- fixed accidentally duplicated variable name in ChangeLevel function.

This commit is contained in:
Christoph Oelckers 2019-02-09 12:07:30 +01:00
parent 244103b42f
commit 59954fa4f9

View file

@ -573,7 +573,7 @@ static bool unloading;
EXTERN_CVAR(Bool, sv_singleplayerrespawn)
void FLevelLocals::ChangeLevel(const char *levelname, int position, int flags, int nextSkill)
void FLevelLocals::ChangeLevel(const char *levelname, int position, int inflags, int nextSkill)
{
if (!isPrimaryLevel()) return; // only the primary level may exit.
@ -630,7 +630,7 @@ void FLevelLocals::ChangeLevel(const char *levelname, int position, int flags, i
if (nextSkill != -1)
NextSkill = nextSkill;
if (flags & CHANGELEVEL_NOINTERMISSION)
if (inflags & CHANGELEVEL_NOINTERMISSION)
{
flags |= LEVEL_NOINTERMISSION;
}
@ -647,15 +647,15 @@ void FLevelLocals::ChangeLevel(const char *levelname, int position, int flags, i
{
if (nextinfo->flags2 & LEVEL2_RESETINVENTORY)
{
flags |= CHANGELEVEL_RESETINVENTORY;
inflags |= CHANGELEVEL_RESETINVENTORY;
}
if (nextinfo->flags2 & LEVEL2_RESETHEALTH)
{
flags |= CHANGELEVEL_RESETHEALTH;
inflags |= CHANGELEVEL_RESETHEALTH;
}
}
}
changeflags = flags;
changeflags = inflags;
BotInfo.End(); //Added by MC: