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common
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- backend update from Raze.
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2021-01-29 13:54:18 +01:00 |
console
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- moved c_console.cpp to 'common'.
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2020-10-25 13:25:31 +01:00 |
g_statusbar
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- fixed crash when drawing status bar on automap
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2020-11-01 10:39:52 +02:00 |
gamedata
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- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
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2021-01-13 06:30:13 -05:00 |
intermission
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- made the vertical scroller widescreen aware as well.
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2020-10-24 15:47:13 +02:00 |
maploader
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- Fixed nodes were not rebuilt after loading broken extended nodes.
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2021-01-29 20:39:27 +01:00 |
menu
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- fixed most of implicit fallthrough compilation warnings
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2020-10-31 13:37:51 +02:00 |
playsim
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Fix ScriptCall missing default arguments
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2021-01-16 17:11:39 +01:00 |
posix
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r_data
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- Add A_OverlayTranslation to set PSprite translations (#1202)
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2020-10-11 17:14:06 -04:00 |
rendering
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- reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow
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2021-01-05 11:09:19 -05:00 |
scripting
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- eliminate dependency on linking order for autosegs registration
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2020-11-13 11:03:16 +02:00 |
sound
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- Fix the previous commit
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2021-01-18 04:02:12 -05:00 |
utility/nodebuilder
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- cleanup of m_fixed.h.
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2020-11-22 10:25:04 +01:00 |
win32
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- Add autodetection for GOG's releases of Heretic and Hexen. (#1259)
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2020-12-29 21:25:20 -05:00 |
am_map.cpp
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- Fix am_zoom and adjust am_zoomout speed for the automap.
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2020-07-07 20:30:33 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
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- make ARM compiler flags optional, detect based on ${ZDOOM_TARGET_ARCH}, do not activate on Apple build systems
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2021-01-17 06:30:14 -05:00 |
ct_chat.cpp
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- cleaned up c_console.cpp to be moved into 'common'.
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2020-10-25 13:14:19 +01:00 |
d_anonstats.cpp
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d_buttons.h
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d_event.h
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- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
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2020-09-26 22:26:26 +02:00 |
d_iwad.cpp
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- remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now
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2020-10-28 06:27:30 +01:00 |
d_main.cpp
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- add sv_instantreaction dmflag
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2021-01-13 07:04:18 -05:00 |
d_main.h
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
d_net.cpp
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- added check for M_IsAnimated to TryRunTics.
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2020-12-11 11:51:52 +01:00 |
d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_netinf.h
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d_netinfo.cpp
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- Fixed: Server CVars did not immediately revert to their saved values upon loading a save file.
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2020-10-17 09:23:39 +02:00 |
d_protocol.cpp
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d_protocol.h
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doomdata.h
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Added MTF_NOCOUNT to spawn flags
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2020-04-27 20:30:37 +02:00 |
doomdef.h
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- add sv_instantreaction dmflag
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2021-01-13 07:04:18 -05:00 |
doomstat.cpp
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doomstat.h
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- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
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2020-09-30 01:05:37 -04:00 |
doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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Allow retrieval of the custom Crush state in WorldThingGround
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2020-10-25 20:10:52 +01:00 |
events.h
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Allow retrieval of the custom Crush state in WorldThingGround
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2020-10-25 20:10:52 +01:00 |
g_cvars.cpp
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- cleaned up c_console.cpp to be moved into 'common'.
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2020-10-25 13:14:19 +01:00 |
g_cvars.h
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g_dumpinfo.cpp
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Add optional filtering to listmaps CCMD output
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2020-10-03 07:38:03 +02:00 |
g_game.cpp
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- fixed most of implicit fallthrough compilation warnings
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2020-10-31 13:37:51 +02:00 |
g_game.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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- fixed: next secret map was ignored in ending sequence
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2020-10-10 12:19:43 +03:00 |
g_level.h
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g_levellocals.h
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- store extended sector info directly in FLevelLocals.
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2020-10-05 00:39:21 +02:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- fixed most of implicit fallthrough compilation warnings
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2020-10-31 13:37:51 +02:00 |
gameconfigfile.h
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- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
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2020-04-27 22:24:41 +02:00 |
gamestate.h
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
gitinfo.cpp
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hu_scores.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
hu_stuff.h
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m_cheat.cpp
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- fixed most of implicit fallthrough compilation warnings
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2020-10-31 13:37:51 +02:00 |
m_cheat.h
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m_misc.cpp
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m_misc.h
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p_conversation.cpp
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- split game dependent parts out of menudef.cpp.
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2020-06-14 00:27:32 +02:00 |
p_conversation.h
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p_openmap.cpp
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p_saveg.cpp
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- immediately abort loading a savegame if object deserialization fails.
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2020-09-26 20:36:10 +02:00 |
p_saveg.h
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p_setup.cpp
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- store extended sector info directly in FLevelLocals.
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2020-10-05 00:39:21 +02:00 |
p_setup.h
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p_states.cpp
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- fixed getting state name with incomplete list of actor classes
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2020-08-29 11:08:31 +03:00 |
p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- fixed typo in serialization error message
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2020-08-27 09:57:36 +03:00 |
serializer_doom.h
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st_stuff.cpp
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st_stuff.h
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version.h
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- 4.6 pre
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2020-10-31 12:29:47 +01:00 |
wi_stuff.cpp
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- fixed most of implicit fallthrough compilation warnings
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2020-10-31 13:37:51 +02:00 |
wi_stuff.h
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |