.. |
fragglescript
|
Fixed format strings warnings reported by GCC/Clang
|
2016-12-24 23:51:08 +01:00 |
g_inventory
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-30 19:21:51 -05:00 |
g_shared
|
- exported Powerup.InitEffect and EndEffect to scripting.
|
2016-12-30 23:32:43 +01:00 |
g_strife
|
- got rid of clearbuf.
|
2016-12-09 08:13:08 -05:00 |
gl
|
Merge https://github.com/coelckers/gzdoom
|
2017-01-01 10:54:19 -05:00 |
intermission
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
math
|
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
|
2016-10-17 15:17:48 +02:00 |
menu
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
oplsynth
|
|
|
polyrenderer
|
Split poly_triangle into multiple files
|
2016-12-30 02:20:24 +01:00 |
posix
|
Removed deprecated code from macOS SDL backend
|
2016-12-27 13:18:33 +02:00 |
r_data
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-28 21:16:14 -05:00 |
rapidjson
|
Serializer now writes floating point zero if special value is encountered
|
2016-12-20 12:19:12 +01:00 |
resourcefiles
|
Merge branch 'master' into zscript
|
2016-11-23 14:39:14 +01:00 |
scripting
|
- removed the ZScript warning.
|
2017-01-01 12:29:03 +01:00 |
sfmt
|
|
|
sound
|
. added SetMusicVolume script function.
|
2016-12-28 21:41:06 +01:00 |
swrenderer
|
Move some more vars
|
2017-01-02 03:46:48 +01:00 |
textures
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-28 17:38:00 -05:00 |
timidity
|
- Add missing GCCPRINTF to timidity cmsg function.
|
2016-12-10 14:02:12 +01:00 |
wildmidi
|
|
|
win32
|
Move renders into folders
|
2016-12-27 06:31:55 +01:00 |
xlat
|
|
|
__autostart.cpp
|
- Fixed the order of the MS sections.
|
2016-11-22 21:20:42 +01:00 |
actionspecials.h
|
|
|
actor.h
|
Merge https://github.com/rheit/zdoom
|
2016-12-26 15:46:17 -05:00 |
actorptrselect.cpp
|
|
|
actorptrselect.h
|
|
|
am_map.cpp
|
- scriptified a few more of the simpler powerups.
|
2016-12-31 01:08:09 +01:00 |
am_map.h
|
- fixed: Custom automap colors were not invalidated on restart.
|
2016-12-03 15:44:46 +01:00 |
announcer.h
|
|
|
autosegs.h
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |
b_bot.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
b_bot.h
|
- converted the user variable serializer.
|
2016-09-20 18:27:47 +02:00 |
b_func.cpp
|
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
|
2016-12-10 16:36:19 +01:00 |
b_game.cpp
|
- removed the global 'sector_list' variable.
|
2016-12-25 22:40:26 +01:00 |
b_move.cpp
|
|
|
b_think.cpp
|
- split up zscript/shared/inventory.txt.
|
2016-11-30 13:36:13 +01:00 |
basictypes.h
|
|
|
bbannouncer.cpp
|
|
|
c_bind.cpp
|
|
|
c_bind.h
|
|
|
c_cmds.cpp
|
- Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file.
|
2016-12-29 01:30:54 +01:00 |
c_console.cpp
|
- fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set.
|
2016-12-26 08:18:25 -05:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
|
|
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom"
|
2016-11-25 21:02:18 -05:00 |
c_cvars.h
|
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom"
|
2016-11-25 21:02:18 -05:00 |
c_dispatch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
c_dispatch.h
|
|
|
c_expr.cpp
|
|
|
c_functions.cpp
|
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
|
2016-12-29 01:30:54 +01:00 |
c_functions.h
|
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
|
2016-12-29 01:30:54 +01:00 |
CMakeLists.txt
|
Merge https://github.com/coelckers/gzdoom
|
2017-01-01 10:54:19 -05:00 |
cmdlib.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
cmdlib.h
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
Fixed sector floor offset compatibility parameter after floatification
|
2016-12-23 10:21:53 +01:00 |
compatibility.h
|
|
|
configfile.cpp
|
Added support for long lines in config file
|
2016-12-28 11:38:38 +01:00 |
configfile.h
|
|
|
ct_chat.cpp
|
- moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
|
2016-11-30 10:55:03 +01:00 |
d_dehacked.cpp
|
- fixed: Dehacked did not copy the defaults for DehackedPickup replacements anymore.
|
2016-12-02 01:33:18 +01:00 |
d_dehacked.h
|
- changed the return value of PickupMessage to an FString so that it can interface with scripts.
|
2016-11-28 16:19:01 +01:00 |
d_event.h
|
|
|
d_gui.h
|
|
|
d_iwad.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
d_main.cpp
|
- More options for the IWAD picker.
|
2016-12-22 11:26:23 +01:00 |
d_main.h
|
|
|
d_net.cpp
|
- split up zscript/shared/inventory.txt.
|
2016-11-30 13:36:13 +01:00 |
d_net.h
|
|
|
d_netinf.h
|
|
|
d_netinfo.cpp
|
- added some missing End... calls in player deserialization code.
|
2016-09-23 20:05:12 +02:00 |
d_player.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
d_protocol.cpp
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_protocol.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_ticcmd.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
decallib.cpp
|
Set goal values in decal stretcher to zeros even if they are not used
|
2016-12-20 12:19:12 +01:00 |
decallib.h
|
|
|
dobject.cpp
|
- added GetClassName script function.
|
2016-12-27 19:25:55 +01:00 |
dobject.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
dobjgc.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
dobjtype.cpp
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
dobjtype.h
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
doomdata.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
doomdef.cpp
|
|
|
doomdef.h
|
|
|
doomerrors.h
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
doomstat.cpp
|
|
|
doomstat.h
|
- fixed: map commands will now take capslock DM/COOP as arguments
|
2016-11-01 15:09:09 +01:00 |
doomtype.h
|
- disabled assembly entirely to make the MT drawer submission compile.
|
2016-12-07 12:31:43 +01:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
dsectoreffect.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
dthinker.cpp
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
dthinker.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
edata.cpp
|
|
|
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
f_wipe.cpp
|
Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
|
2016-12-24 19:00:28 -05:00 |
f_wipe.h
|
|
|
files.cpp
|
Merge branch 'master' into json
|
2016-09-22 09:09:48 +02:00 |
files.h
|
- Added missing GCCPRINTF to FileWriter::Printf.
|
2016-12-10 14:02:12 +01:00 |
g_doomedmap.cpp
|
Fixed format strings warnings reported by GCC/Clang
|
2016-12-24 23:51:08 +01:00 |
g_game.cpp
|
- scriptified Hexen's Banishment Device.
|
2016-11-28 01:30:36 +01:00 |
g_game.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_hub.cpp
|
- save global savegame data to JSON as well.
|
2016-09-21 12:19:13 +02:00 |
g_hub.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_level.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-28 12:41:18 -05:00 |
g_level.h
|
Enabled simple intermission for hubs
|
2016-12-28 14:06:28 +01:00 |
g_mapinfo.cpp
|
Enabled simple intermission for hubs
|
2016-12-28 14:06:28 +01:00 |
g_pch.h
|
- include proper headers for std::find.
|
2016-12-25 19:25:19 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- added all missing things to enable the scriptified version of A_BrainSpit.
|
2016-11-18 22:12:53 +01:00 |
gameconfigfile.cpp
|
|
|
gameconfigfile.h
|
|
|
gametype.h
|
|
|
gi.cpp
|
|
|
gi.h
|
|
|
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
|
|
hu_stuff.h
|
|
|
i_cd.h
|
|
|
i_module.cpp
|
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
|
2016-11-22 22:41:32 -05:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_movie.h
|
|
|
i_net.cpp
|
|
|
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
redid the exception mechanism for script-side access violations to be of more use for diagnosing problems.
|
2016-12-03 12:23:13 +01:00 |
info.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
|
|
m_bbox.h
|
|
|
m_cheat.cpp
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
|
2016-12-10 13:58:18 +01:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
|
2016-10-16 16:22:21 -04:00 |
m_misc.h
|
|
|
m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_random.cpp
|
- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
|
2016-10-17 00:22:06 -04:00 |
m_random.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
memarena.h
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
|
|
namedef.h
|
- scriptified a few more of the simpler powerups.
|
2016-12-31 01:08:09 +01:00 |
nodebuild.cpp
|
|
|
nodebuild.h
|
|
|
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_classify_sse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
|
|
nodebuild_gl.cpp
|
|
|
nodebuild_utility.cpp
|
|
|
p_3dfloors.cpp
|
|
|
p_3dfloors.h
|
|
|
p_3dmidtex.cpp
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
- added explicit fog density as a sector property, accessible through UDMF and ACS.
|
2016-12-29 01:12:17 +01:00 |
p_acs.h
|
- changed locking mechanism for ACS strings.
|
2016-12-27 18:53:30 +01:00 |
p_actionfunctions.cpp
|
- fixed: Source for nailbomb damage in A_Explode should be the caller's target, if defined and the caller is a missile.
|
2016-12-26 20:37:04 +01:00 |
p_blockmap.h
|
|
|
p_buildmap.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_ceiling.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_checkposition.h
|
|
|
p_conversation.cpp
|
- scriptified a_strifeitems.cpp and a_debris.cpp.
|
2016-11-29 12:17:05 +01:00 |
p_conversation.h
|
Added two new sub-blocks for Choice blocks
|
2016-10-30 19:30:53 +01:00 |
p_doors.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_effect.cpp
|
- more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
|
2016-12-09 08:13:22 -05:00 |
p_effect.h
|
Missing include guard
|
2016-11-17 01:28:51 +01:00 |
p_enemy.cpp
|
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
|
2016-12-11 12:10:05 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_glnodes.cpp
|
- scriptified Strife's flamethrower and grenade launcher.
|
2016-11-29 14:12:39 +01:00 |
p_interaction.cpp
|
- restored the original implementation of DONTOVERLAP, because Heretic depends on it being somewhat broken.
|
2016-12-30 20:00:24 +01:00 |
p_lights.cpp
|
- fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion.
|
2016-12-20 18:27:24 +01:00 |
p_linkedsectors.cpp
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_lnspec.cpp
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-11-30 18:46:23 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_map.cpp
|
- restored the original implementation of DONTOVERLAP, because Heretic depends on it being somewhat broken.
|
2016-12-30 20:00:24 +01:00 |
p_maputl.cpp
|
- use msecnode_t's for the touching_renderlists instead of std::forward_list.
|
2016-12-26 11:58:08 +01:00 |
p_maputl.h
|
|
|
p_mobj.cpp
|
- fixed: AActor::Tick must call CallDoEffect, not DoEffect for its inventory items or scripted overrides won't be called.
|
2016-12-30 21:32:06 +01:00 |
p_pillar.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_plats.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_portals.cpp
|
|
|
p_pspr.cpp
|
Merge branch 'OverlayAlpha' into OverlayExtension9
|
2016-12-26 14:37:22 -06:00 |
p_pspr.h
|
Merge branch 'master' into OverlayExtension10
|
2016-12-27 04:32:13 +01:00 |
p_pusher.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_saveg.cpp
|
- added UDMF properties to set glows per sector.
|
2016-12-28 21:35:42 +01:00 |
p_saveg.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
p_scroll.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_sectors.cpp
|
- scriptified some trivial stuff from g_shared.
|
2016-11-29 19:50:34 +01:00 |
p_setup.cpp
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- added UDMF_fields for sector plane reflectiveness.
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2016-12-28 01:09:42 +01:00 |
p_setup.h
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p_sight.cpp
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- fixed: P_CheckSight returned incorrect results when having to traverse the collected lines just for adding more portals to the list.
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2016-12-08 11:23:08 +01:00 |
p_slopes.cpp
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- fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly.
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2016-12-03 14:42:06 +01:00 |
p_spec.cpp
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Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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2016-11-30 18:46:23 +01:00 |
p_spec.h
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- fixed: Instant floor movers should disable z-interpolation for all affected actors.
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2016-12-27 21:16:42 +01:00 |
p_states.cpp
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- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
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2016-12-02 12:06:49 +01:00 |
p_switch.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
p_tags.cpp
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p_tags.h
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p_teleport.cpp
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- scriptified ArtiTeleport.
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2016-11-25 19:52:35 +01:00 |
p_terrain.cpp
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- scriptified Hexen's Bloodscourge and Serpent.
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2016-11-28 00:49:10 +01:00 |
p_terrain.h
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- converted FBehavior::StaticSerializeModuleStates.
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2016-09-20 11:35:25 +02:00 |
p_things.cpp
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Merge branch 'master' into zscript
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2016-12-02 21:14:56 +01:00 |
p_tick.cpp
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p_tick.h
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p_trace.cpp
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p_trace.h
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p_udmf.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-12-29 14:34:13 +01:00 |
p_udmf.h
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p_usdf.cpp
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Restricted custom goodbyes to ZSDF
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2016-10-30 20:27:07 +01:00 |
p_user.cpp
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Merge https://github.com/rheit/zdoom
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2016-12-26 15:46:17 -05:00 |
p_writemap.cpp
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p_xlat.cpp
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parsecontext.cpp
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parsecontext.h
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pathexpander.cpp
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pathexpander.h
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po_man.cpp
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Merge branch 'master' into zscript
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2016-12-03 15:54:18 +01:00 |
po_man.h
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
portal.cpp
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- delete r_ headers from portal.cpp.
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2016-12-27 13:04:46 +01:00 |
portal.h
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r_defs.h
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Move more to r_draw_segment
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2016-12-30 05:01:42 +01:00 |
r_renderer.h
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- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
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2016-09-21 09:01:12 +02:00 |
r_sky.cpp
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- fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation.
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2016-10-22 09:58:56 +02:00 |
r_sky.h
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r_state.h
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Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
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2016-12-07 09:34:49 +01:00 |
r_utility.cpp
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Merge https://github.com/coelckers/gzdoom
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2016-12-30 05:58:57 -05:00 |
r_utility.h
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Merge https://github.com/coelckers/gzdoom
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2016-12-30 05:58:57 -05:00 |
Rect.h
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s_advsound.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
s_environment.cpp
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- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
s_sndseq.h
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
s_sound.cpp
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- fixed: The pitch shifting info for sounds needs to be taken from the sfxinfo currently being played, not the one it links to.
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2016-12-26 21:07:21 +01:00 |
s_sound.h
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Added "local" parameters to A_PlaySound and ACS PlaySound
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2016-11-01 13:21:32 -04:00 |
sc_man.cpp
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- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
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2016-12-02 17:36:29 +01:00 |
sc_man.h
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- Add missing GCCPRINTF in scanner code.
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2016-12-10 14:02:12 +01:00 |
sc_man_scanner.re
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- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
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2016-12-05 13:24:42 +01:00 |
sc_man_tokens.h
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- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
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2016-12-05 13:24:42 +01:00 |
serializer.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom into zscript
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2016-11-12 15:36:59 +01:00 |
serializer.h
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- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
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2016-10-17 00:19:08 -04:00 |
skins.cpp
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skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
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2016-09-21 17:37:56 +02:00 |
statnums.h
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stats.cpp
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stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tagitem.h
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tarray.h
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- save global savegame data to JSON as well.
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2016-09-21 12:19:13 +02:00 |
teaminfo.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
teaminfo.h
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tempfiles.cpp
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tempfiles.h
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templates.h
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tflags.h
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- all thinker serializers done.
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2016-09-20 00:41:22 +02:00 |
v_blend.cpp
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- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
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2016-11-26 13:18:48 +01:00 |
v_collection.cpp
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|
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v_collection.h
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|
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v_draw.cpp
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Move flat and slope plane drawing to their own files, isolate and privatize their working variables
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2016-12-31 11:42:49 +01:00 |
v_font.cpp
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Merge https://github.com/coelckers/gzdoom
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2016-12-06 18:19:08 -05:00 |
v_font.h
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- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
v_palette.cpp
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- removed use of BestColor_MMX because there is no measurable improvement at all on a modern system. On top of that this function does not get called nearly often enough to justify the hassle. Like DoBlending this would require hundreds of calls per frame to make any impact that would be measurable.
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2016-12-07 14:40:19 +01:00 |
v_palette.h
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|
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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v_text.h
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v_video.cpp
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- fixed a crash
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2016-12-24 19:22:31 -05:00 |
v_video.h
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- Begin reimplementing rgb555 again.
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2016-12-24 03:52:18 -05:00 |
vectors.h
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- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
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2016-10-03 11:00:26 +02:00 |
version.h
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- We're on version 1.3pre now.
|
2017-01-01 11:33:54 -05:00 |
virtual.h
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- scriptified a_strifeitems.cpp and a_debris.cpp.
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2016-11-29 12:17:05 +01:00 |
w_wad.cpp
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- scriptified the Minotaur.
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2016-11-26 01:14:47 +01:00 |
w_wad.h
|
|
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w_zip.h
|
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weightedlist.h
|
|
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wi_stuff.cpp
|
- started with cleanup and separation of DECORATE code.
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2016-10-12 19:22:33 +02:00 |
wi_stuff.h
|
|
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x86.cpp
|
- discontinue using the MMX assembly version of DoBlending.
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2016-12-07 14:40:18 +01:00 |
x86.h
|
|
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xs_Float.h
|
|
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zstrformat.cpp
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|
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zstring.cpp
|
- fixed: FString::StripRight's space checking counter was broken and would cause deletion of the last valid character in the string.
|
2017-01-01 14:44:16 +01:00 |
zstring.h
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
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2016-12-04 10:27:35 +01:00 |
zzautozend.cpp
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- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |