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- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
When issuing a netevent from the console the game is in pause mode, and if this removes a light it would have crashed the game.
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@ -93,7 +93,24 @@ void P_Ticker (void)
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// run the tic
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if (paused || P_CheckTickerPaused())
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{
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// This must run even when the game is paused to catch changes from netevents before the frame is rendered.
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for (auto Level : AllLevels())
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{
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auto it = Level->GetThinkerIterator<AActor>();
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AActor* ac;
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while ((ac = it.Next()))
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{
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if (ac->flags8 & MF8_RECREATELIGHTS)
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{
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ac->flags8 &= ~MF8_RECREATELIGHTS;
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ac->SetDynamicLights();
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}
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}
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}
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return;
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}
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DPSprite::NewTick();
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