mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
- Moved Strife conversation data into FLevelLocals.
This commit is contained in:
parent
0e5986769e
commit
0a6b6173de
10 changed files with 91 additions and 82 deletions
|
@ -79,6 +79,7 @@
|
|||
#include "events.h"
|
||||
#include "i_music.h"
|
||||
#include "a_dynlight.h"
|
||||
#include "p_conversation.h"
|
||||
|
||||
#include "gi.h"
|
||||
|
||||
|
@ -759,6 +760,9 @@ void G_DoCompleted (void)
|
|||
|
||||
if (automapactive)
|
||||
AM_Stop ();
|
||||
|
||||
// Close the conversation menu if open.
|
||||
P_FreeStrifeConversations ();
|
||||
|
||||
wminfo.finished_ep = level.cluster - 1;
|
||||
wminfo.LName0 = TexMan.CheckForTexture(level.info->PName, ETextureType::MiscPatch);
|
||||
|
|
|
@ -53,6 +53,10 @@
|
|||
class DACSThinker;
|
||||
class DFraggleThinker;
|
||||
class DSpotState;
|
||||
struct FStrifeDialogueNode;
|
||||
|
||||
typedef TMap<int, int> FDialogueIDMap; // maps dialogue IDs to dialogue array index (for ACS)
|
||||
typedef TMap<FName, int> FDialogueMap; // maps actor class names to dialogue array index
|
||||
|
||||
struct FLevelData
|
||||
{
|
||||
|
@ -105,9 +109,15 @@ struct FLevelData
|
|||
FBehaviorContainer Behaviors;
|
||||
FTagManager tagManager;
|
||||
AActor *TIDHash[128];
|
||||
|
||||
TArray<FStrifeDialogueNode *> StrifeDialogues;
|
||||
FDialogueIDMap DialogueRoots;
|
||||
FDialogueMap ClassRoots;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct FLevelLocals : public FLevelData
|
||||
{
|
||||
void Tick();
|
||||
|
@ -123,6 +133,10 @@ struct FLevelLocals : public FLevelData
|
|||
void TranslateLineDef (line_t *ld, maplinedef_t *mld, int lineindexforid = -1);
|
||||
bool IsTIDUsed(int tid);
|
||||
int FindUniqueTID(int start_tid, int limit);
|
||||
int GetConversation(int conv_id);
|
||||
int GetConversation(FName classname);
|
||||
void SetConversation(int convid, PClassActor *Class, int dlgindex);
|
||||
int FindNode (const FStrifeDialogueNode *node);
|
||||
|
||||
FSectorTagIterator GetSectorTagIterator(int tag)
|
||||
{
|
||||
|
|
|
@ -3046,7 +3046,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
|
|||
LoadMapinfoACSLump();
|
||||
|
||||
|
||||
P_LoadStrifeConversations(map, lumpname);
|
||||
P_LoadStrifeConversations(Level, map, lumpname);
|
||||
|
||||
FMissingTextureTracker missingtex;
|
||||
|
||||
|
|
|
@ -96,28 +96,21 @@ struct TeaserSpeech
|
|||
|
||||
static FRandom pr_randomspeech("RandomSpeech");
|
||||
|
||||
TArray<FStrifeDialogueNode *> StrifeDialogues;
|
||||
|
||||
typedef TMap<int, int> FDialogueIDMap; // maps dialogue IDs to dialogue array index (for ACS)
|
||||
typedef TMap<FName, int> FDialogueMap; // maps actor class names to dialogue array index
|
||||
|
||||
FClassMap StrifeTypes;
|
||||
static FDialogueIDMap DialogueRoots;
|
||||
static FDialogueMap ClassRoots;
|
||||
static int ConversationMenuY;
|
||||
|
||||
static int ConversationPauseTic;
|
||||
// These two should be moved to player_t...
|
||||
static FStrifeDialogueNode *PrevNode;
|
||||
static int StaticLastReply;
|
||||
|
||||
static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool include, int type);
|
||||
static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpeakerType);
|
||||
static FStrifeDialogueNode *ReadTeaserNode (FileReader &lump, uint32_t &prevSpeakerType);
|
||||
static bool LoadScriptFile(FLevelLocals *Level, int lumpnum, FileReader &lump, int numnodes, bool include, int type);
|
||||
static FStrifeDialogueNode *ReadRetailNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType);
|
||||
static FStrifeDialogueNode *ReadTeaserNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType);
|
||||
static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses);
|
||||
static bool DrawConversationMenu ();
|
||||
static void PickConversationReply (int replyindex);
|
||||
static void TerminalResponse (const char *str);
|
||||
|
||||
static FStrifeDialogueNode *PrevNode;
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
@ -137,7 +130,7 @@ void ClearStrifeTypes()
|
|||
StrifeTypes.Clear();
|
||||
}
|
||||
|
||||
void SetConversation(int convid, PClassActor *Class, int dlgindex)
|
||||
void FLevelLocals::SetConversation(int convid, PClassActor *Class, int dlgindex)
|
||||
{
|
||||
if (convid != -1)
|
||||
{
|
||||
|
@ -156,14 +149,14 @@ PClassActor *GetStrifeType (int typenum)
|
|||
else return *ptype;
|
||||
}
|
||||
|
||||
int GetConversation(int conv_id)
|
||||
int FLevelLocals::GetConversation(int conv_id)
|
||||
{
|
||||
int *pindex = DialogueRoots.CheckKey(conv_id);
|
||||
if (pindex == NULL) return -1;
|
||||
else return *pindex;
|
||||
}
|
||||
|
||||
int GetConversation(FName classname)
|
||||
int FLevelLocals::GetConversation(FName classname)
|
||||
{
|
||||
int *pindex = ClassRoots.CheckKey(classname);
|
||||
if (pindex == NULL) return -1;
|
||||
|
@ -178,12 +171,11 @@ int GetConversation(FName classname)
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void P_LoadStrifeConversations (MapData *map, const char *mapname)
|
||||
void P_LoadStrifeConversations (FLevelLocals *Level, MapData *map, const char *mapname)
|
||||
{
|
||||
P_FreeStrifeConversations ();
|
||||
if (map->Size(ML_CONVERSATION) > 0)
|
||||
{
|
||||
LoadScriptFile (map->lumpnum, map->Reader(ML_CONVERSATION), map->Size(ML_CONVERSATION), false, 0);
|
||||
LoadScriptFile (Level, map->lumpnum, map->Reader(ML_CONVERSATION), map->Size(ML_CONVERSATION), false, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -192,8 +184,8 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
|
|||
char scriptname_b[9] = { 'S','C','R','I','P','T',mapname[3],mapname[4],0 };
|
||||
char scriptname_t[9] = { 'D','I','A','L','O','G',mapname[3],mapname[4],0 };
|
||||
|
||||
if ( LoadScriptFile(scriptname_t, false, 2)
|
||||
|| LoadScriptFile(scriptname_b, false, 1))
|
||||
if ( LoadScriptFile(Level, scriptname_t, false, 2)
|
||||
|| LoadScriptFile(Level, scriptname_b, false, 1))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -201,13 +193,13 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
|
|||
|
||||
if (gameinfo.Dialogue.IsNotEmpty())
|
||||
{
|
||||
if (LoadScriptFile(gameinfo.Dialogue, false, 0))
|
||||
if (LoadScriptFile(Level, gameinfo.Dialogue, false, 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
LoadScriptFile("SCRIPT00", false, 1);
|
||||
LoadScriptFile(Level, "SCRIPT00", false, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -219,7 +211,7 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
bool LoadScriptFile (const char *name, bool include, int type)
|
||||
bool LoadScriptFile (FLevelLocals *Level, const char *name, bool include, int type)
|
||||
{
|
||||
int lumpnum = Wads.CheckNumForName (name);
|
||||
const bool found = lumpnum >= 0
|
||||
|
@ -236,11 +228,11 @@ bool LoadScriptFile (const char *name, bool include, int type)
|
|||
}
|
||||
FileReader lump = Wads.ReopenLumpReader (lumpnum);
|
||||
|
||||
bool res = LoadScriptFile(lumpnum, lump, Wads.LumpLength(lumpnum), include, type);
|
||||
bool res = LoadScriptFile(Level, lumpnum, lump, Wads.LumpLength(lumpnum), include, type);
|
||||
return res;
|
||||
}
|
||||
|
||||
static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool include, int type)
|
||||
static bool LoadScriptFile(FLevelLocals *Level, int lumpnum, FileReader &lump, int numnodes, bool include, int type)
|
||||
{
|
||||
int i;
|
||||
uint32_t prevSpeakerType;
|
||||
|
@ -261,13 +253,13 @@ static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool inc
|
|||
|
||||
if (!isbinary)
|
||||
{
|
||||
P_ParseUSDF(lumpnum, lump, numnodes);
|
||||
P_ParseUSDF(Level, lumpnum, lump, numnodes);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!include)
|
||||
{
|
||||
LoadScriptFile("SCRIPT00", true, 1);
|
||||
LoadScriptFile(Level, "SCRIPT00", true, 1);
|
||||
}
|
||||
if (!(gameinfo.flags & GI_SHAREWARE))
|
||||
{
|
||||
|
@ -297,13 +289,13 @@ static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool inc
|
|||
{
|
||||
if (!(gameinfo.flags & GI_SHAREWARE))
|
||||
{
|
||||
node = ReadRetailNode (lump, prevSpeakerType);
|
||||
node = ReadRetailNode (Level, lump, prevSpeakerType);
|
||||
}
|
||||
else
|
||||
{
|
||||
node = ReadTeaserNode (lump, prevSpeakerType);
|
||||
node = ReadTeaserNode (Level, lump, prevSpeakerType);
|
||||
}
|
||||
node->ThisNodeNum = StrifeDialogues.Push(node);
|
||||
node->ThisNodeNum = Level->StrifeDialogues.Push(node);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
@ -317,7 +309,7 @@ static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool inc
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpeakerType)
|
||||
static FStrifeDialogueNode *ReadRetailNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType)
|
||||
{
|
||||
FStrifeDialogueNode *node;
|
||||
Speech speech;
|
||||
|
@ -343,9 +335,9 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpea
|
|||
{
|
||||
if (type != NULL)
|
||||
{
|
||||
ClassRoots[type->TypeName] = StrifeDialogues.Size();
|
||||
Level->ClassRoots[type->TypeName] = Level->StrifeDialogues.Size();
|
||||
}
|
||||
DialogueRoots[speech.SpeakerType] = StrifeDialogues.Size();
|
||||
Level->DialogueRoots[speech.SpeakerType] = Level->StrifeDialogues.Size();
|
||||
prevSpeakerType = speech.SpeakerType;
|
||||
}
|
||||
|
||||
|
@ -393,7 +385,7 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpea
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
static FStrifeDialogueNode *ReadTeaserNode (FileReader &lump, uint32_t &prevSpeakerType)
|
||||
static FStrifeDialogueNode *ReadTeaserNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType)
|
||||
{
|
||||
FStrifeDialogueNode *node;
|
||||
TeaserSpeech speech;
|
||||
|
@ -418,9 +410,9 @@ static FStrifeDialogueNode *ReadTeaserNode (FileReader &lump, uint32_t &prevSpea
|
|||
{
|
||||
if (type != NULL)
|
||||
{
|
||||
ClassRoots[type->TypeName] = StrifeDialogues.Size();
|
||||
Level->ClassRoots[type->TypeName] = Level->StrifeDialogues.Size();
|
||||
}
|
||||
DialogueRoots[speech.SpeakerType] = StrifeDialogues.Size();
|
||||
Level->DialogueRoots[speech.SpeakerType] = Level->StrifeDialogues.Size();
|
||||
prevSpeakerType = speech.SpeakerType;
|
||||
}
|
||||
|
||||
|
@ -581,7 +573,7 @@ FStrifeDialogueNode::~FStrifeDialogueNode ()
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
static int FindNode (const FStrifeDialogueNode *node)
|
||||
int FLevelLocals::FindNode (const FStrifeDialogueNode *node)
|
||||
{
|
||||
int rootnode = 0;
|
||||
|
||||
|
@ -725,16 +717,6 @@ DEFINE_ACTION_FUNCTION(DConversationMenu, SendConversationReply)
|
|||
|
||||
void P_FreeStrifeConversations ()
|
||||
{
|
||||
FStrifeDialogueNode *node;
|
||||
|
||||
while (StrifeDialogues.Pop (node))
|
||||
{
|
||||
delete node;
|
||||
}
|
||||
|
||||
DialogueRoots.Clear();
|
||||
ClassRoots.Clear();
|
||||
|
||||
PrevNode = NULL;
|
||||
if (CurrentMenu != NULL && CurrentMenu->IsKindOf("ConversationMenu"))
|
||||
{
|
||||
|
@ -756,7 +738,8 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
|
|||
int i;
|
||||
|
||||
// Make sure this is actually a player.
|
||||
if (pc->player == NULL) return;
|
||||
if (pc == nullptr || pc->player == nullptr || npc == nullptr) return;
|
||||
auto Level = &level;
|
||||
|
||||
// [CW] If an NPC is talking to a PC already, then don't let
|
||||
// anyone else talk to the NPC.
|
||||
|
@ -818,7 +801,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
|
|||
if (jump && CurNode->ItemCheckNode > 0)
|
||||
{
|
||||
int root = pc->player->ConversationNPC->ConversationRoot;
|
||||
CurNode = StrifeDialogues[root + CurNode->ItemCheckNode - 1];
|
||||
CurNode = Level->StrifeDialogues[root + CurNode->ItemCheckNode - 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -904,14 +887,14 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
|
|||
AActor *npc;
|
||||
bool takestuff;
|
||||
int i;
|
||||
|
||||
if (player->ConversationNPC == NULL || (unsigned)nodenum >= StrifeDialogues.Size())
|
||||
auto Level = &level;
|
||||
if (player->ConversationNPC == nullptr || (unsigned)nodenum >= Level->StrifeDialogues.Size())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the reply.
|
||||
node = StrifeDialogues[nodenum];
|
||||
node = Level->StrifeDialogues[nodenum];
|
||||
for (i = 0, reply = node->Children; reply != NULL && i != replynum; ++i, reply = reply->Next)
|
||||
{ }
|
||||
npc = player->ConversationNPC;
|
||||
|
@ -1041,9 +1024,9 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
|
|||
const bool isNegative = reply->NextNode < 0;
|
||||
const unsigned next = (unsigned)(rootnode + (isNegative ? -1 : 1) * reply->NextNode - 1);
|
||||
|
||||
if (next < StrifeDialogues.Size())
|
||||
if (next < Level->StrifeDialogues.Size())
|
||||
{
|
||||
npc->Conversation = StrifeDialogues[next];
|
||||
npc->Conversation = Level->StrifeDialogues[next];
|
||||
|
||||
if (isNegative)
|
||||
{
|
||||
|
|
|
@ -57,19 +57,14 @@ struct FStrifeDialogueReply
|
|||
bool NeedsGold = false;
|
||||
};
|
||||
|
||||
extern TArray<FStrifeDialogueNode *> StrifeDialogues;
|
||||
|
||||
struct MapData;
|
||||
|
||||
void SetStrifeType(int convid, PClassActor *Class);
|
||||
void SetConversation(int convid, PClassActor *Class, int dlgindex);
|
||||
PClassActor *GetStrifeType (int typenum);
|
||||
int GetConversation(int conv_id);
|
||||
int GetConversation(FName classname);
|
||||
|
||||
bool LoadScriptFile (const char *name, bool include, int type = 0);
|
||||
bool LoadScriptFile (FLevelLocals *Level, const char *name, bool include, int type = 0);
|
||||
|
||||
void P_LoadStrifeConversations (MapData *map, const char *mapname);
|
||||
void P_LoadStrifeConversations (FLevelLocals *Level, MapData *map, const char *mapname);
|
||||
void P_FreeStrifeConversations ();
|
||||
|
||||
void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveangle);
|
||||
|
@ -78,7 +73,7 @@ void P_ResumeConversation ();
|
|||
void P_ConversationCommand (int netcode, int player, uint8_t **stream);
|
||||
|
||||
class FileReader;
|
||||
bool P_ParseUSDF(int lumpnum, FileReader &lump, int lumplen);
|
||||
bool P_ParseUSDF(FLevelLocals *Level, int lumpnum, FileReader &lump, int lumplen);
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -3377,9 +3377,9 @@ FUNC(LS_Thing_SetConversation)
|
|||
|
||||
if (arg1 != 0)
|
||||
{
|
||||
dlg_index = GetConversation(arg1);
|
||||
dlg_index = Level->GetConversation(arg1);
|
||||
if (dlg_index == -1) return false;
|
||||
node = StrifeDialogues[dlg_index];
|
||||
node = Level->StrifeDialogues[dlg_index];
|
||||
}
|
||||
|
||||
if (arg0 != 0)
|
||||
|
|
|
@ -4374,10 +4374,10 @@ AActor *AActor::StaticSpawn (PClassActor *type, const DVector3 &pos, replace_t a
|
|||
actor->SpawnOrder = level.spawnindex++;
|
||||
|
||||
// Set default dialogue
|
||||
actor->ConversationRoot = GetConversation(actor->GetClass()->TypeName);
|
||||
actor->ConversationRoot = level.GetConversation(actor->GetClass()->TypeName);
|
||||
if (actor->ConversationRoot != -1)
|
||||
{
|
||||
actor->Conversation = StrifeDialogues[actor->ConversationRoot];
|
||||
actor->Conversation = level.StrifeDialogues[actor->ConversationRoot];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -5462,11 +5462,11 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
|
|||
if (mthing->Conversation > 0)
|
||||
{
|
||||
// Make sure that this does not partially overwrite the default dialogue settings.
|
||||
int root = GetConversation(mthing->Conversation);
|
||||
int root = level.GetConversation(mthing->Conversation);
|
||||
if (root != -1)
|
||||
{
|
||||
mobj->ConversationRoot = root;
|
||||
mobj->Conversation = StrifeDialogues[mobj->ConversationRoot];
|
||||
mobj->Conversation = level.StrifeDialogues[mobj->ConversationRoot];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -263,6 +263,16 @@ void FLevelLocals::ClearLevelData()
|
|||
total_monsters = total_items = total_secrets =
|
||||
killed_monsters = found_items = found_secrets =
|
||||
wminfo.maxfrags = 0;
|
||||
|
||||
FStrifeDialogueNode *node;
|
||||
|
||||
while (StrifeDialogues.Pop (node))
|
||||
{
|
||||
delete node;
|
||||
}
|
||||
|
||||
DialogueRoots.Clear();
|
||||
ClassRoots.Clear();
|
||||
|
||||
// delete allocated data in the level arrays.
|
||||
if (sectors.Size() > 0)
|
||||
|
@ -342,7 +352,6 @@ void P_FreeLevelData ()
|
|||
SN_StopAllSequences ();
|
||||
DThinker::DestroyAllThinkers ();
|
||||
|
||||
P_FreeStrifeConversations ();
|
||||
level.ClearLevelData();
|
||||
}
|
||||
|
||||
|
|
|
@ -40,12 +40,15 @@
|
|||
#include "actor.h"
|
||||
#include "a_pickups.h"
|
||||
#include "w_wad.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
#define Zd 1
|
||||
#define St 2
|
||||
|
||||
class USDFParser : public UDMFParserBase
|
||||
{
|
||||
FLevelLocals *Level;
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Checks an actor type (different representation depending on namespace)
|
||||
|
@ -300,7 +303,7 @@ class USDFParser : public UDMFParserBase
|
|||
FStrifeDialogueNode *node = new FStrifeDialogueNode;
|
||||
FStrifeDialogueReply **replyptr = &node->Children;
|
||||
|
||||
node->ThisNodeNum = StrifeDialogues.Push(node);
|
||||
node->ThisNodeNum = Level->StrifeDialogues.Push(node);
|
||||
node->ItemCheckNode = -1;
|
||||
|
||||
FString SpeakerName;
|
||||
|
@ -403,7 +406,7 @@ class USDFParser : public UDMFParserBase
|
|||
PClassActor *type = nullptr;
|
||||
int dlgid = -1;
|
||||
FName clsid = NAME_None;
|
||||
unsigned int startpos = StrifeDialogues.Size();
|
||||
unsigned int startpos = Level->StrifeDialogues.Size();
|
||||
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
|
@ -455,11 +458,11 @@ class USDFParser : public UDMFParserBase
|
|||
sc.ScriptMessage("No valid actor type defined in conversation.");
|
||||
return false;
|
||||
}
|
||||
SetConversation(dlgid, type, startpos);
|
||||
for(;startpos < StrifeDialogues.Size(); startpos++)
|
||||
Level->SetConversation(dlgid, type, startpos);
|
||||
for(;startpos < Level->StrifeDialogues.Size(); startpos++)
|
||||
{
|
||||
StrifeDialogues[startpos]->SpeakerType = type;
|
||||
StrifeDialogues[startpos]->MenuClassName = clsid;
|
||||
Level->StrifeDialogues[startpos]->SpeakerType = type;
|
||||
Level->StrifeDialogues[startpos]->MenuClassName = clsid;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -471,8 +474,9 @@ class USDFParser : public UDMFParserBase
|
|||
//===========================================================================
|
||||
|
||||
public:
|
||||
bool Parse(int lumpnum, FileReader &lump, int lumplen)
|
||||
bool Parse(FLevelLocals *l, int lumpnum, FileReader &lump, int lumplen)
|
||||
{
|
||||
Level = l;
|
||||
sc.OpenMem(Wads.GetLumpFullName(lumpnum), lump.Read(lumplen));
|
||||
sc.SetCMode(true);
|
||||
// Namespace must be the first field because everything else depends on it.
|
||||
|
@ -512,7 +516,7 @@ public:
|
|||
{
|
||||
sc.MustGetToken('=');
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
LoadScriptFile(sc.String, true);
|
||||
LoadScriptFile(Level, sc.String, true);
|
||||
sc.MustGetToken(';');
|
||||
}
|
||||
else
|
||||
|
@ -526,13 +530,13 @@ public:
|
|||
|
||||
|
||||
|
||||
bool P_ParseUSDF(int lumpnum, FileReader &lump, int lumplen)
|
||||
bool P_ParseUSDF(FLevelLocals *l, int lumpnum, FileReader &lump, int lumplen)
|
||||
{
|
||||
USDFParser parse;
|
||||
|
||||
try
|
||||
{
|
||||
if (!parse.Parse(lumpnum, lump, lumplen))
|
||||
if (!parse.Parse(l, lumpnum, lump, lumplen))
|
||||
{
|
||||
// clean up the incomplete dialogue structures here
|
||||
return false;
|
||||
|
|
|
@ -1968,13 +1968,13 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDial
|
|||
}
|
||||
else if (val->IsUint())
|
||||
{
|
||||
if (val->GetUint() >= StrifeDialogues.Size())
|
||||
if (val->GetUint() >= level.StrifeDialogues.Size())
|
||||
{
|
||||
node = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = StrifeDialogues[val->GetUint()];
|
||||
node = level.StrifeDialogues[val->GetUint()];
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue