Christoph Oelckers
f54475b1f1
- I_FPSTime may not return the time at frame start.
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This is used for real-time profiling and as such needs to return the current time or most of its uses will break.
2017-11-12 23:39:48 +01:00
Christoph Oelckers
93e9c383fa
- get the timer used for animation only once at the very beginning of the frame and pass it on to the renderer to avoid any dependencies on the timer's implementation.
2017-11-12 18:51:11 +01:00
Christoph Oelckers
0289d9ad9f
- the timing compensation which was necessary for millisecond-precise timing is not needed anymore with nanoseconds.
2017-11-12 13:49:53 +01:00
Magnus Norddahl
efa7c3cacf
- Fix typo in I_FPSTimeNS
2017-11-12 13:22:52 +01:00
Magnus Norddahl
e3141a4af3
- Upgrade timer code to use nanosecond accuracy internally
2017-11-12 12:57:19 +01:00
Christoph Oelckers
0db0f2f7b9
- removed redundant POSIX version of I_WaitVBL
2017-11-12 12:12:51 +01:00
Christoph Oelckers
e50b012c87
- fixed: Model rotation should use the time of the current frame's start, not the time of the time of processing the particular actor.
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Reading the time directly would result in different values for different viewpoints in a scene or for different objects in the same scene which is not how this is supposed to work.
2017-11-12 12:04:11 +01:00
Christoph Oelckers
d9808e6d68
- there were still some old definitions left...
2017-11-12 10:02:29 +01:00
Christoph Oelckers
6bd76d6b5a
- fixed compilation in debug mode.
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- moved timer definitions into their own header/source files. d_main is not the right place for this.
- removed some leftover cruft from the old timer code.
2017-11-12 09:06:40 +01:00
Magnus Norddahl
7d63c3324d
- Fix macOS compile errors
2017-11-12 03:51:37 +01:00
Magnus Norddahl
307d8931d8
- Switch to C++11 steady clock
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- Move the C++11 implementation to d_main
- Remove the platform specific timer implementations
2017-11-12 03:12:22 +01:00
Magnus Norddahl
090943eaa4
- Fix freeze interpolation bug
2017-11-11 17:28:38 +01:00
Magnus Norddahl
28401cd674
- Rewrite win32 game tick timer backend to use performance counters and only calculate values once per frame
2017-11-11 17:28:20 +01:00
Rachael Alexanderson
cdf0733c8b
- added latching CVARs to CVARINFO
2017-11-11 09:37:41 -05:00
Rachael Alexanderson
5716dfe050
- put limits on A_SoundVolume
2017-11-10 08:21:28 -05:00
alexey.lysiuk
0e706bfecf
Use tmpfileplus() instead of tempnam()
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Finally get rid of security or deprecated warnings cause by tempnam() function usage
2017-11-07 11:50:07 +02:00
alexey.lysiuk
e6c9ccf3a1
Changed tmpfileplus() to our needs
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Removed exclusive flag, made it C++ friendly, replaced unlink() with remove()
2017-11-07 11:13:53 +02:00
alexey.lysiuk
e60c6d35c3
Added tmpfileplus 2.0.0
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https://www.di-mgt.com.au/c_function_to_create_temp_file.html
https://www.di-mgt.com.au/tmpfileplus-2.0.0.zip
2017-11-07 11:13:53 +02:00
Chris Robinson
f353f8b5aa
Improved OpenGL profile selection in SDL backend
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https://forum.zdoom.org/viewtopic.php?t=56852
2017-11-07 11:05:06 +02:00
Major Cooke
d422392b94
Extended LineAttack() with offsets and new flags
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Added forward and side offsets for LineAttack() function
Added absolute offset and absolute position flags for LineAttack() function
2017-11-07 11:02:54 +02:00
alexey.lysiuk
4beefb7007
Removed warning for uninitialized variables in ZScript
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This reverts commit 8104ef5189
2017-11-06 15:38:28 +02:00
Magnus Norddahl
d4ebe51e83
- Place the HUD model correctly in the world so that shader light calculations work
2017-11-05 15:35:03 +01:00
Magnus Norddahl
23e5d81746
- Implement VSMatrix::inverseMatrix
2017-11-05 15:32:42 +01:00
alexey.lysiuk
61ead4f470
Better STL compatibility for array iterator
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Extended iterator with types and functions required to use array objects in STL algorithms
2017-11-05 15:20:25 +02:00
alexey.lysiuk
274951839a
Removed unused parameter from several functions in FStateDefinitions class
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src/p_states.cpp:724:54: warning: parameter ‘actor’ set but not used [-Wunused-but-set-parameter]
https://forum.zdoom.org/viewtopic.php?t=58364
2017-11-05 15:20:25 +02:00
Magnus Norddahl
bd08568b90
- Fix wrong math for model/light distance check
2017-11-05 13:28:56 +01:00
Christoph Oelckers
fafc636476
- allow allocating constructor of TArray to also reserve the allocated data and use this to properly handle the precalc arrays for the texture resizer.
2017-11-03 17:27:32 +01:00
alexey.lysiuk
8104ef5189
Added warning for uninitialized variables in ZScript
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https://forum.zdoom.org/viewtopic.php?t=57868
2017-11-03 16:23:41 +02:00
alexey.lysiuk
dac5777a70
Removed obsolete declarations from codegen.h
2017-11-03 12:44:28 +02:00
alexey.lysiuk
81ea9fb372
Added runtime check for negative array indices in VM
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https://forum.zdoom.org/viewtopic.php?t=57886
2017-11-02 18:01:13 +02:00
alexey.lysiuk
57de598e48
Added implicit scope for if/else, while and do/while statements in ZScript
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Scope is added only for variable or constant definition so it will no longer leak to outer scope
https://forum.zdoom.org/viewtopic.php?t=57848
2017-11-02 17:10:54 +02:00
alexey.lysiuk
587f6f0f91
Added wait for debugger feature to Cocoa backend
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Use -wait_for_debugger command line switch to display message box on startup
It's available in Debug configuration only
2017-11-02 14:49:08 +02:00
alexey.lysiuk
de7d8995d5
Added string representation of 'static const' token
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No more 'Unknown(-141)' in 'Expecting ...' error message
2017-11-02 14:45:35 +02:00
alexey.lysiuk
62e91b23bd
Extended String.LastIndexOf() with endIndex parameter
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https://forum.zdoom.org/viewtopic.php?t=57326
2017-11-01 15:24:05 +02:00
alexey.lysiuk
415ed57713
Added Wads.CheckNumForFullName() to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 15:11:49 +02:00
alexey.lysiuk
2f45218f70
Added Wads.ReadLump() to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
91fda180de
Added Wads.FindLump() to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
c4865d2bb6
Exposed string split functionality to ZScript
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https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk
3b3f2e20cc
Added ability to split FString on tokens
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https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk
40a348b1f1
Fixed potential crash in resolving of multiple assignment
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https://forum.zdoom.org/viewtopic.php?t=58055
https://forum.zdoom.org/viewtopic.php?t=58237
2017-10-27 18:15:24 +03:00
Rachael Alexanderson
2fd5d0da54
- improve speed for ARMv7 processors by specifying hardware float calculations, and tuning it specifically for the Cortex-a7 CPU (for Raspberry Pi 2).
2017-10-25 09:31:55 -04:00
alexey.lysiuk
5f7a06c66e
Fixed non-portable usage of __solaris__ preprocessor definition
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GCC: this use of "defined" may not be portable [-Wexpansion-to-defined]
Clang: macro expansion producing 'defined' has undefined behavior [-Wexpansion-to-defined]
2017-10-24 15:32:43 +03:00
alexey.lysiuk
f40a31409d
Added ability to get texture name from script
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Use TexMan.GetName(TextureID tex) member function
2017-10-24 11:11:33 +03:00
Rachael Alexanderson
66773b6a1a
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
2017-10-23 12:16:02 -04:00
alexey.lysiuk
50d39771c0
Fixed out of bound read in zip file loader
2017-10-23 12:31:39 +03:00
alexey.lysiuk
cb982ec313
Use FString::Back() when possible
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Changed usages of str[str.Len() - 1] to str.Back()
2017-10-23 11:55:20 +03:00
alexey.lysiuk
d526ddf7ae
Extended FString class with functions to get first and last characters
2017-10-23 11:49:54 +03:00
alexey.lysiuk
3e43572a87
Added move semantics to FString class
2017-10-23 11:48:04 +03:00
alexey.lysiuk
7d97963005
Reduced code duplication in FString class
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Moved resetting of string data to null value into own function
2017-10-23 11:45:58 +03:00
David Carlier
b871b1898d
OpenBSD build fix.
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- No timidity user defined parameters supported.
- Shared libraries versioning policy differs on OpenBSD.
2017-10-21 14:49:41 -04:00