Commit graph

16393 commits

Author SHA1 Message Date
alexey.lysiuk
6a5bad0beb Added developer message about unknown GAMEINFO entry 2017-07-30 12:26:18 +03:00
alexey.lysiuk
e1dddf8c3e Removed obsolete mapinfo entry from common Doom GAMEINFO definition 2017-07-30 12:24:04 +03:00
Rachael Alexanderson
b6c15b997a - added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields. 2017-07-29 17:03:43 -04:00
Rachael Alexanderson
1bfc2faa49 - added 'r_showcaps' command which serves as a documentation for available flags and shows what flags are in use by the current rendering settings 2017-07-29 17:03:43 -04:00
Rachael Alexanderson
91ff447a90 - fixed compile from last commit
- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
712d21e26a - implement per-renderer sprite hiding based on the actor's render feature flags
- hook the thing up to zscript (does not currently compile)
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
8bb5687159 - Implemented GetCaps() for the software renderer
- fixed: Forgot to describe Brightmap capability in the GL Renderer
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
9a9fe7c133 - implemented GetCaps() for OpenGL
- renamed RFF_FRAGMENTSHADER to RFF_MATSHADER
- D_Display now calls Renderer->GetCaps() and stores it in a global variable for later use.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
64deba45a3 - added another render filter 2017-07-29 17:03:43 -04:00
Rachael Alexanderson
80bb1d908a - basic groundwork for render feature visibility flags. I haven't gotten very far with it yet, but since I am taking a break I am going to commit what I have and continue it later.
todo:
* call a render class function in D_Main that enumerates the capabilities of the current renderer into a global variable to be accessed later
* add a debug-specific cvar to always show all actors, regardless of these filters
* put in checks in the renderer themselves that check both flagsets and reject rendering of any sprite/model that does not fit the definition's criteria
2017-07-29 17:03:43 -04:00
raa-eruanna
0df2779004 - fixed mac compile(hopefully?) 2017-07-29 17:03:18 -04:00
raa-eruanna
af32edd054 - fixed linux compile 2017-07-29 16:47:10 -04:00
Magnus Norddahl
7d21fe6d75 - Fix mouse position being wrong when vid_scalemode is active 2017-07-29 19:26:53 +02:00
Magnus Norddahl
65d5f4ae18 - Fix normal normalize 2017-07-27 22:31:57 +02:00
Rachael Alexanderson
3540440bf6 - add 1280x800 scale mode 2017-07-27 12:19:41 -04:00
Rachael Alexanderson
10e1600faf - Replaced one more vid_scalemode check with a more versatile ViewportIsScaled43 check 2017-07-27 12:19:41 -04:00
raa-eruanna
5795e0fd3e - included another header in order to fix an error reported by travis ci 2017-07-27 03:37:01 -04:00
Rachael Alexanderson
030450b6a9 - fixed: include missing header 2017-07-27 03:08:42 -04:00
Rachael Alexanderson
16e38816ba - oops, forgot one thing in the last commit... 2017-07-27 03:07:19 -04:00
Rachael Alexanderson
30087f7cd7 - cleaned up the video scale mode code a bit, in order to increase future flexibility. 2017-07-27 03:05:01 -04:00
Rachael Alexanderson
f1a6ef9cc8 - changed sv_singleplayerrespawn from 'latch' to 'cheat' since it was originally coded before the CVAR_CHEAT flag was implemented. 2017-07-26 13:34:17 -04:00
Rachael Alexanderson
012496ee98 - added cheat protection to sv_damagefactor* 2017-07-26 13:32:45 -04:00
Magnus Norddahl
cbda6e9427 - Improve dynamic lights for the HUD model 2017-07-26 09:18:05 +02:00
Magnus Norddahl
0c0f0789c2 - Improved dynamic lights on models 2017-07-25 23:00:09 +02:00
Magnus Norddahl
d2e0933a81 - Fix packed normal order bug 2017-07-25 20:20:13 +02:00
Magnus Norddahl
2000784307 - normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits) 2017-07-25 20:20:13 +02:00
Magnus Norddahl
4e14ed4e9e - Hook up model normals 2017-07-25 20:20:12 +02:00
Rachael Alexanderson
e0494b6f13 - fixed an issue with previous commit that undid some scaling code 2017-07-25 08:09:01 -04:00
David Carlier
64e96c5f46 OpenBSD support 2017-07-25 07:56:19 -04:00
Rachael Alexanderson
e42500c07a Revert "- ported Linux crash fix to Mac"
This reverts commit 6a49251722.
2017-07-25 07:34:26 -04:00
Rachael Alexanderson
6a49251722 - ported Linux crash fix to Mac 2017-07-25 06:55:29 -04:00
Magnus Norddahl
d8c6966917 - Fixed startup crash on Linux 2017-07-25 11:51:15 +02:00
Christoph Oelckers
b81a23c5e5 - fixed return type of CountsAsKill. 2017-07-25 08:14:46 +02:00
Rachael Alexanderson
28af2fe66b - maxviewpitch now affects the 2.5D software renderer 2017-07-24 10:33:44 -04:00
Christoph Oelckers
cd2a349c36 - fixed name generation for cached nodes to not contain any ':'. A colon inside a file name will cause Windows to write the data to an alternate data stream. 2017-07-24 09:20:35 +02:00
Magnus Norddahl
e06f87cf10 - Added 0.75x scale mode 2017-07-24 08:35:27 +02:00
Magnus Norddahl
1ce3b4c79c - Fix dynamic light clamping issue in truecolor drawers 2017-07-23 23:45:43 +02:00
Magnus Norddahl
bf4d7234e1 - Increase MAXWIDTH and MAXHEIGHT defines to support supersampled 5K monitors 2017-07-23 22:04:00 +02:00
Magnus Norddahl
1a4cf16168 - Fix swtruecolor cvar messing up the chosen video mode 2017-07-23 20:54:03 +02:00
Rachael Alexanderson
6c328ec7df - added SSAA menu entry 2017-07-23 11:29:06 -04:00
Magnus Norddahl
18f0f6be4b - Pixel stretch for 320x200 and 640x400 in glswfb 2017-07-23 17:26:55 +02:00
Rachael Alexanderson
2f37c4b272 - added vid_scalemode == 4 to super-sample the screen 2017-07-23 11:24:04 -04:00
Magnus Norddahl
449c4cb711 - Pixel stretch 320x200 and 640x400 scale modes in the GL renderer 2017-07-23 17:18:25 +02:00
Rachael Alexanderson
45a37211e4 - added special handling for vid_scalemode == [1||2] to force video aspect scaling off unless the user explicitly specified an aspect override. 2017-07-23 10:49:13 -04:00
Rachael Alexanderson
b30b93f40f - made postprocess shader parsing a little more strict, will error out more frequently with common mistakes. 2017-07-23 06:11:04 -04:00
alexey.lysiuk
7436693860 Enabled dynamic stack size in ZScript parser generated by Lemon
https://forum.zdoom.org/viewtopic.php?t=57322
2017-07-23 11:54:16 +03:00
alexey.lysiuk
28e6477a03 Made Lemon's dynamic stack size compatible with C++ 2017-07-23 11:54:16 +03:00
Magnus Norddahl
370e53befe - Replace vid_max_width and vid_max_height with vid_scalemode for the GL software framebuffer backend
- Fix a crash if the window was resized before creating a game
- Fix main menu scaling being wrong if the video mode didn't match the unscaled screen size
2017-07-23 04:23:13 +02:00
Magnus Norddahl
c3702ae9e7 Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
Rachael Alexanderson
2e6c4eeab9 - removed NOSAVE flags from sv_damagefactor* cvars so that they get put in a savegame 2017-07-22 08:25:39 -04:00