entries in use.
void Resize (unsigned int amount)
{
if (Count < amount)
{
// Adding new entries
Grow (amount - Count);
for (unsigned int i = Count; i < amount; ++i)
{
::new((void *)&Array[i]) T;
}
}
else if (Count != amount)
{
// Deleting old entries
DoDelete (amount, Count - 1);
}
Count = amount;
}
// Reserves amount entries at the end of the array, but does nothing
// with them.
unsigned int Reserve (unsigned int amount)
{
Grow (amount);
unsigned int place = Count;
Count += amount;
return place;
}
unsigned int Size () const
{
return Count;
}
unsigned int Max () const
{
return Most;
}
void Clear ()
{
if (Count > 0)
{
DoDelete (0, Count-1);
Count = 0;
}
}
private:
T *Array;
unsigned int Most;
unsigned int Count;
void DoCopy (const TArray<T> &other)
{
Most = Count = other.Count;
if (Count != 0)
{
Array = (T *)M_Malloc (sizeof(T)*Most);
for (unsigned int i = 0; i < Count; ++i)
{
Array[i] = other.Array[i];
}
}
else
{
Array = NULL;
}
}
void DoResize ()
{
size_t allocsize = sizeof(T)*Most;
Array = (T *)M_Realloc (Array, allocsize);
}
void DoDelete (unsigned int first, unsigned int last)
{
assert (last != ~0u);
for (unsigned int i = first; i <= last; ++i)
{
Array[i].~T();
}
}
};
// An array with accessors that automatically grow the
// array as needed. But can still be used as a normal
// TArray if needed. Used by ACS world and global arrays.
template <class T>
class TAutoGrowArray : public TArray<T>
{
public:
T GetVal (unsigned int index)
{
if (index >= this->Size())
{
return 0;
}
return (*this)[index];
}
void SetVal (unsigned int index, T val)
{
if ((int)index < 0) return; // These always result in an out of memory condition.
if (index >= this->Size())
{
this->Resize (index + 1);
}
(*this)[index] = val;
}
};
#endif //__TARRAY_H__