gzdoom-gles/src/fragglescript
Christoph Oelckers 66eb4e5048 - separation of static and map-local event handlers into separate lists.
Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored.
This hasn't been tested yet, so it may not work as intended!
2019-02-02 16:43:11 +01:00
..
t_cmd.cpp - redirect most references to the global players array through FLevelLocals. 2019-01-30 01:15:32 +01:00
t_fs.h - changed FraggleScript setup so that the MapLoader does not use the global level variable anymore. 2019-01-05 09:40:03 +01:00
t_func.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
t_load.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
t_oper.cpp - fix handling of the global script in FraggleScript. 2019-01-27 21:03:25 +01:00
t_parse.cpp - fixed some warnings 2019-01-29 02:16:36 +01:00
t_prepro.cpp - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
t_script.cpp - redirect most references to the global players array through FLevelLocals. 2019-01-30 01:15:32 +01:00
t_script.h - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
t_spec.cpp - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
t_variable.cpp - fix handling of the global script in FraggleScript. 2019-01-27 21:03:25 +01:00