Commit graph

16157 commits

Author SHA1 Message Date
Christoph Oelckers
5a3b544ba6 - handled the final piece where Timidity++ had a direct dependency on GZDoom - the error logging function.
This is npw a function pointer so that a simple stdout printout can be used as default, but allows to override it.
Also added the missing timidity_file.h header.

# Conflicts:
#	src/sound/timiditypp/common.cpp
2020-01-04 23:41:22 +01:00
Christoph Oelckers
ebdab4fd23 - moved the CVars out of the Timidity++ backend. 2020-01-04 23:39:51 +01:00
Christoph Oelckers
2dd6c14865 - implemented an abstract sound font reader interface for Timidity++.
The only dependency left on the main GZDoom code are the CVars, which will be dealt with next.

# Conflicts:
#	src/sound/mididevices/music_timiditypp_mididevice.cpp
2020-01-04 23:39:48 +01:00
Christoph Oelckers
9d5f4969e7 - thinned out the FSoundFontReader interface a bit more by moving the file open code into the FSoundFontReader class itself. 2020-01-04 23:39:45 +01:00
Christoph Oelckers
e968ef9ded - moved the instrument set maintenance out of the Timidity++ library into the player class.
This removes the dependency on the sound font manager from the low level library, reducing the direct dependencies to FileReader and SoundFontReader.
2020-01-04 23:39:43 +01:00
Christoph Oelckers
64e0b151fb - removed a few dependencies of the Timidity++ code from the main GZDoom code base.
The big issues, i.e. FileReader and SoundFontReader still need to be handled to make this a standalone library.

# Conflicts:
#	src/sound/timiditypp/configfile.cpp
2020-01-04 23:39:39 +01:00
alexey.lysiuk
49bccdcaa1 - fixed compilation with GCC and Clang
'fatal error: no input files' and '-ffast-math: not found'
2020-01-04 22:59:28 +01:00
Christoph Oelckers
4d2d143422 - gave libopen the same treatment and made it its own subproject
# Conflicts:
#	src/CMakeLists.txt
#	src/sound/mididevices/music_opnmidi_mididevice.cpp

# Conflicts:
#	src/sound/mididevices/music_opnmidi_mididevice.cpp
2020-01-04 22:59:26 +01:00
Christoph Oelckers
a4f05f5741 - made libadl its own library subproject.
This is to improve compile times because the MSVC compiler tends to become slow with large lists of source files in a single project.
This new project is still our stripped down copy of libadl, not the original, because that project contains a large amount of baggage we do not need.

# Conflicts:
#	src/CMakeLists.txt

# Conflicts:
#	src/sound/mididevices/music_adlmidi_mididevice.cpp
2020-01-04 22:56:56 +01:00
drfrag
bcbf914f5b - Added I_Error prototypes to doomerrors.h. 2020-01-04 21:44:07 +01:00
Christoph Oelckers
c05e3ebf31 Made several classes trivially copyable,
Many had leftover non-default constructors/ assignment operators, and some were initialized, even though the initialized data was never used.

In case of FCycler this even caused a default setting to be overwritten when used inside FDynamicLight.

# Conflicts:
#	src/g_shared/a_dynlight.cpp
#	src/sound/s_sndseq.cpp
2020-01-04 21:32:10 +01:00
Christoph Oelckers
f09e887a69 - removed redundant include. 2020-01-04 21:32:07 +01:00
alexey.lysiuk
a095ffde39 - fixed compilation of Linux targets
src/../libraries/gdtoa/gdtoa.h:67:19: fatal error: arith.h: No such file or directory
# Conflicts:
#	src/CMakeLists.txt
2020-01-04 21:32:06 +01:00
Christoph Oelckers
1556e6620c - move sound files to sound folder.
# Conflicts:
#	src/CMakeLists.txt
2020-01-04 21:32:04 +01:00
Christoph Oelckers
81d54959af - sorted sound backend code into subdirectories.
# Conflicts:
#	src/CMakeLists.txt
2020-01-04 21:32:02 +01:00
Christoph Oelckers
d9168aeeff - deleted unused mus2midi.cpp file.
# Conflicts:
#	src/sound/i_music.cpp
2020-01-04 21:31:59 +01:00
Christoph Oelckers
7fe9c285b8 - removed fixrtext tool.
This is no longer needed, because it was used to create self-modifiable code from assembly source, which no longer exists.
2020-01-04 21:30:10 +01:00
Christoph Oelckers
040cb17370 - moved third party library projects to a subfolder to reduce size of the root.
# Conflicts:
#	CMakeLists.txt
#	libraries/glslang/OGLCompilersDLL/CMakeLists.txt
#	libraries/glslang/OGLCompilersDLL/InitializeDll.cpp
#	libraries/glslang/OGLCompilersDLL/InitializeDll.h
#	libraries/glslang/glslang/CMakeLists.txt
#	libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp
#	libraries/glslang/glslang/GenericCodeGen/Link.cpp
#	libraries/glslang/glslang/Include/BaseTypes.h
#	libraries/glslang/glslang/Include/Common.h
#	libraries/glslang/glslang/Include/ConstantUnion.h
#	libraries/glslang/glslang/Include/InfoSink.h
#	libraries/glslang/glslang/Include/InitializeGlobals.h
#	libraries/glslang/glslang/Include/PoolAlloc.h
#	libraries/glslang/glslang/Include/ResourceLimits.h
#	libraries/glslang/glslang/Include/ShHandle.h
#	libraries/glslang/glslang/Include/Types.h
#	libraries/glslang/glslang/Include/arrays.h
#	libraries/glslang/glslang/Include/intermediate.h
#	libraries/glslang/glslang/Include/revision.h
#	libraries/glslang/glslang/Include/revision.template
#	libraries/glslang/glslang/MachineIndependent/Constant.cpp
#	libraries/glslang/glslang/MachineIndependent/InfoSink.cpp
#	libraries/glslang/glslang/MachineIndependent/Initialize.cpp
#	libraries/glslang/glslang/MachineIndependent/Initialize.h
#	libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp
#	libraries/glslang/glslang/MachineIndependent/Intermediate.cpp
#	libraries/glslang/glslang/MachineIndependent/LiveTraverser.h
#	libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp
#	libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp
#	libraries/glslang/glslang/MachineIndependent/ParseHelper.h
#	libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp
#	libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp
#	libraries/glslang/glslang/MachineIndependent/RemoveTree.h
#	libraries/glslang/glslang/MachineIndependent/Scan.cpp
#	libraries/glslang/glslang/MachineIndependent/Scan.h
#	libraries/glslang/glslang/MachineIndependent/ScanContext.h
#	libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp
#	libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp
#	libraries/glslang/glslang/MachineIndependent/SymbolTable.h
#	libraries/glslang/glslang/MachineIndependent/Versions.cpp
#	libraries/glslang/glslang/MachineIndependent/Versions.h
#	libraries/glslang/glslang/MachineIndependent/attribute.cpp
#	libraries/glslang/glslang/MachineIndependent/attribute.h
#	libraries/glslang/glslang/MachineIndependent/gl_types.h
#	libraries/glslang/glslang/MachineIndependent/glslang.y
#	libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp
#	libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h
#	libraries/glslang/glslang/MachineIndependent/intermOut.cpp
#	libraries/glslang/glslang/MachineIndependent/iomapper.cpp
#	libraries/glslang/glslang/MachineIndependent/iomapper.h
#	libraries/glslang/glslang/MachineIndependent/limits.cpp
#	libraries/glslang/glslang/MachineIndependent/linkValidate.cpp
#	libraries/glslang/glslang/MachineIndependent/localintermediate.h
#	libraries/glslang/glslang/MachineIndependent/parseConst.cpp
#	libraries/glslang/glslang/MachineIndependent/parseVersions.h
#	libraries/glslang/glslang/MachineIndependent/pch.cpp
#	libraries/glslang/glslang/MachineIndependent/pch.h
#	libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h
#	libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp
#	libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h
#	libraries/glslang/glslang/MachineIndependent/reflection.cpp
#	libraries/glslang/glslang/MachineIndependent/reflection.h
#	libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt
#	libraries/glslang/glslang/OSDependent/Unix/ossource.cpp
#	libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt
#	libraries/glslang/glslang/OSDependent/Windows/main.cpp
#	libraries/glslang/glslang/OSDependent/Windows/ossource.cpp
#	libraries/glslang/glslang/OSDependent/osinclude.h
#	libraries/glslang/glslang/Public/ShaderLang.h
#	libraries/glslang/glslang/updateGrammar
#	libraries/glslang/spirv/CMakeLists.txt
#	libraries/glslang/spirv/GLSL.ext.AMD.h
#	libraries/glslang/spirv/GLSL.ext.EXT.h
#	libraries/glslang/spirv/GLSL.ext.KHR.h
#	libraries/glslang/spirv/GLSL.ext.NV.h
#	libraries/glslang/spirv/GLSL.std.450.h
#	libraries/glslang/spirv/GlslangToSpv.cpp
#	libraries/glslang/spirv/GlslangToSpv.h
#	libraries/glslang/spirv/InReadableOrder.cpp
#	libraries/glslang/spirv/Logger.cpp
#	libraries/glslang/spirv/Logger.h
#	libraries/glslang/spirv/SPVRemapper.cpp
#	libraries/glslang/spirv/SPVRemapper.h
#	libraries/glslang/spirv/SpvBuilder.cpp
#	libraries/glslang/spirv/SpvBuilder.h
#	libraries/glslang/spirv/SpvPostProcess.cpp
#	libraries/glslang/spirv/SpvTools.cpp
#	libraries/glslang/spirv/SpvTools.h
#	libraries/glslang/spirv/bitutils.h
#	libraries/glslang/spirv/disassemble.cpp
#	libraries/glslang/spirv/disassemble.h
#	libraries/glslang/spirv/doc.cpp
#	libraries/glslang/spirv/doc.h
#	libraries/glslang/spirv/hex_float.h
#	libraries/glslang/spirv/spirv.hpp
#	libraries/glslang/spirv/spvIR.h
#	src/CMakeLists.txt
2020-01-04 21:30:08 +01:00
drfrag
bdcb9fcbcd - Version 3.84. 2019-12-16 12:18:17 +01:00
Christoph Oelckers
91cc264fd4 - disable runtime buffer security check in release build.
This has a minor but measurable effect on performance because it gets inserted into every function which uses a local stack space structure.
2019-12-13 00:04:52 +01:00
alexey.lysiuk
1ca7786650 - added 'damageonland' property to terrain definition
This property helps to replicate vanilla Hexen behavior of damaging player right after touching lava floor

https://forum.zdoom.org/viewtopic.php?t=66512
2019-12-12 20:35:44 +01:00
Christoph Oelckers
d56e519bc7 - do not allow summon CCMD to spawn abstract classes 2019-12-12 20:35:42 +01:00
drfrag
e4c1b1413e - Replaced the useless 160x200 scale preset with widescreen 356x200. 2019-12-12 12:57:35 +01:00
Fabian Greffrath
78ace538a6 do not expect user input if stdin is redirected
If GZDoom is built on a POSIX system without the GTK frontend and not
run from a KDE session, an IWAD picker is presented on the terminal
and expects the user to select a game wad. However, if stdin is
redirected, this won't work, so start with the default IWAD instead.
2019-12-12 11:44:06 +01:00
Ed the Bat
bc089ebb2b More compat fixes for Swan Fox maps (#982)
* More compat fixes for Swan Fox maps

Found some more issues on maps that already have compat fixes in place

* Missed a dud line

At least I'd commented it out so it was benign, but still...
2019-12-09 21:06:48 +01:00
Rachael Alexanderson
5c4d75e081 - add line_horizon on HOM line in Sapphire.wad 2019-12-09 21:06:46 +01:00
drfrag
efb3465921 - Add option to reset controls to defaults. 2019-12-07 22:23:02 +01:00
alexey.lysiuk
73e6da259e - handle mirroring in MNTR sprite renaming
https://forum.zdoom.org/viewtopic.php?t=66583
2019-12-07 19:47:32 +01:00
drfrag
996ce44d2a - Missing strings. 2019-12-07 00:42:48 +01:00
alexey.lysiuk
d37ebc65f0 - updated xBRZ scaler to 1.8
Removed all C++17 features: std::clamp(), attribute [[likely]], terse static asserts, ...

https://sourceforge.net/projects/xbrz/files/xBRZ/xBRZ_1.8.zip/download
2019-12-07 00:42:45 +01:00
Chronos Ouroboros
ab617c3a91 Fixed the JIT's OP_VTBL check not checking if it's already at the start of the code. 2019-12-07 00:42:41 +01:00
drfrag
30ced415ce - Delay monster respawning in nightmare Heretic. 2019-12-01 11:21:02 +01:00
alexey.lysiuk
43b840f7d2 - fixed typos in Doom lights definitions
https://forum.zdoom.org/viewtopic.php?t=66529
2019-12-01 10:59:15 +01:00
alexey.lysiuk
f463cf3e73 - fixed wrong display of Hexen AC for SBARINFO
Do not use BasicArmor's save percentage when no armor present
Applied change from 34c2c65bb6 to old status bar definitions
2019-12-01 10:59:12 +01:00
Christoph Oelckers
d4a71e3d20 - added null check to the dialogue lines array so that it doesn't crash if the text is never word wrapped. 2019-12-01 10:59:09 +01:00
Christoph Oelckers
fd4473d7d2 - fixed: AActor::Revive did not restore flags8. 2019-12-01 10:59:05 +01:00
ZZYZX
0953f11a04 Normalize mouse events received by the modder through EventHandlers 2019-11-30 15:15:28 +01:00
alexey.lysiuk
332cd0690b - fixed monster teleportation on Ancient Aliens MAP23
Particular combination of teleport lines and monster radius requires vanilla behavior of P_PointOnLineSide()

https://forum.zdoom.org/viewtopic.php?t=66504
2019-11-29 12:46:23 +01:00
drfrag
4030d22d97 - Swap skill levels, don't replace nightmare anymore. 2019-11-29 12:43:40 +01:00
alexey.lysiuk
e67e6b21c0 - added ability to force internal alternative HUD
Set hud_althud_forceinternal CVAR to disable unwanted HUD customizations
2019-11-26 16:48:08 +01:00
alexey.lysiuk
ff4924bf8f - made most of AltHud class functions virtual
This allows arbitrary customization of alternative HUD
2019-11-26 16:48:04 +01:00
Christoph Oelckers
10c5b0588b - fixed redundant map name display on alternative HUD's automap HUD.
# Conflicts:
#	wadsrc/static/zscript/ui/statusbar/alt_hud.zs
2019-11-26 16:47:59 +01:00
alexey.lysiuk
1a4f62c54f - added ability to set custom alternative HUD
Use GAMEINFO key 'althudclass' to specify own class derived from AltHud

https://forum.zdoom.org/viewtopic.php?t=66422
2019-11-26 16:47:54 +01:00
Rachael Alexanderson
ed654150eb - add cvar 'cl_customizeinvulmap' - changes the invulnerability… (#972)
* - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow

* - add menu option for cl_disableinvertedcolormap

* - added customization for invulnerability colormap

* - fixed custom colormap being calculated incorrectly

* - disable custom invulnerability map before the main game loop

# Conflicts:
#	src/d_main.cpp
2019-11-26 14:53:19 +01:00
drfrag
75a8091002 - Remove UM skill from the menu now that i've added the real thing with 2xmonsters in RUDE, still works with skill 4.
https://github.com/drfrag666/chocolate-doom/releases
2019-11-25 20:34:23 +01:00
alexey.lysiuk
7160219b63 - exported several Wads.GetLump...() methods to ZScript
* GetLumpName() returns 8-characters lump name
* GetLumpFullName() returns full name with path and extension
* GetLumpNamespace() returns lump's namespace
* GetNumLumps() returns total number of lumps

https://forum.zdoom.org/viewtopic.php?t=66285
2019-11-25 18:16:42 +01:00
Ed the Bat
b47e331c15 More level_compatibility map fixes
These maps have actors not marked for any game mode (single, cooperative, deathmatch). That works in Zandronum, but GZDoom requires this fix.
2019-11-25 12:11:06 +01:00
Rachael Alexanderson
818d9764c5 - fixed a compatibility fix that used 'FlipLine' 2019-11-25 12:11:04 +01:00
Rachael Alexanderson
bbe64ac8c6 - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does
- add function 'FlipLineCompletely' which calls both 'FlipLineVertexes' and 'FlipLineSideRefs'
2019-11-25 12:11:01 +01:00
Player701
d7542a8cd9 - Implemented scale parameter for BaseStatusBar::DrawString
# Conflicts:
#	src/g_statusbar/shared_sbar.cpp

# Conflicts:
#	src/g_statusbar/shared_sbar.cpp
2019-11-25 12:10:58 +01:00