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https://github.com/ZDoom/gzdoom-gles.git
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fad406c4c9
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
142 lines
4.4 KiB
C++
142 lines
4.4 KiB
C++
#ifndef DOBJTYPE_H
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#define DOBJTYPE_H
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#ifndef __DOBJECT_H__
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#error You must #include "dobject.h" to get dobjtype.h
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#endif
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typedef std::pair<const class PType *, unsigned> FTypeAndOffset;
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#if 0
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// This is intentionally not in vm.h so that this file remains free of DObject pollution.
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class VMException : public DObject
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{
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DECLARE_CLASS(VMException, DObject);
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};
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#endif
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// An action function -------------------------------------------------------
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struct FState;
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struct StateCallData;
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class VMFrameStack;
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struct VMValue;
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struct VMReturn;
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class VMFunction;
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class PClassType;
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struct FNamespaceManager;
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enum
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{
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TentativeClass = UINT_MAX,
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};
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class PClass
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{
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protected:
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void Derive(PClass *newclass, FName name);
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void InitializeSpecials(void *addr, void *defaults, TArray<FTypeAndOffset> PClass::*Inits);
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void SetSuper();
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public:
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void WriteAllFields(FSerializer &ar, const void *addr) const;
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bool ReadAllFields(FSerializer &ar, void *addr) const;
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void InitializeDefaults();
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int FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc);
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PSymbol *FindSymbol(FName symname, bool searchparents) const;
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PField *AddField(FName name, PType *type, uint32_t flags);
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static void StaticInit();
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static void StaticShutdown();
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// Per-class information -------------------------------------
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PClass *ParentClass = nullptr; // the class this class derives from
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const size_t *Pointers = nullptr; // object pointers defined by this class *only*
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const size_t *FlatPointers = nullptr; // object pointers defined by this class and all its superclasses; not initialized by default
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const size_t *ArrayPointers = nullptr; // dynamic arrays containing object pointers.
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uint8_t *Defaults = nullptr;
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uint8_t *Meta = nullptr; // Per-class static script data
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unsigned Size = sizeof(DObject);
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unsigned MetaSize = 0;
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FName TypeName = NAME_None;
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FName SourceLumpName = NAME_None;
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bool bRuntimeClass = false; // class was defined at run-time, not compile-time
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bool bDecorateClass = false; // may be subject to some idiosyncracies due to DECORATE backwards compatibility
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bool bAbstract = false;
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bool bOptional = false;
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TArray<VMFunction*> Virtuals; // virtual function table
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TArray<FTypeAndOffset> MetaInits;
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TArray<FTypeAndOffset> SpecialInits;
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TArray<PField *> Fields;
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PClassType *VMType = nullptr;
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void (*ConstructNative)(void *);
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// The rest are all functions and static data ----------------
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PClass();
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~PClass();
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void InsertIntoHash(bool native);
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DObject *CreateNew();
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PClass *CreateDerivedClass(FName name, unsigned int size);
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void InitializeActorInfo();
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void BuildFlatPointers();
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void BuildArrayPointers();
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void DestroySpecials(void *addr);
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void DestroyMeta(void *addr);
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const PClass *NativeClass() const;
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// Returns true if this type is an ancestor of (or same as) the passed type.
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bool IsAncestorOf(const PClass *ti) const
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{
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while (ti)
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{
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if (this == ti)
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return true;
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ti = ti->ParentClass;
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}
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return false;
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}
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inline bool IsDescendantOf(const PClass *ti) const
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{
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return ti->IsAncestorOf(this);
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}
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inline bool IsDescendantOf(FName ti) const
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{
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auto me = this;
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while (me)
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{
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if (me->TypeName == ti)
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return true;
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me = me->ParentClass;
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}
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return false;
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}
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// Find a type, given its name.
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const PClass *FindParentClass(FName name) const;
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PClass *FindParentClass(FName name) { return const_cast<PClass *>(const_cast<const PClass *>(this)->FindParentClass(name)); }
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static PClass *FindClass(const char *name) { return FindClass(FName(name, true)); }
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static PClass *FindClass(const FString &name) { return FindClass(FName(name, true)); }
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static PClass *FindClass(ENamedName name) { return FindClass(FName(name)); }
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static PClass *FindClass(FName name);
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static PClassActor *FindActor(const char *name) { return FindActor(FName(name, true)); }
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static PClassActor *FindActor(const FString &name) { return FindActor(FName(name, true)); }
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static PClassActor *FindActor(ENamedName name) { return FindActor(FName(name)); }
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static PClassActor *FindActor(FName name);
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static VMFunction *FindFunction(FName cls, FName func);
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static void FindFunction(VMFunction **pptr, FName cls, FName func);
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PClass *FindClassTentative(FName name);
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static TMap<FName, PClass*> ClassMap;
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static TArray<PClass *> AllClasses;
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static TArray<VMFunction**> FunctionPtrList;
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static bool bShutdown;
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static bool bVMOperational;
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};
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#endif
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