.. |
common
|
- do not treat the ':' as a path separator.
|
2020-04-19 12:24:12 +02:00 |
console
|
- use the 2d drawer's size where appropriate.
|
2020-04-11 20:20:58 +02:00 |
g_statusbar
|
- fixed text size calculations in the status bar.
|
2020-04-13 12:11:14 +02:00 |
gamedata
|
Begin TICRATE conversion.
|
2020-04-12 22:43:33 +02:00 |
intermission
|
- use the 2d drawer's size where appropriate.
|
2020-04-11 20:20:58 +02:00 |
maploader
|
- major dependency reduction of the texture system.
|
2020-04-11 20:20:37 +02:00 |
menu
|
- deleted unused variable.
|
2020-04-19 12:37:50 +02:00 |
playsim
|
- fixed: Setting 'noallies' on the level cleared the player's friendly flag.
|
2020-04-13 10:54:40 +02:00 |
posix
|
- fixed compilation of Linux targets
|
2020-04-12 11:03:01 +03:00 |
r_data
|
- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
|
2020-04-11 20:23:26 +02:00 |
rendering
|
- let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer.
|
2020-04-13 14:23:57 +02:00 |
scripting
|
- 2D drawer cleanup.
|
2020-04-11 20:20:58 +02:00 |
sound
|
- fixed conditions with SND_PlayerReserve flag
|
2020-04-12 11:49:47 +03:00 |
utility
|
- moved stats.cpp to common.
|
2020-04-11 20:20:57 +02:00 |
win32
|
- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
|
2020-04-11 20:23:26 +02:00 |
__autostart.cpp
|
- fix autoseg registration by moving start/end files back to src directory
|
2020-04-13 10:14:07 +03:00 |
am_map.cpp
|
- added some things from Raze to allow using the same code in both projects.
|
2020-04-11 20:20:59 +02:00 |
am_map.h
|
|
|
announcer.h
|
|
|
bbannouncer.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2019-12-16 23:52:39 +01:00 |
CMakeLists.txt
|
- fix autoseg registration by moving start/end files back to src directory
|
2020-04-13 10:14:07 +03:00 |
ct_chat.cpp
|
- use the 2d drawer's size where appropriate.
|
2020-04-11 20:20:58 +02:00 |
d_anonstats.cpp
|
- moved gl_load to common.
|
2020-04-11 20:20:59 +02:00 |
d_buttons.h
|
- use an array to store the buttons.
|
2020-04-11 20:19:50 +02:00 |
d_event.h
|
- copied some fixes for overlong config entries from Raze.
|
2020-04-11 14:00:08 +02:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
- fixed setup of IPK3's where all content is in a subdirectory.
|
2020-04-19 13:04:29 +02:00 |
d_main.cpp
|
- fixed setup of IPK3's where all content is in a subdirectory.
|
2020-04-19 13:04:29 +02:00 |
d_main.h
|
- moved the file lookup functions to utilities.
|
2020-04-11 20:19:50 +02:00 |
d_net.cpp
|
- removed the implicit conversion operators from FName.
|
2020-04-11 14:00:13 +02:00 |
d_net.h
|
|
|
d_netinf.h
|
- fixed startup-time setup of serverinfo CVARs.
|
2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
|
- fixed startup-time setup of serverinfo CVARs.
|
2020-04-13 11:53:08 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
|
|
doomdata.h
|
Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT
|
2020-01-11 13:24:02 +01:00 |
doomdef.h
|
- moved key definitions to their own header.
|
2020-04-11 20:19:25 +02:00 |
doomstat.cpp
|
- decoupled the string table from game implementation details.
|
2020-04-11 20:19:51 +02:00 |
doomstat.h
|
- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
|
2020-04-11 20:19:25 +02:00 |
doomtype.h
|
- moved DObject and core parts of the VM to 'common'.
|
2020-04-11 20:20:51 +02:00 |
empty.cpp
|
|
|
events.cpp
|
- made load game failure a bit more resilient
|
2020-01-02 13:40:14 +02:00 |
events.h
|
Added RenderUnderlay.
|
2019-07-03 18:01:45 +02:00 |
g_cvars.cpp
|
- decoupled the string table from game implementation details.
|
2020-04-11 20:19:51 +02:00 |
g_cvars.h
|
|
|
g_dumpinfo.cpp
|
- major dependency reduction of the texture system.
|
2020-04-11 20:20:37 +02:00 |
g_game.cpp
|
Revert "- fixed: player spawn code should now always use defaults for the currently selected player class, not current flags"
|
2020-04-15 07:02:58 -04:00 |
g_game.h
|
- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
|
2020-04-11 20:19:25 +02:00 |
g_hub.cpp
|
- added option to print a map author's name on the summary screen
|
2019-08-02 09:11:40 +02:00 |
g_hub.h
|
|
|
g_input.h
|
|
|
g_level.cpp
|
- split the serializer in two to keep the Doom specific parts out of the main file.
|
2020-04-11 20:20:53 +02:00 |
g_level.h
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
g_levellocals.h
|
Add current, max and average velocity as stat (#912)
|
2019-08-28 20:33:07 +02:00 |
g_pch.h
|
- temporary solution to fix build of non-MSVC targets
|
2019-08-22 11:30:40 +03:00 |
g_pch2.h
|
|
|
gameconfigfile.cpp
|
save and restore config-only variables from proper sections
|
2020-01-17 19:24:17 +01:00 |
gameconfigfile.h
|
|
|
gamestate.h
|
- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
|
2020-04-11 20:19:25 +02:00 |
gitinfo.cpp
|
|
|
hu_scores.cpp
|
- use the 2d drawer's size where appropriate.
|
2020-04-11 20:20:58 +02:00 |
hu_stuff.h
|
- backport some fixes from Raze - mostly redundant includes.
|
2020-04-11 20:20:39 +02:00 |
i_net.cpp
|
- moved more code to 'common'.
|
2020-04-11 14:00:12 +02:00 |
i_net.h
|
- refactored the exit calls out of the networking code
|
2019-10-07 00:55:14 +02:00 |
m_cheat.cpp
|
- fixed compilation of optimized GCC and Clang targets
|
2020-04-12 11:03:25 +03:00 |
m_cheat.h
|
|
|
m_joy.cpp
|
- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
|
2020-04-11 14:00:08 +02:00 |
m_joy.h
|
|
|
m_misc.cpp
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
m_misc.h
|
- copied some fixes for overlong config entries from Raze.
|
2020-04-11 14:00:08 +02:00 |
p_conversation.cpp
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
p_conversation.h
|
- moved texture code to 'common'.
|
2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
p_saveg.cpp
|
- split the serializer in two to keep the Doom specific parts out of the main file.
|
2020-04-11 20:20:53 +02:00 |
p_saveg.h
|
|
|
p_setup.cpp
|
- moved DObject and core parts of the VM to 'common'.
|
2020-04-11 20:20:51 +02:00 |
p_setup.h
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
p_states.cpp
|
- removed the implicit conversion operators from FName.
|
2020-04-11 14:00:13 +02:00 |
p_tick.cpp
|
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
|
2019-10-20 12:55:24 +02:00 |
p_tick.h
|
|
|
r_state.h
|
|
|
scriptutil.cpp
|
|
|
scriptutil.h
|
|
|
serializer_doom.cpp
|
- fixed serializer.
|
2020-04-11 22:53:26 +02:00 |
serializer_doom.h
|
- reactivated saving of sounds by name, not by index.
|
2020-04-13 10:32:46 +02:00 |
st_start.h
|
- the big cleanup of the exit cleanup is done!
|
2019-10-07 20:28:55 +02:00 |
st_stuff.cpp
|
Added 'NoKeyboardCheats' option to IWADINFO
|
2019-11-13 17:34:42 +01:00 |
st_stuff.h
|
|
|
version.h
|
- moved around some pieces of code to make sharing with Raze easier.
|
2020-04-11 20:20:52 +02:00 |
wi_stuff.cpp
|
- use the 2d drawer's size where appropriate.
|
2020-04-11 20:20:58 +02:00 |
wi_stuff.h
|
- added option to print a map author's name on the summary screen
|
2019-08-02 09:11:40 +02:00 |
zzautozend.cpp
|
- fix autoseg registration by moving start/end files back to src directory
|
2020-04-13 10:14:07 +03:00 |