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Fixed sector floor offset compatibility parameter after floatification
See https://forum.zdoom.org/viewtopic.php?t=54690
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1 changed files with 3 additions and 2 deletions
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@ -533,8 +533,9 @@ void SetCompatibilityParams()
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if (CompatParams[i+1] < numsectors)
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{
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sector_t *sec = §ors[CompatParams[i+1]];
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sec->floorplane.ChangeHeight(CompatParams[i+2]);
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sec->ChangePlaneTexZ(sector_t::floor, CompatParams[i+2] / 65536.);
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const double delta = CompatParams[i + 2] / 65536.0;
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sec->floorplane.ChangeHeight(delta);
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sec->ChangePlaneTexZ(sector_t::floor, delta);
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}
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i += 3;
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break;
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