Commit Graph

1711 Commits

Author SHA1 Message Date
Magnus Norddahl fabac78ea8 Add poly renderer to the menus 2016-11-21 15:19:24 +01:00
Rachael Alexanderson c6f7848a09 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-11 11:39:53 -05:00
nashmuhandes fd31c84745 Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
Rachael Alexanderson e44f931a7e Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-03 20:31:07 -04:00
Christoph Oelckers 747b612860 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-03 19:42:03 +01:00
Christoph Oelckers 6ef5cdebb2 - slider fixes. 2016-11-03 19:41:51 +01:00
nashmuhandes 578bf9b09c Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 13:21:32 -04:00
Christoph Oelckers f619e8ece1 - fixed numeric output precision for a few sliders. 2016-11-01 13:20:59 -04:00
nashmuhandes b420347bab Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 15:14:06 +01:00
Christoph Oelckers 6e0defdc69 - fixed numeric output precision for a few sliders. 2016-11-01 13:48:56 +01:00
Rachael Alexanderson 08a90a13f4 - Moved renderer menu to options menu. Removed duplicate swtruecolor entry in "Truecolor Options" 2016-10-26 00:38:59 -04:00
Rachael Alexanderson b460ce31e8 Merge http://github.com/coelckers/gzdoom 2016-10-24 21:02:09 -04:00
Christoph Oelckers bea625a42c - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
Christoph Oelckers 10203afa41 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-23 18:50:59 +02:00
raa-eruanna 9cf9cc1318 Merge http://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/language.enu
2016-10-21 13:37:12 -04:00
raa-eruanna e0efdd97b3 - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
raa-eruanna 513f8312b3 - Renamed menu option for r_fullbrightignoresectorcolor 2016-10-21 08:36:20 -04:00
raa-eruanna c76431414a - Implemented r_fullbrightignoresectorcolor from QZDoom 2016-10-21 07:06:24 -04:00
Christoph Oelckers ce80d8157b Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-20 10:24:37 +02:00
Magnus Norddahl aa199a91c5 Merge remote-tracking branch 'origin/capsky' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/r_sky.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2016-10-20 01:05:05 +02:00
Magnus Norddahl 2fe545a4fd Merge r_stretchsky and r_capsky into r_skymode 2016-10-20 00:59:51 +02:00
Magnus Norddahl 0888fc0cde Merge remote-tracking branch 'origin/capsky' into qzdoom 2016-10-20 00:13:58 +02:00
Magnus Norddahl 5de8112578 Add support for capping sky with a solid color 2016-10-19 23:52:09 +02:00
raa-eruanna 7df28f14a3 Merge http://github.com/rheit/zdoom 2016-10-18 11:34:12 -04:00
Marisa Heit d2a9f7ac6f Fix Raise definition for DoomImp 2016-10-17 21:45:06 -05:00
raa-eruanna cd21d017fb Merge remote-tracking branch 'remotes/origin/decorate-viewbob' 2016-10-17 09:04:37 -04:00
Magnus Norddahl 8b297221fe Merge branch 'gl_swframebuffer' into qzdoom 2016-10-16 23:18:16 +02:00
Magnus Norddahl f81d0d3964 macOS support and Intel driver bug fixes 2016-10-16 22:40:08 +02:00
raa-eruanna 135c861247 Merge http://github.com/coelckers/gzdoom 2016-10-16 04:02:34 -04:00
Christoph Oelckers b03489a43c Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-16 08:51:13 +02:00
Marisa Heit e4281454ce Split ANIMATED into three parts, filtered by game that uses them
- ANIMATED contained definitions for Doom, Heretic, and Strife, all
  crammed into a single file. This meant that animations from one game
  could erroneously make their way into maps for another game that
  provided custom textures with names that matched textures that animated
  in the other game. There are now three separate ANIMATED lumps with only
  the animations defined for the original game and no others. The one
  that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
  FTextureManager::InitAnimated(), since I had to figure it out from the
  code.
2016-10-15 21:40:24 -05:00
raa-eruanna 3122538006 Added menu entry for "r_fullbrightignoresectorcolor" 2016-10-14 18:16:22 -04:00
Magnus Norddahl 2a0ab96341 Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-13 18:12:56 +02:00
Magnus Norddahl 14c1a77f8a Fix AmbientOcclusionColor bug where pixelpos was assumed to be in eye space coordinates 2016-10-13 18:08:04 +02:00
raa-eruanna 15c08f73d5 Merge http://github.com/coelckers/gzdoom 2016-10-12 03:15:03 -04:00
Christoph Oelckers a4a00435e2 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-12 08:42:37 +02:00
Major Cooke 3de83b8943 Added PSPF_FLIP.
Flips the overlay on the X axis.
2016-10-11 17:20:58 -05:00
raa-eruanna 49745e133d Merge http://github.com/rheit/zdoom 2016-10-11 17:43:27 -04:00
raa-eruanna 13271cb967 - Created menus for all this render-switching insanity. 2016-10-11 17:42:46 -04:00
Major Cooke 5dc94a10c3 Added A_SetInventory.
- Sets the absolute amount of an inventory actor.
- Limits itself to the range [0, MaxAmount]. Setting beyondMax to true disregards the MaxAmount. Default is false.
2016-10-11 14:44:31 -05:00
Magnus Norddahl f5c069c759 Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom 2016-10-11 14:54:18 +02:00
Magnus Norddahl 3c7d6234cb Add wipes 2016-10-11 14:37:57 +02:00
Magnus Norddahl 01dc9de8d1 Misc bug fixes and performance improvements 2016-10-11 10:27:18 +02:00
Magnus Norddahl 682b040b97 OpenGL based software renderer hardware accel now works for most things 2016-10-11 00:03:46 +02:00
Magnus Norddahl f4308b3184 Add glsl shader version of the d3d9 shaders and get enough of it working for it to boot without errors 2016-10-10 21:03:55 +02:00
raa-eruanna 2a7b902a0a Merge http://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
2016-10-10 10:39:07 -04:00
Christoph Oelckers 14a6e7989b Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/menudef.txt
2016-10-10 11:38:08 +02:00
Major Cooke 31ca5a1900 Added OverlayX/Y(int layer)
- Retrieves the X/Y positions of an overlay.
- A_OverlayFlags and A_OverlayOffset now interpret a layer of 0 to mean 'use this calling layer'.
2016-10-10 10:48:50 +02:00
raa-eruanna 1fab0cc514 - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-10 01:35:47 -04:00
Christopher Bruns 779e6acb7b Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00