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ReplaceTextures (str old_texture, str new_texture, optional bool not_lower, optional bool not_mid, optional bool not_upper, optional bool not_floor, optional bool not_ceiling); and SectorDamage (int tag, int amount, str type, bool players_only, bool in_air, str protection_item, bool subclasses_okay); - Added the vid_nowidescreen cvar to disable widescreen aspect ratio correction. When this is enabled, the only display ratio available is 4:3 (and 5:4 if vid_tft is set). - Added support for setting an actor's damage property to an expression through decorate. Just enclose it within parentheses, and the expression will be evaluated exactly as-is without the normal Doom damage calculation. So if you want something that does exactly 6 damage, use a "Damage (6)" property. To deal normal Doom missile damage, you can use "Damage (random(1,8)*6)" instead of "Damage 6". - Moved InvFirst and InvSel into APlayerPawn so that they can be consistantly maintained by ObtainInventory. SVN r288 (trunk) |
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.. | ||
a_arachnotron.cpp | ||
a_archvile.cpp | ||
a_bossbrain.cpp | ||
a_bruiser.cpp | ||
a_cacodemon.cpp | ||
a_cyberdemon.cpp | ||
a_demon.cpp | ||
a_doomartifacts.cpp | ||
a_doomglobal.h | ||
a_doomimp.cpp | ||
a_doommisc.cpp | ||
a_doomplayer.cpp | ||
a_doomweaps.cpp | ||
a_fatso.cpp | ||
a_keen.cpp | ||
a_lostsoul.cpp | ||
a_painelemental.cpp | ||
a_possessed.cpp | ||
a_revenant.cpp | ||
a_scriptedmarine.cpp | ||
a_spidermaster.cpp | ||
doom_sbar.cpp |