..
fragglescript
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
g_shared
- added compatibility flag for buggy CheckSwitchRange behavior
2019-02-11 17:57:03 +01:00
g_statusbar
- start the HUD message ticker at -1 to compensate for the additional tick they now receive due to the change at which time the status bar gets ticked.
2019-02-08 08:58:16 +01:00
gamedata
- added compatibility flag for buggy CheckSwitchRange behavior
2019-02-11 17:57:03 +01:00
intermission
- renamed the level variables.
2019-02-02 00:25:51 +01:00
maploader
- added compatibility flag for buggy CheckSwitchRange behavior
2019-02-11 17:57:03 +01:00
menu
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
posix
- fixes compilation of POSIX targets
2019-02-03 11:19:17 +02:00
r_data
- fixed some remaining issues with the interpolator.
2019-02-06 10:44:30 +01:00
rendering
- fixed: The global viewpoint's Level member was accessed before it was set.
2019-02-08 13:12:46 +01:00
scripting
- exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.
2019-02-09 09:17:57 +01:00
sound
Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
2019-02-05 13:49:07 +01:00
utility
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
win32
- Remove "gitversion.h" from "version.h" - should result in faster compiles after a commit in Windows
2019-02-13 21:34:44 -05:00
__autostart.cpp
actionspecials.h
Single commit - destructible geometry feature
2018-10-31 17:22:09 +01:00
actor.h
Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
2019-02-08 20:07:49 +01:00
actorinlines.h
- sanitized the 'frozen level' code.
2019-01-28 20:15:48 +01:00
am_map.cpp
- added ability to customize font of automap marks
2019-02-13 21:47:53 +01:00
am_map.h
- made the automap an object.
2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
b_bot.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
b_bot.h
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
b_func.cpp
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
b_game.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
b_move.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
b_think.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
basictypes.h
bbannouncer.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
c_bind.cpp
- the final batch of easy level replacements.
2019-01-27 21:59:19 +01:00
c_bind.h
c_cmds.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
c_console.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
c_console.h
- moved KEYCONF_only CCMDs out of play files.
2019-02-01 21:19:16 +01:00
c_consolebuffer.cpp
- a few more buffers converted.
2018-11-10 14:18:34 +01:00
c_consolebuffer.h
- use a saner data structure to store the BrokenLines.
2018-10-31 19:13:54 +01:00
c_cvars.cpp
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
c_cvars.h
c_dispatch.cpp
- moved gamestate_t to g_game.h.
2019-01-31 00:28:43 +01:00
c_dispatch.h
- took the delayed console command execution out of the thinker management.
2019-01-27 10:24:49 +01:00
c_expr.cpp
c_functions.cpp
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
c_functions.h
CMakeLists.txt
- fixed path of texture directory.
2019-02-10 14:08:27 +01:00
critsec.h
ct_chat.cpp
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
cycler.cpp
cycler.h
d_anonstats.cpp
d_event.h
- moved KEYCONF_only CCMDs out of play files.
2019-02-01 21:19:16 +01:00
d_gui.h
d_iwad.cpp
- use TArray and FString in resource file management.
2018-11-10 14:19:55 +01:00
d_main.cpp
- added compatibility flag for buggy CheckSwitchRange behavior
2019-02-11 17:57:03 +01:00
d_main.h
- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
2018-12-19 01:37:48 +01:00
d_net.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
d_net.h
d_netinf.h
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
d_netinfo.cpp
- Default gender for sound classes should be male and not other since it could be undefined in SNDINFO.
2019-01-03 18:05:13 -05:00
d_player.h
- removed all remaining native parts of APlayerPawn.
2019-01-03 22:05:49 +01:00
d_protocol.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp
- added a level iterator for operations that need to make changes to all open levels.
2019-01-28 02:41:29 +01:00
dobject.h
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjgc.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
dobjgc.h
- Moved high level parts of view border drawing to status bar.
2019-01-23 20:55:38 +01:00
dobjtype.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjtype.h
doomdata.h
- moved the combined compatibility flags into FLevelLocals.
2019-01-29 19:28:22 +01:00
doomdef.h
- added compatibility flag for buggy CheckSwitchRange behavior
2019-02-11 17:57:03 +01:00
doomerrors.h
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
doomstat.cpp
- added a level iterator for operations that need to make changes to all open levels.
2019-01-28 02:41:29 +01:00
doomstat.h
- moved the combined compatibility flags into FLevelLocals.
2019-01-29 19:28:22 +01:00
doomtype.h
- changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
2019-01-06 09:00:52 +01:00
empty.cpp
events.cpp
- fixed: The level's local event manager wasn't fully taken down when freeing the level's data.
2019-02-09 08:46:48 +01:00
events.h
- fixed: The static event manager never got a link to the primary level.
2019-02-06 15:40:49 +01:00
f_wipe.cpp
- continued work on texture management.
2018-12-12 18:39:38 +01:00
f_wipe.h
g_cvars.cpp
- moved some diagnostic CCMDs to g_dumpinfo.cpp.
2019-02-01 00:14:31 +01:00
g_cvars.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp
- print more meaningful info in countdecals CCMD.
2019-02-07 09:39:37 +01:00
g_game.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
g_game.h
- moved gamestate_t to g_game.h.
2019-01-31 00:28:43 +01:00
g_hub.cpp
- add Level parameter to G_LeavingHub
2019-01-29 02:08:53 +01:00
g_hub.h
- fixed missing declaration
2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp
- fixed accidentally duplicated variable name in ChangeLevel function.
2019-02-09 12:07:30 +01:00
g_level.h
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00
g_levellocals.h
- removed the ActiveSequences counter.
2019-02-10 20:30:40 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
- fixed compilation errors with POSIX targets
2019-02-01 11:08:58 +02:00
gameconfigfile.h
gametype.h
gitinfo.cpp
hu_scores.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
hu_stuff.h
i_cd.h
i_net.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
i_net.h
i_video.h
lumpconfigfile.cpp
lumpconfigfile.h
m_cheat.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
m_cheat.h
- previous fix attempts done right
2018-12-01 09:44:14 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
m_misc.h
p_acs.cpp
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
2019-02-07 15:41:35 +01:00
p_acs.h
- allow localization of Hexen's original ACS strings.
2019-02-05 11:51:19 +01:00
p_actionfunctions.cpp
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
2019-02-07 15:41:35 +01:00
p_blockmap.h
- made polyobject init code part of MapLoader.
2018-12-28 14:48:10 +01:00
p_conversation.cpp
- fixed compilation on POSIX targets
2019-02-06 12:22:05 +02:00
p_conversation.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
p_destructible.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_destructible.h
- health groups and software rendering textures freed of 'level'
2019-01-29 16:06:17 +01:00
p_effect.cpp
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
p_effect.h
- moved particle storage into FLevelLocals.
2019-01-29 01:09:02 +01:00
p_enemy.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_enemy.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_interaction.cpp
Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
2019-02-08 20:07:49 +01:00
p_linetracedata.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_lnspec.cpp
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
p_lnspec.h
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
p_local.h
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
2019-02-07 15:41:35 +01:00
p_map.cpp
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-02-09 10:39:08 +01:00
p_maputl.cpp
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-02-09 10:39:08 +01:00
p_maputl.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-02-09 10:39:08 +01:00
p_mobj.cpp
Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
2019-02-08 20:07:49 +01:00
p_openmap.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_pspr.cpp
- removed all access to the consoleplayer variable from the play code
2019-02-01 17:02:10 +01:00
p_pspr.h
Removed more literal references to AInventory.
2018-12-04 17:00:48 +01:00
p_saveg.cpp
- removed the ActiveSequences counter.
2019-02-10 20:30:40 +01:00
p_saveg.h
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
2019-01-26 17:55:15 +01:00
p_setup.cpp
- fixed: The static event manager never got a link to the primary level.
2019-02-06 15:40:49 +01:00
p_setup.h
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
p_spec.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_spec.h
- moved the remaining thinker code to g_shared
2019-01-31 02:51:07 +01:00
p_spec_thinkers.h
- moved the remaining thinker code to g_shared
2019-01-31 02:51:07 +01:00
p_states.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2018-11-17 10:03:40 +01:00
p_things.cpp
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
2019-02-07 15:41:35 +01:00
p_tick.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_tick.h
p_udmf.h
p_usdf.cpp
- Moved Strife conversation data into FLevelLocals.
2019-01-24 19:53:11 +01:00
p_user.cpp
Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
2019-02-05 13:49:07 +01:00
r_defs.h
- health groups and software rendering textures freed of 'level'
2019-01-29 16:06:17 +01:00
r_renderer.h
- removed level references in the software renderers.
2019-01-27 17:21:36 +01:00
r_sky.cpp
- missed a few references
2019-01-29 15:22:26 +01:00
r_sky.h
- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
2019-01-29 04:44:44 +01:00
r_state.h
- moved slope creation functions and most initialize-time variables into MapLoader class.
2018-12-27 12:33:18 +01:00
r_utility.cpp
Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
2019-02-09 08:47:07 +01:00
r_utility.h
Moved the PointInSector functions into FLevelLocals
2019-01-29 01:30:41 +01:00
r_videoscale.cpp
- set vid_scalefactor to 1 when using vid_setscale
2018-12-25 00:18:44 -05:00
r_videoscale.h
s_advsound.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
s_environment.cpp
s_sndseq.cpp
- removed the ActiveSequences counter.
2019-02-10 20:30:40 +01:00
s_sndseq.h
- moved sound sequence head of list into FLevelLocals.
2019-01-28 23:53:40 +01:00
s_sound.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
s_sound.h
- handled approx. half of all cases where the address of level is taken.
2019-01-28 00:55:21 +01:00
scriptutil.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scriptutil.h
Moved access to ACS instance data out of ScriptUtil worker class
2019-01-23 20:55:59 +01:00
serializer.cpp
- a few more.
2019-01-27 16:59:50 +01:00
serializer.h
- moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers.
2019-01-28 18:26:14 +01:00
skins.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
st_start.h
st_stuff.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
st_stuff.h
statistics.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
stats.cpp
stats.h
templates.h
v_2ddrawer.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
v_2ddrawer.h
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
2018-11-10 08:04:03 +01:00
v_blend.cpp
- a few more.
2019-01-27 16:59:50 +01:00
v_colortables.h
v_draw.cpp
- Moved high level parts of view border drawing to status bar.
2019-01-23 20:55:38 +01:00
v_font.cpp
- applied proper use type to font textures
2019-01-23 21:43:06 +01:00
v_font.h
- a few more fixes.
2018-12-16 00:37:34 +01:00
v_framebuffer.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
v_palette.cpp
- a few more.
2019-01-27 16:59:50 +01:00
v_palette.h
v_pfx.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
v_pfx.h
v_text.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
v_text.h
- made DBrokenLines serializable.
2018-11-01 09:02:20 +01:00
v_video.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
v_video.h
- a few remaining simple ones
2019-01-28 01:25:52 +01:00
version.h
- Remove "gitversion.h" from "version.h" - should result in faster compiles after a commit in Windows
2019-02-13 21:34:44 -05:00
wi_stuff.cpp
- fixed typo in ExitPic display.
2019-02-06 15:40:49 +01:00
wi_stuff.h
zzautozend.cpp