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Fabian Greffrath 78ace538a6 do not expect user input if stdin is redirected
If GZDoom is built on a POSIX system without the GTK frontend and not
run from a KDE session, an IWAD picker is presented on the terminal
and expects the user to select a game wad. However, if stdin is
redirected, this won't work, so start with the default IWAD instead.
2019-12-12 11:44:06 +01:00
asmjit Revert "AsmJit update" 2019-10-20 11:34:23 +02:00
bzip2 - updated bzip2 to version 1.0.8 2019-07-29 18:54:25 +02:00
cmake Do not write g_pch.cpp if it's already up-to-date 2018-05-09 21:51:53 +02:00
docs - changed license of portal.cpp to GPLv3 2019-08-26 00:38:13 +02:00
dumb - made DUMB library always static 2019-05-12 20:23:04 +02:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
game-music-emu - added declarations missing from update to GME 0.6.2 2019-10-18 11:19:24 +02:00
gdtoa Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
jpeg Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
lzma Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Expand UDMF and ZScript API for side's own additive colors 2019-06-23 14:11:08 +02:00
src do not expect user input if stdin is redirected 2019-12-12 11:44:06 +01:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
wadsrc More compat fixes for Swan Fox maps (#982) 2019-12-09 21:06:48 +01:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-05-01 01:01:35 +02:00
wadsrc_extra - Remove the IgnoreTitlePatches flag. 2019-10-25 16:37:45 +02:00
wadsrc_lights - fixed typos in Doom lights definitions 2019-12-01 10:59:15 +01:00
zlib Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
.appveyor.yml - Fixed and updated Appveyor configuration. 2019-09-01 11:35:53 +02:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-18 14:01:48 +02:00
.gitignore Revert "AsmJit update" 2019-10-20 11:34:23 +02:00
.travis.yml - use Xcode 10.3 for "up-to-date" Travis target 2019-08-17 13:29:35 +02:00
CMakeLists.txt Inclusion of check symbol cmake's module. 2019-06-02 22:00:42 +02:00
ico_lzdoom.png - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
logo.png - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
README.md - Updated README.md. 2019-05-08 21:40:40 +02:00

Welcome to LZDoom!

Build Status Build Status

LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

GZDoom repo: https://github.com/coelckers/gzdoom

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