mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
- fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows.
Both now use the Unicode capable I_Find* interface instead of duplicating all its functionality in multiple platform dependent incarnations.
This commit is contained in:
parent
91589d9799
commit
9e13d3c60d
4 changed files with 86 additions and 211 deletions
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@ -35,15 +35,11 @@
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#include <sys/stat.h>
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#ifdef _WIN32
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#include <io.h>
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#else
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#include <fts.h>
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#endif
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#include "resourcefile.h"
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#include "cmdlib.h"
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#include "doomtype.h"
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#include "i_system.h"
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@ -71,12 +67,13 @@ struct FDirectoryLump : public FResourceLump
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class FDirectory : public FResourceFile
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{
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TArray<FDirectoryLump> Lumps;
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const bool nosubdir;
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int AddDirectory(const char *dirpath);
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void AddEntry(const char *fullpath, int size);
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public:
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FDirectory(const char * dirname);
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FDirectory(const char * dirname, bool nosubdirflag = false);
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bool Open(bool quiet);
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virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
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};
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@ -89,8 +86,8 @@ public:
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//
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//==========================================================================
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FDirectory::FDirectory(const char * directory)
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: FResourceFile(NULL)
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FDirectory::FDirectory(const char * directory, bool nosubdirflag)
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: FResourceFile(NULL), nosubdir(nosubdirflag)
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{
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FString dirname;
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@ -100,16 +97,15 @@ FDirectory::FDirectory(const char * directory)
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// Todo for Linux: Resolve the path before using it
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#endif
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dirname = directory;
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#ifdef _WIN32
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free((void *)directory);
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#endif
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FixPathSeperator(dirname);
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#ifdef _WIN32
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free((void *)directory);
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#endif
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dirname.Substitute("\\", "/");
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if (dirname[dirname.Len()-1] != '/') dirname += '/';
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FileName = dirname;
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}
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#ifdef _WIN32
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//==========================================================================
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//
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// Windows version
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@ -118,15 +114,15 @@ FDirectory::FDirectory(const char * directory)
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int FDirectory::AddDirectory(const char *dirpath)
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{
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struct _finddata_t fileinfo;
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intptr_t handle;
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FString dirmatch;
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void * handle;
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int count = 0;
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dirmatch = dirpath;
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FString dirmatch = dirpath;
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findstate_t find;
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dirmatch += '*';
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if ((handle = _findfirst(dirmatch, &fileinfo)) == -1)
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handle = I_FindFirst(dirmatch.GetChars(), &find);
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if (handle == ((void *)(-1)))
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{
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Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
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}
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@ -134,113 +130,50 @@ int FDirectory::AddDirectory(const char *dirpath)
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{
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do
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{
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if (fileinfo.attrib & _A_HIDDEN)
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// I_FindName only returns the file's name and not its full path
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auto attr = I_FindAttr(&find);
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if (attr & FA_HIDDEN)
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{
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// Skip hidden files and directories. (Prevents SVN bookkeeping
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// info from being included.)
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continue;
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}
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if (fileinfo.attrib & _A_SUBDIR)
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FString fi = I_FindName(&find);
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if (attr & FA_DIREC)
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{
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if (fileinfo.name[0] == '.' &&
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(fileinfo.name[1] == '\0' ||
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(fileinfo.name[1] == '.' && fileinfo.name[2] == '\0')))
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if (nosubdir || (fi[0] == '.' &&
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(fi[1] == '\0' ||
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(fi[1] == '.' && fi[2] == '\0'))))
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{
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// Do not record . and .. directories.
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continue;
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}
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FString newdir = dirpath;
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newdir << fileinfo.name << '/';
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newdir << fi << '/';
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count += AddDirectory(newdir);
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}
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else
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{
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if (strstr(fileinfo.name, ".orig") || strstr(fileinfo.name, ".bak"))
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if (strstr(fi, ".orig") || strstr(fi, ".bak"))
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{
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// We shouldn't add backup files to the lump directory
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// We shouldn't add backup files to the file system
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continue;
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}
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AddEntry(FString(dirpath) + fileinfo.name, fileinfo.size);
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count++;
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size_t size = 0;
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FString fn = FString(dirpath) + fi;
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if (GetFileInfo(fn, &size, nullptr))
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{
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AddEntry(fn, size);
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count++;
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}
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}
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} while (_findnext(handle, &fileinfo) == 0);
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_findclose(handle);
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} while (I_FindNext (handle, &find) == 0);
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I_FindClose (handle);
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}
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return count;
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}
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#else
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//==========================================================================
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//
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// add_dirs
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// 4.4BSD version
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//
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//==========================================================================
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int FDirectory::AddDirectory(const char *dirpath)
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{
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char *argv [2] = { NULL, NULL };
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argv[0] = new char[strlen(dirpath)+1];
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strcpy(argv[0], dirpath);
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FTS *fts;
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FTSENT *ent;
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int count = 0;
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fts = fts_open(argv, FTS_LOGICAL, NULL);
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if (fts == NULL)
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{
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Printf("Failed to start directory traversal: %s\n", strerror(errno));
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return 0;
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}
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const size_t namepos = strlen(FileName);
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FString pathfix;
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while ((ent = fts_read(fts)) != NULL)
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{
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if (ent->fts_info == FTS_D && ent->fts_name[0] == '.')
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{
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// Skip hidden directories. (Prevents SVN bookkeeping
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// info from being included.)
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fts_set(fts, ent, FTS_SKIP);
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}
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if (ent->fts_info == FTS_D && ent->fts_level == 0)
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{
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continue;
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}
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if (ent->fts_info != FTS_F)
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{
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// We're only interested in remembering files.
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continue;
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}
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// Some implementations add an extra separator between
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// root of the hierarchy and entity's path.
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// It needs to be removed in order to resolve
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// lumps' relative paths properly.
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const char* path = ent->fts_path;
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if ('/' == path[namepos])
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{
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pathfix = FString(path, namepos);
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pathfix.AppendCStrPart(&path[namepos + 1], ent->fts_pathlen - namepos - 1);
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path = pathfix.GetChars();
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}
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AddEntry(path, ent->fts_statp->st_size);
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count++;
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}
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fts_close(fts);
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delete[] argv[0];
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return count;
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}
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#endif
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//==========================================================================
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//
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//
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@ -371,6 +371,8 @@ FImageSource * FImageSource::GetImage(int lumpnum, ETextureType usetype)
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if (ImageForLump[lumpnum] != nullptr) return ImageForLump[lumpnum];
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auto data = Wads.OpenLumpReader(lumpnum);
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if (!data.isOpen())
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return nullptr;
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for (size_t i = 0; i < countof(CreateInfo); i++)
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{
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@ -35,6 +35,7 @@
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#endif
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#endif
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#include "cmdlib.h"
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#include "i_system.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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@ -192,13 +193,41 @@ bool DirEntryExists(const char *pathname, bool *isdir)
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#else
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// Windows must use the wide version of stat to preserve non-standard paths.
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auto wstr = WideString(pathname);
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struct _stat64i32 info;
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bool res = _wstat64i32(wstr.c_str(), &info) == 0;
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struct _stat64 info;
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bool res = _wstat64(wstr.c_str(), &info) == 0;
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#endif
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if (isdir) *isdir = !!(info.st_mode & S_IFDIR);
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return res;
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}
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//==========================================================================
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//
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// DirEntryExists
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//
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// Returns true if the given path exists, be it a directory or a file.
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//
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//==========================================================================
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bool GetFileInfo(const char* pathname, size_t *size, time_t *time)
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{
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if (pathname == NULL || *pathname == 0)
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return false;
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#ifndef _WIN32
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struct stat info;
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bool res = stat(pathname, &info) == 0;
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#else
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// Windows must use the wide version of stat to preserve non-standard paths.
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auto wstr = WideString(pathname);
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struct _stat64 info;
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bool res = _wstat64(wstr.c_str(), &info) == 0;
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#endif
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if (!res || (info.st_mode & S_IFDIR)) return false;
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if (size) *size = info.st_size;
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if (time) *time = info.st_mtime;
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return res;
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}
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//==========================================================================
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//
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// DefaultExtension -- FString version
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@ -269,7 +298,7 @@ FString ExtractFileBase (const char *path, bool include_extension)
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src--;
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// Check for files with drive specification but no path
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#if defined(_WIN32) || defined(DOS)
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#if defined(_WIN32)
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if (src == path && src[0] != 0)
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{
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if (src[1] == ':')
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@ -828,8 +857,6 @@ FString NicePath(const char *path)
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}
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#ifdef _WIN32
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//==========================================================================
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//
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// ScanDirectory
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@ -838,13 +865,13 @@ FString NicePath(const char *path)
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bool ScanDirectory(TArray<FFileList> &list, const char *dirpath)
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{
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struct _finddata_t fileinfo;
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intptr_t handle;
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findstate_t find;
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FString dirmatch;
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dirmatch << dirpath << "*";
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if ((handle = _findfirst(dirmatch, &fileinfo)) == -1)
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auto handle = I_FindFirst(dirmatch.GetChars(), &find);
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if (handle == ((void*)(-1)))
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{
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return false;
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}
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@ -852,25 +879,27 @@ bool ScanDirectory(TArray<FFileList> &list, const char *dirpath)
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{
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do
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{
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if (fileinfo.attrib & _A_HIDDEN)
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auto attr = I_FindAttr(&find);
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if (attr & FA_HIDDEN)
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{
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// Skip hidden files and directories. (Prevents SVN bookkeeping
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// info from being included.)
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continue;
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}
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auto fn = I_FindName(&find);
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if (fileinfo.attrib & _A_SUBDIR)
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if (attr & FA_DIREC)
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{
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if (fileinfo.name[0] == '.' &&
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(fileinfo.name[1] == '\0' ||
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(fileinfo.name[1] == '.' && fileinfo.name[2] == '\0')))
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if (fn[0] == '.' &&
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(fn[1] == '\0' ||
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(fn[1] == '.' && fn[2] == '\0')))
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{
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// Do not record . and .. directories.
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continue;
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}
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FFileList *fl = &list[list.Reserve(1)];
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fl->Filename << dirpath << fileinfo.name;
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FFileList* fl = &list[list.Reserve(1)];
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fl->Filename << dirpath << fn;
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fl->isDirectory = true;
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FString newdir = fl->Filename;
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newdir << "/";
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}
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else
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{
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FFileList *fl = &list[list.Reserve(1)];
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fl->Filename << dirpath << fileinfo.name;
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FFileList* fl = &list[list.Reserve(1)];
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fl->Filename << dirpath << fn;
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fl->isDirectory = false;
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}
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}
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while (_findnext(handle, &fileinfo) == 0);
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_findclose(handle);
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while (I_FindNext(handle, &find) == 0);
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I_FindClose(handle);
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}
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return true;
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}
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#elif defined(__sun) || defined(__linux__)
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//==========================================================================
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//
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// ScanDirectory
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// Solaris version
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//
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// Given NULL-terminated array of directory paths, create trees for them.
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//
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//==========================================================================
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bool ScanDirectory(TArray<FFileList> &list, const char *dirpath)
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{
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DIR *directory = opendir(dirpath);
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if(directory == NULL)
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return false;
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struct dirent *file;
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while((file = readdir(directory)) != NULL)
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{
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if(file->d_name[0] == '.') //File is hidden or ./.. directory so ignore it.
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continue;
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FFileList *fl = &list[list.Reserve(1)];
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fl->Filename << dirpath << file->d_name;
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fl->isDirectory = DirExists(fl->Filename);
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if(fl->isDirectory)
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{
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FString newdir = fl->Filename;
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newdir += "/";
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ScanDirectory(list, newdir);
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continue;
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}
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}
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closedir(directory);
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return true;
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}
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#else
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//==========================================================================
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//
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// ScanDirectory
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// 4.4BSD version
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//
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//==========================================================================
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bool ScanDirectory(TArray<FFileList> &list, const char *dirpath)
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{
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char * const argv[] = {new char[strlen(dirpath)+1], NULL };
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memcpy(argv[0], dirpath, strlen(dirpath)+1);
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FTS *fts;
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FTSENT *ent;
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fts = fts_open(argv, FTS_LOGICAL, NULL);
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if (fts == NULL)
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{
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delete[] argv[0];
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return false;
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}
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while ((ent = fts_read(fts)) != NULL)
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{
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if (ent->fts_info == FTS_D && ent->fts_name[0] == '.')
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{
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// Skip hidden directories. (Prevents SVN bookkeeping
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// info from being included.)
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fts_set(fts, ent, FTS_SKIP);
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}
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if (ent->fts_info == FTS_D && ent->fts_level == 0)
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{
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FFileList *fl = &list[list.Reserve(1)];
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fl->Filename = ent->fts_path;
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fl->isDirectory = true;
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}
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if (ent->fts_info == FTS_F)
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{
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// We're only interested in remembering files.
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FFileList *fl = &list[list.Reserve(1)];
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fl->Filename = ent->fts_path;
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fl->isDirectory = false;
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}
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}
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fts_close(fts);
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delete[] argv[0];
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return true;
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}
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#endif
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//==========================================================================
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//
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@ -30,6 +30,7 @@ typedef struct _GUID
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bool FileExists (const char *filename);
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bool DirExists(const char *filename);
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bool DirEntryExists (const char *pathname, bool *isdir = nullptr);
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bool GetFileInfo(const char* pathname, size_t* size, time_t* time);
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extern FString progdir;
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