Commit Graph

3736 Commits

Author SHA1 Message Date
Braden Obrzut bc71d4537e Merge branch 'maint' 2013-07-29 18:55:29 -04:00
Braden Obrzut eb5d57be06 - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
Christoph Oelckers c7d167d278 - used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1. 2013-07-28 17:15:47 +02:00
Christoph Oelckers 6f4b09cc77 Merge branch 'master' of https://github.com/slatenails/zdoom 2013-07-28 16:42:36 +02:00
Christoph Oelckers c253d40fbb - externalize labels for automap statistics display to the string table. 2013-07-28 16:18:57 +02:00
slatenails 48a29b769f Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red. 2013-07-28 14:58:30 +03:00
Christoph Oelckers 775ecdeebb - fall back to drawing triangles on automap when encountering actors with non-displayable sprites 2013-07-28 10:14:46 +02:00
Christoph Oelckers 992ba0bbf4 - added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage. 2013-07-26 00:52:12 +02:00
Christoph Oelckers 897a17309b - added menu option for sprite display on automap. 2013-07-25 17:22:45 +02:00
Christoph Oelckers 7006df8d96 - fixed sprite rotation in automap submission 2013-07-25 17:19:36 +02:00
Christoph Oelckers 9ed829c3af Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom 2013-07-25 16:39:53 +02:00
Christoph Oelckers 81cf5f8d38 Merge branch 'maint' 2013-07-25 16:39:32 +02:00
alexey.lysiuk 76e1e87456 + things as sprites on map, controlled with am_showthingsprites CVAR
drawing of sprites instead of things/players markers with am_cheat >= 2
possible am_showthingsprites values are:
0 - sprites disabled
1 - static front sprites
2 - animated front sprites
3 - animated sprites with actual things angles
2013-07-25 17:01:07 +03:00
Christoph Oelckers 6dd956c0dc - fixed: Speaker names in dialogues were not able to use the string table. 2013-07-25 15:58:47 +02:00
Christoph Oelckers cf3d1aa2e3 Merge branch 'maint' 2013-07-24 23:10:32 +02:00
Christoph Oelckers cbc0b70e7c - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
Christoph Oelckers f8d69b1974 Merge branch 'maint' 2013-07-23 12:33:49 +02:00
Christoph Oelckers af470b3d56 - fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture. 2013-07-23 12:32:33 +02:00
Christoph Oelckers 181181a865 - removed player_t destructor call in CopyPlayer. 2013-07-23 12:31:44 +02:00
Christoph Oelckers 5d30be0bbd Merge branch 'maint' 2013-07-22 22:57:04 +02:00
Christoph Oelckers f3d8790995 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-07-22 22:54:45 +02:00
Christoph Oelckers cb3275cb40 - added NORANDOMPUFFZ flag for LineAttack - by Blue Shadow. 2013-07-22 22:47:13 +02:00
Christoph Oelckers 83bd8ba1b8 - added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers db562142f0 - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
Braden Obrzut 00f567e128 Merge branch 'maint' 2013-07-22 02:10:20 -04:00
Braden Obrzut 7723613293 - Fixed: ACS function pointer instructions were not updated when library tag size changed.
- Fixed: undefined sequence compiler warning.
2013-07-22 02:09:46 -04:00
Christoph Oelckers 531da15ac2 Merge branch 'maint' 2013-07-14 14:44:11 +02:00
Christoph Oelckers a90b49dc72 - added string table replacement for A_Print, A_PrintBold and A_Log. 2013-07-14 14:33:45 +02:00
Christoph Oelckers 0c86650db0 - fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data. 2013-07-14 14:22:49 +02:00
Christoph Oelckers a59a886f94 - fixed: The SectorDamage 3D-floor code didn't account for Vavoom-style 3D floors where floor and ceiling plane of the control sector are inverted. 2013-07-14 13:24:00 +02:00
Christoph Oelckers 3e8e587ac7 - fixed another leak with userinfos: Since they are no longer POD they may not be memset to 0 in the player_t constructor. 2013-07-14 12:37:25 +02:00
Christoph Oelckers 2d2498d1e2 - fixed: userinfo_t needs a destructor to delete its CVARs when it is destroyed. 2013-07-14 10:58:53 +02:00
Christoph Oelckers e9be49f37d - fixed: R_DeinitPlanes did not free all visplanes because it called R_ClearPlanes with 'fullclear' set to false.
- removed some redundancy from R_ClearPlanes.
2013-07-14 09:47:39 +02:00
Christoph Oelckers 10dd75f902 - externalized "New save game" line for save screen. 2013-07-14 09:31:49 +02:00
Christoph Oelckers 453f4ace5c - added compatibility setting for stuff in Cheogsh2 MAP04's megasphere cage which is positioned too low. 2013-07-14 09:01:00 +02:00
Braden Obrzut 9dd3c4b2d5 - When erroring due to the lack of iwads, print instructions more relevent to the user's platform. 2013-07-05 00:45:45 -04:00
Braden Obrzut 8afece1b8a Merge branch 'maint' 2013-07-03 01:58:51 -04:00
Braden Obrzut 80a3e4f902 - Fixed: Cocoa IWAD picker needed to be updated to handle git version strings. 2013-07-03 01:58:13 -04:00
Randy Heit ff49de164a Merge branch 'maint'
Conflicts:
	src/version.h
2013-07-02 15:49:10 -05:00
Randy Heit 5b17c0779b Version 2.7.1 2013-07-02 15:46:31 -05:00
Christoph Oelckers 44dd79953b Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-02 22:02:20 +02:00
Christoph Oelckers f1dff6c9d3 - fixed: The new XDeath code forgot to move the assignment of the flags4 variable. Also renamed the variable to avoid conflicts. 2013-07-02 22:01:54 +02:00
Randy Heit 3d61365879 Merge branch 'maint' 2013-07-02 14:51:49 -05:00
Randy Heit e845b292c2 - Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If
it's not an appropriate time to show the grin when the flag is set, it
  shouldn't be saved until later.
2013-07-02 14:48:03 -05:00
Randy Heit 5af1e6f734 - Added a compatibility option to fix Super Sonic Doom's first bonus
stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00
Randy Heit d9848a8e26 Merge branch 'maint' 2013-07-01 22:21:37 -05:00
Randy Heit 23e21cc85e - Fixed: S_IsChannelUsed() is declared as static, so it should be defined
as such, too.
2013-07-01 22:02:46 -05:00
Randy Heit 001ed91fd4 - Fixed: ACS's PlaySound should mask off the flag bits from the channel
before passing it to S_IsActorPlayingSomething().
2013-07-01 22:01:26 -05:00
Randy Heit 2717ed703d Shuffle FActionMap for better 64-bit alignment. 2013-07-01 21:51:12 -05:00
Randy Heit e9425b356b - Fixed: Verbose user info strings were written with an extra backslash
character between the key and value.
2013-07-01 21:40:09 -05:00