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Fix AmbientOcclusionColor bug where pixelpos was assumed to be in eye space coordinates
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@ -287,7 +287,7 @@ vec3 AmbientOcclusionColor()
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}
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else
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{
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fogdist = max(16.0, length(pixelpos.xyz));
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fogdist = max(16.0, distance(pixelpos.xyz, uCameraPos.xyz));
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}
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fogfactor = exp2 (uFogDensity * fogdist);
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