gzdoom-gles/src
2021-01-29 20:39:27 +01:00
..
common - backend update from Raze. 2021-01-29 13:54:18 +01:00
console - moved c_console.cpp to 'common'. 2020-10-25 13:25:31 +01:00
g_statusbar - fixed crash when drawing status bar on automap 2020-11-01 10:39:52 +02:00
gamedata - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
intermission - made the vertical scroller widescreen aware as well. 2020-10-24 15:47:13 +02:00
maploader - Fixed nodes were not rebuilt after loading broken extended nodes. 2021-01-29 20:39:27 +01:00
menu - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
playsim Fix ScriptCall missing default arguments 2021-01-16 17:11:39 +01:00
posix
r_data - Add A_OverlayTranslation to set PSprite translations (#1202) 2020-10-11 17:14:06 -04:00
rendering - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow 2021-01-05 11:09:19 -05:00
scripting - eliminate dependency on linking order for autosegs registration 2020-11-13 11:03:16 +02:00
sound - Fix the previous commit 2021-01-18 04:02:12 -05:00
utility/nodebuilder - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00
win32 - Add autodetection for GOG's releases of Heretic and Hexen. (#1259) 2020-12-29 21:25:20 -05:00
am_map.cpp - Fix am_zoom and adjust am_zoomout speed for the automap. 2020-07-07 20:30:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - make ARM compiler flags optional, detect based on ${ZDOOM_TARGET_ARCH}, do not activate on Apple build systems 2021-01-17 06:30:14 -05:00
ct_chat.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
d_anonstats.cpp
d_buttons.h
d_event.h - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-26 22:26:26 +02:00
d_iwad.cpp - remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now 2020-10-28 06:27:30 +01:00
d_main.cpp - add sv_instantreaction dmflag 2021-01-13 07:04:18 -05:00
d_main.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
d_net.cpp - added check for M_IsAnimated to TryRunTics. 2020-12-11 11:51:52 +01:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h
d_netinfo.cpp - Fixed: Server CVars did not immediately revert to their saved values upon loading a save file. 2020-10-17 09:23:39 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
doomdef.h - add sv_instantreaction dmflag 2021-01-13 07:04:18 -05:00
doomstat.cpp
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
events.h Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
g_cvars.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
g_cvars.h
g_dumpinfo.cpp Add optional filtering to listmaps CCMD output 2020-10-03 07:38:03 +02:00
g_game.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp - fixed: next secret map was ignored in ending sequence 2020-10-10 12:19:43 +03:00
g_level.h
g_levellocals.h - store extended sector info directly in FLevelLocals. 2020-10-05 00:39:21 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
gameconfigfile.h - did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it. 2020-04-27 22:24:41 +02:00
gamestate.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
gitinfo.cpp
hu_scores.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
hu_stuff.h
m_cheat.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
m_cheat.h
m_misc.cpp
m_misc.h
p_conversation.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
p_conversation.h
p_openmap.cpp
p_saveg.cpp - immediately abort loading a savegame if object deserialization fails. 2020-09-26 20:36:10 +02:00
p_saveg.h
p_setup.cpp - store extended sector info directly in FLevelLocals. 2020-10-05 00:39:21 +02:00
p_setup.h
p_states.cpp - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - fixed typo in serialization error message 2020-08-27 09:57:36 +03:00
serializer_doom.h
st_stuff.cpp
st_stuff.h
version.h - 4.6 pre 2020-10-31 12:29:47 +01:00
wi_stuff.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
wi_stuff.h Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00