mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- added some things from Raze to allow using the same code in both projects.
This commit is contained in:
parent
5fe22c70b5
commit
1e40b745d5
13 changed files with 189 additions and 41 deletions
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@ -1751,7 +1751,7 @@ void DAutomap::drawMline (mline_t *ml, const AMColor &color)
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if (clipMline (ml, &fl))
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{
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twod->AddLine (f_x + fl.a.x, f_y + fl.a.y, f_x + fl.b.x, f_y + fl.b.y, -1, color.RGB);
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twod->AddLine (f_x + fl.a.x, f_y + fl.a.y, f_x + fl.b.x, f_y + fl.b.y, -1, -1, INT_MAX, INT_MAX, color.RGB);
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}
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}
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@ -3166,7 +3166,7 @@ void DAutomap::drawAuthorMarkers ()
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void DAutomap::drawCrosshair (const AMColor &color)
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{
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twod->AddPixel(f_w/2, (f_h+1)/2, -1, color.RGB);
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twod->AddPixel(f_w/2, (f_h+1)/2, color.RGB);
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}
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//=============================================================================
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@ -217,6 +217,15 @@ void F2DDrawer::AddIndices(int firstvert, int count, ...)
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}
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}
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void F2DDrawer::AddIndices(int firstvert, TArray<int> &v)
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{
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int addr = mIndices.Reserve(v.Size());
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for (unsigned i = 0; i < v.Size(); i++)
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{
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mIndices[addr + i] = firstvert + v[i];
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}
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}
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//==========================================================================
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//
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// SetStyle
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@ -423,7 +432,7 @@ void F2DDrawer::AddTexture(FTexture *img, DrawParms &parms)
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// Note that this only works for unflipped full textures.
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if (parms.windowleft > 0 || parms.windowright < parms.texwidth)
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{
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double wi = MIN(parms.windowright, parms.texwidth);
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double wi = std::min(parms.windowright, parms.texwidth);
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x += parms.windowleft * xscale;
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w -= (parms.texwidth - wi + parms.windowleft) * xscale;
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@ -621,6 +630,53 @@ void F2DDrawer::AddPoly(FTexture *texture, FVector2 *points, int npoints,
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//
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//==========================================================================
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void F2DDrawer::AddPoly(FTexture* img, FVector4* vt, size_t vtcount, unsigned int* ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, int clipx1, int clipy1, int clipx2, int clipy2)
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{
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RenderCommand dg = {};
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int method = 0;
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dg.mType = DrawTypeTriangles;
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < GetWidth() - 1 || clipy2 < GetHeight() - 1)
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{
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dg.mScissor[0] = clipx1;
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dg.mScissor[1] = clipy1;
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dg.mScissor[2] = clipx2 + 1;
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dg.mScissor[3] = clipy2 + 1;
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dg.mFlags |= DTF_Scissor;
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}
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dg.mTexture = img;
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dg.mTranslationId = translation;
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dg.mColor1 = color;
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dg.mVertCount = (int)vtcount;
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dg.mVertIndex = (int)mVertices.Reserve(vtcount);
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dg.mRenderStyle = LegacyRenderStyles[STYLE_Translucent];
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dg.mIndexIndex = mIndices.Size();
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dg.mFlags |= DTF_Wrap;
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auto ptr = &mVertices[dg.mVertIndex];
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for (size_t i=0;i<vtcount;i++)
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{
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ptr->Set(vt[i].X, vt[i].Y, 0.f, vt[i].Z, vt[i].W, color);
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ptr++;
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}
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dg.mIndexIndex = mIndices.Size();
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mIndices.Reserve(idxcount);
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for (size_t i = 0; i < idxcount; i++)
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{
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mIndices[dg.mIndexIndex + i] = ind[i] + dg.mVertIndex;
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}
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dg.mIndexCount = (int)idxcount;
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AddCommand(&dg);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FTexture *src, bool local_origin)
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{
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float fU1, fU2, fV1, fV2;
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@ -688,19 +744,33 @@ void F2DDrawer::AddColorOnlyQuad(int x1, int y1, int w, int h, PalEntry color, F
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AddCommand(&dg);
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}
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void F2DDrawer::ClearScreen(PalEntry color)
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{
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AddColorOnlyQuad(0, 0, GetWidth(), GetHeight(), color);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void F2DDrawer::AddLine(int x1, int y1, int x2, int y2, int palcolor, uint32_t color, uint8_t alpha)
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void F2DDrawer::AddLine(float x1, float y1, float x2, float y2, int clipx1, int clipy1, int clipx2, int clipy2, uint32_t color, uint8_t alpha)
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{
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PalEntry p = color ? (PalEntry)color : GPalette.BaseColors[palcolor];
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PalEntry p = (PalEntry)color;
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p.a = alpha;
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RenderCommand dg;
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < GetWidth()- 1 || clipy2 < GetHeight() - 1)
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{
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dg.mScissor[0] = clipx1;
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dg.mScissor[1] = clipy1;
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dg.mScissor[2] = clipx2 + 1;
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dg.mScissor[3] = clipy2 + 1;
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dg.mFlags |= DTF_Scissor;
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}
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dg.mType = DrawTypeLines;
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dg.mRenderStyle = LegacyRenderStyles[STYLE_Translucent];
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dg.mVertCount = 2;
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@ -757,9 +827,9 @@ void F2DDrawer::AddThickLine(int x1, int y1, int x2, int y2, double thickness, u
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//
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//==========================================================================
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void F2DDrawer::AddPixel(int x1, int y1, int palcolor, uint32_t color)
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void F2DDrawer::AddPixel(int x1, int y1, uint32_t color)
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{
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PalEntry p = color ? (PalEntry)color : GPalette.BaseColors[palcolor];
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PalEntry p = (PalEntry)color;
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p.a = 255;
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RenderCommand dg;
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@ -2,6 +2,7 @@
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#define __2DDRAWER_H
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#include "tarray.h"
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#include "vectors.h"
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#include "textures.h"
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#include "renderstyle.h"
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#include "dobject.h"
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@ -52,6 +53,20 @@ public:
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TArray<DVector2> mTransformedVertices;
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};
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struct F2DPolygons
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{
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TArray<FVector4> vertices;
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TArray<int> indices;
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unsigned AllocVertices(int num)
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{
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auto vindex = vertices.Reserve(num);
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indices.Push(num);
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return vindex;
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}
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};
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class F2DDrawer
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{
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public:
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@ -61,6 +76,7 @@ public:
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DrawTypeTriangles,
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DrawTypeLines,
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DrawTypePoints,
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DrawTypeRotateSprite,
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};
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enum ETextureFlags : uint8_t
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@ -149,11 +165,11 @@ public:
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public:
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int fullscreenautoaspect = 0;
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int cliptop = -1, clipleft = -1, clipwidth = -1, clipheight = -1;
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private:
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int AddCommand(const RenderCommand *data);
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void AddIndices(int firstvert, int count, ...);
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private:
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void AddIndices(int firstvert, TArray<int> &v);
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bool SetStyle(FTexture *tex, DrawParms &parms, PalEntry &color0, RenderCommand &quad);
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void SetColorOverlay(PalEntry color, float alpha, PalEntry &vertexcolor, PalEntry &overlaycolor);
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@ -163,17 +179,20 @@ public:
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void AddPoly(FTexture *texture, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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DAngle rotation, const FColormap &colormap, PalEntry flatcolor, double lightlevel, uint32_t *indices, size_t indexcount);
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void AddPoly(FTexture* img, FVector4 *vt, size_t vtcount, unsigned int *ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, int clipx1, int clipy1, int clipx2, int clipy2);
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void FillPolygon(int* rx1, int* ry1, int* xb1, int32_t npoints, int picnum, int palette, int shade, int props, const FVector2& xtex, const FVector2& ytex, const FVector2& otex,
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int clipx1, int clipy1, int clipx2, int clipy2);
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void AddFlatFill(int left, int top, int right, int bottom, FTexture *src, bool local_origin = false);
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void AddColorOnlyQuad(int left, int top, int width, int height, PalEntry color, FRenderStyle *style);
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void AddColorOnlyQuad(int left, int top, int width, int height, PalEntry color, FRenderStyle *style = nullptr);
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void ClearScreen(PalEntry color = 0xff000000);
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void AddDim(PalEntry color, float damount, int x1, int y1, int w, int h);
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void AddClear(int left, int top, int right, int bottom, int palcolor, uint32_t color);
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void AddLine(int x1, int y1, int x2, int y2, int palcolor, uint32_t color, uint8_t alpha = 255);
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void AddLine(float x1, float y1, float x2, float y2, int cx, int cy, int cx2, int cy2, uint32_t color, uint8_t alpha = 255);
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void AddThickLine(int x1, int y1, int x2, int y2, double thickness, uint32_t color, uint8_t alpha = 255);
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void AddPixel(int x1, int y1, int palcolor, uint32_t color);
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void AddPixel(int x1, int y1, uint32_t color);
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void Clear();
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int GetWidth() const { return Width; }
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@ -1179,10 +1179,10 @@ void FillBorder (F2DDrawer *drawer, FTexture *img)
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//
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//==========================================================================
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static void DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32_t realcolor, int alpha)
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static void DrawLine(int x0, int y0, int x1, int y1, uint32_t realcolor, int alpha)
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{
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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twod->AddLine(x0, y0, x1, y1, palColor, realcolor, alpha);
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twod->AddLine((float)x0, (float)y0, (float)x1, (float)y1, -1, -1, INT_MAX, INT_MAX, realcolor | MAKEARGB(255, 0, 0, 0), alpha);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Screen, DrawLine, DrawLine)
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PARAM_INT(y1);
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PARAM_INT(color);
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PARAM_INT(alpha);
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DrawLine(x0, y0, x1, y1, -1, color | MAKEARGB(255, 0, 0, 0), alpha);
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DrawLine(x0, y0, x1, y1, color, alpha);
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return 0;
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}
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}
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}
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//==========================================================================
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//
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// V_DrawFrame
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//
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// Draw a frame around the specified area using the view border
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// frame graphics. The border is drawn outside the area, not in it.
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//
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//==========================================================================
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void DrawFrame(F2DDrawer* twod, PalEntry color, int left, int top, int width, int height, int thickness)
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{
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// Sanity check for incomplete gameinfo
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int offset = thickness == -1 ? twod->GetHeight() / 400 : thickness;
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int right = left + width;
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int bottom = top + height;
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// Draw top and bottom sides.
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twod->AddColorOnlyQuad(left, top - offset, width, offset, color);
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twod->AddColorOnlyQuad(left - offset, top - offset, offset, height + 2 * offset, color);
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twod->AddColorOnlyQuad(left, bottom, width, offset, color);
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twod->AddColorOnlyQuad(right, top - offset, offset, height + 2 * offset, color);
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}
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@ -220,6 +220,7 @@ void FillBorder(F2DDrawer *drawer, FTexture* img); // Fills the border around a
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void DrawFrame(F2DDrawer* drawer, int left, int top, int width, int height);
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void DrawBorder(F2DDrawer* drawer, FTextureID, int x1, int y1, int x2, int y2);
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void DrawFrame(F2DDrawer* twod, PalEntry color, int left, int top, int width, int height, int thickness);
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// Set an area to a specified color
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void ClearRect(F2DDrawer* drawer, int left, int top, int right, int bottom, int palcolor, uint32_t color);
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@ -229,3 +230,5 @@ void VirtualToRealCoords(F2DDrawer* drawer, double& x, double& y, double& w, dou
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// Code that uses these (i.e. SBARINFO) should probably be evaluated for using doubles all around instead.
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void VirtualToRealCoordsInt(F2DDrawer* drawer, int& x, int& y, int& w, int& h, int vwidth, int vheight, bool vbottom = false, bool handleaspect = true);
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extern int CleanWidth, CleanHeight, CleanXfac, CleanYfac;
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extern int CleanWidth_1, CleanHeight_1, CleanXfac_1, CleanYfac_1;
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@ -42,6 +42,7 @@
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#include "v_draw.h"
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#include "gstrings.h"
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#include "vm.h"
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#include "printf.h"
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int ListGetInt(VMVa_List &tags);
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@ -33,7 +33,7 @@
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*/
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#include "stats.h"
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#include "v_video.h"
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#include "v_draw.h"
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#include "v_text.h"
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#include "v_font.h"
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#include "c_console.h"
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@ -68,7 +68,7 @@
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//
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//==========================================================================
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FFont::FFont (const char *name, const char *nametemplate, const char *filetemplate, int lfirst, int lcount, int start, int fdlump, int spacewidth, bool notranslate, bool iwadonly, bool doomtemplate)
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FFont::FFont (const char *name, const char *nametemplate, const char *filetemplate, int lfirst, int lcount, int start, int fdlump, int spacewidth, bool notranslate, bool iwadonly, bool doomtemplate, GlyphSet *baseGlyphs)
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{
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int i;
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FTextureID lump;
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@ -185,6 +185,22 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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}
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else
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{
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if (baseGlyphs)
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{
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// First insert everything from the given glyph set.
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GlyphSet::Iterator it(*baseGlyphs);
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GlyphSet::Pair* pair;
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while (it.NextPair(pair))
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{
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if (pair->Value && pair->Value->GetTexelWidth() > 0 && pair->Value->GetTexelHeight() > 0)
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{
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auto position = pair->Key;
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if (position < minchar) minchar = position;
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if (position > maxchar) maxchar = position;
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charMap.Insert(position, pair->Value);
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}
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}
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}
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if (nametemplate != nullptr)
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{
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if (!iwadonly)
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@ -1,3 +1,4 @@
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#pragma once
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/*
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** v_font.h
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**
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@ -31,8 +32,6 @@
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**
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*/
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#ifndef __V_FONT_H__
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#define __V_FONT_H__
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#include "filesystem.h"
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#include "vectors.h"
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@ -78,6 +77,7 @@ enum EColorRange : int
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extern int NumTextColors;
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using GlyphSet = TMap<int, FTexture*>;
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class FFont
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{
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@ -94,7 +94,7 @@ public:
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Custom
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};
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FFont (const char *fontname, const char *nametemplate, const char *filetemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false, bool iwadonly = false, bool doomtemplate = false);
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FFont (const char *fontname, const char *nametemplate, const char *filetemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false, bool iwadonly = false, bool doomtemplate = false, GlyphSet *baseGlpyphs = nullptr);
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virtual ~FFont ();
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virtual FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
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@ -194,4 +194,3 @@ void V_InitFontColors();
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char* CleanseString(char* str);
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#endif //__V_FONT_H__
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@ -88,6 +88,25 @@ TArray<uint8_t> FImageTexture::Get8BitPixels(bool alpha)
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return mImage->GetPalettedPixels(alpha? alpha : bNoRemap0 ? FImageSource::noremap0 : FImageSource::normal);
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}
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//===========================================================================
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//
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// use the already known state of the underlying image to save time.
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//
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//===========================================================================
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bool FImageTexture::DetermineTranslucency()
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{
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if (mImage->bTranslucent != -1)
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{
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bTranslucent = mImage->bTranslucent;
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return !!bTranslucent;
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}
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else
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{
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return FTexture::DetermineTranslucency();
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}
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}
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FTexture* CreateImageTexture(FImageSource* img, const char *name) noexcept
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{
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@ -718,19 +718,16 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
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//
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//===========================================================================
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bool FTexture::GetTranslucency()
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bool FTexture::DetermineTranslucency()
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{
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if (bTranslucent == -1)
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if (!bHasCanvas)
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{
|
||||
if (!bHasCanvas)
|
||||
{
|
||||
// This will calculate all we need, so just discard the result.
|
||||
CreateTexBuffer(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
bTranslucent = 0;
|
||||
}
|
||||
// This will calculate all we need, so just discard the result.
|
||||
CreateTexBuffer(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
bTranslucent = 0;
|
||||
}
|
||||
return !!bTranslucent;
|
||||
}
|
||||
|
|
|
@ -423,7 +423,11 @@ protected:
|
|||
|
||||
public:
|
||||
FTextureBuffer CreateTexBuffer(int translation, int flags = 0);
|
||||
virtual bool GetTranslucency();
|
||||
virtual bool DetermineTranslucency();
|
||||
bool GetTranslucency()
|
||||
{
|
||||
return bTranslucent != -1 ? bTranslucent : DetermineTranslucency();
|
||||
}
|
||||
FMaterial* GetMaterial(int num)
|
||||
{
|
||||
return Material[num];
|
||||
|
@ -515,6 +519,7 @@ public:
|
|||
|
||||
FImageSource* GetImage() const override { return mImage; }
|
||||
FBitmap GetBgraBitmap(const PalEntry* p, int* trans) override;
|
||||
bool DetermineTranslucency() override;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -112,11 +112,6 @@ struct IntRect
|
|||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern int CleanWidth, CleanHeight, CleanXfac, CleanYfac;
|
||||
extern int CleanWidth_1, CleanHeight_1, CleanXfac_1, CleanYfac_1;
|
||||
extern int DisplayWidth, DisplayHeight;
|
||||
|
||||
void V_UpdateModeSize (int width, int height);
|
||||
|
@ -386,6 +381,9 @@ struct FScriptPosition;
|
|||
|
||||
inline bool IsRatioWidescreen(int ratio) { return (ratio & 3) != 0; }
|
||||
|
||||
|
||||
#include "v_draw.h"
|
||||
|
||||
class ScaleOverrider
|
||||
{
|
||||
int savedxfac, savedyfac, savedwidth, savedheight;
|
||||
|
@ -421,6 +419,4 @@ public:
|
|||
};
|
||||
|
||||
|
||||
#include "v_draw.h"
|
||||
|
||||
#endif // __V_VIDEO_H__
|
||||
|
|
Loading…
Reference in a new issue