gzdoom-gles/src
2020-02-13 15:29:48 +02:00
..
console make nosave standalone CVar flag, alongside server and user 2020-01-16 17:52:58 +01:00
g_statusbar - move setting status bar defaults to proper location 2019-12-18 15:40:39 +02:00
gamedata - added ability to filter VM disassembly dump 2020-01-19 16:48:35 +02:00
intermission - fix a /0 crash in intermission text 2019-12-26 07:13:59 -05:00
maploader - compatibility workaround for using Scroll_Texture_Model with a line id of 0. 2020-01-12 13:21:15 +01:00
menu - made linear scaling more user controlled 2019-12-31 10:26:23 -05:00
playsim Added source, inflictor and damage flags to AbsorbDamage. 2020-02-09 19:07:52 +01:00
posix - moved showing of start window banner to proper location in Cocoa backend 2020-02-02 11:29:17 +02:00
r_data - customized invulnerability colormap does not interfere with Powerup.ColorMap 2020-01-18 17:27:45 +01:00
rendering - fixed sprite and particle colors when not affected by dynlights 2020-01-23 17:20:20 +02:00
scripting Mixins now perform a deep copy of the AST. (Fixes default blocks in mixins) 2020-02-08 16:48:15 -03:00
sound - let freelook default to true. 2020-02-03 21:41:52 +01:00
utility - fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows. 2020-01-12 08:18:47 +01:00
win32 - GAMESIG was never supposed to be used in printed output. Replaced all occurences with GAMENAME. 2020-01-12 09:43:47 +01:00
__autostart.cpp
am_map.cpp Implement renderstyle and transparent actor sprite rendering in automap (#997) 2019-12-23 10:29:14 -05:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
CMakeLists.txt - fixed 32-bit Linux build with SSE support enabled 2020-02-13 15:29:48 +02:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-19 11:19:36 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
d_main.cpp - customized invulnerability colormap does not interfere with Powerup.ColorMap 2020-01-18 17:27:45 +01:00
d_main.h Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
d_net.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
d_protocol.cpp
d_protocol.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 17:39:27 +02:00
dobjtype.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
dobjtype.h
doomdata.h Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT 2020-01-11 13:24:02 +01:00
doomdef.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
doomstat.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
doomstat.h - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
doomtype.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp - made load game failure a bit more resilient 2020-01-02 13:40:14 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - update window title with current level name 2019-12-25 09:52:57 -05:00
g_cvars.h
g_dumpinfo.cpp added printlocalized CCMD to check strings in-game. 2019-03-13 10:38:51 +01:00
g_game.cpp - let freelook default to true. 2020-02-03 21:41:52 +01:00
g_game.h Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp - update window title with current level name 2019-12-25 09:52:57 -05:00
g_level.h
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp save and restore config-only variables from proper sections 2020-01-17 19:24:17 +01:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - fixed uninitialized variable in scoreboard code. 2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp - removed hardcoded width limit for screenshots 2019-10-24 10:42:39 +03:00
m_misc.h - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
p_conversation.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_conversation.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_openmap.cpp
p_saveg.cpp - hooked up the colorization feature. 2019-12-29 11:30:37 +01:00
p_saveg.h
p_setup.cpp - precache switch textures from ANIMATED lump 2019-12-23 13:11:06 +01:00
p_setup.h
p_states.cpp
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp dictionary from empty string is not an error, but empty dictionary 2019-12-31 17:04:37 +01:00
serializer.h export TMap<FString, FString> to ZScript 2019-12-29 13:37:38 +01:00
st_start.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - we are past 4.3 now. 2020-01-12 23:22:41 +01:00
wi_stuff.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp