Magnus Norddahl
929e07697d
Remove foggy global
2017-01-12 20:13:21 +01:00
Christoph Oelckers
0b94d4e0a3
- scriptified the bridge things, except the Destroy method which still requires work to allow virtually calling this.
2017-01-12 19:55:25 +01:00
Magnus Norddahl
f912b4ab8b
Convert r_actualextralight global to a function
2017-01-12 19:09:13 +01:00
Magnus Norddahl
40f79371f5
Remove GlobVis global as it apparently wasn't very global!
2017-01-12 18:38:27 +01:00
Magnus Norddahl
80e1844d6c
Split r_main into r_viewport, r_scene and r_light
2017-01-12 16:21:46 +01:00
alexey.lysiuk
de6a66851e
Fixed issue with extraction of built GL nodes
...
See https://mantis.zdoom.org/view.php?id=39
2017-01-12 16:24:55 +02:00
Christoph Oelckers
8e19dc8f10
- restored dialog ID and removed commented-out old code.
2017-01-12 11:54:53 +01:00
Christoph Oelckers
23482735a0
- removed PClassAmmo.
...
No need to maintain these clunky meta class for one single property. The overhead the mere existence of this class creates is far more than 100 spawned ammo items would cost.
There is no need to serialize AAmmo::DropAmount, this value has no meaning on an already spawned item.
2017-01-12 11:44:33 +01:00
Christoph Oelckers
da43576035
- updated IWAD picker template to the one submitted by Gez for QZDoom.
2017-01-12 10:11:43 +01:00
Christoph Oelckers
bcd73292d3
- checked P_GetRenderSector against the original implementation from before the glsegextras were added and reinstated all checks from that version.
2017-01-12 09:58:13 +01:00
Rachael Alexanderson
1b750c1cfd
Merge https://github.com/coelckers/gzdoom
2017-01-12 00:17:40 -05:00
Christoph Oelckers
0d575a20cc
- added new PRINTNAME_ constants for retrieving next and secret next level.
2017-01-12 01:11:26 +01:00
Rachael Alexanderson
a3ad22a460
Merge https://github.com/coelckers/gzdoom
2017-01-11 18:54:43 -05:00
Christoph Oelckers
85488f2f30
- added GetActorFloorTexture and GetActorFloorTerrain ACS functions.
2017-01-12 00:49:40 +01:00
Christoph Oelckers
ea163f3898
- exported FCheckPosition to the VM and completed the parameter lists for Actor.CheckPosition and Actor.TryMove.
2017-01-12 00:26:16 +01:00
Christoph Oelckers
5ef9429ae4
- added the ability to attach a constructor or destructor to an internally defined struct.
...
There are a few which require explicit native construction or destruction that need to be exported to the VM, e.g. FCheckPosition.
The VM cannot handle this directly, it needs two special functions to be attached to handle such elements.
2017-01-11 23:46:03 +01:00
Magnus Norddahl
c80860cd5d
Split r_visibleplane into more files
2017-01-11 23:27:35 +01:00
Magnus Norddahl
2988a5fe87
Convert r_visibleplane into classes
2017-01-11 23:08:24 +01:00
Magnus Norddahl
9f8ac7e498
Convert r_skyplane into a class
2017-01-11 22:09:06 +01:00
Magnus Norddahl
0885ff44a0
Convert r_flatplane and r_slopeplane into classes
2017-01-11 21:59:26 +01:00
Magnus Norddahl
fc29958dc7
Convert r_fogboundary to a class
2017-01-11 21:33:28 +01:00
Magnus Norddahl
3f8e5d26b8
Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass
2017-01-11 20:42:39 +01:00
Magnus Norddahl
6f1836b68b
Move classes in r_visiblesprite to their own files
2017-01-11 19:50:07 +01:00
Magnus Norddahl
32b91dd978
Convert r_visiblesprite to classes
2017-01-11 19:33:02 +01:00
Magnus Norddahl
8ed66791e7
Change define to enum
2017-01-11 18:38:51 +01:00
Magnus Norddahl
48b4915f5b
Convert r_playersprite to a class
2017-01-11 18:35:20 +01:00
Magnus Norddahl
ee2811450d
Convert r_wallsprite to a class
2017-01-11 18:28:19 +01:00
Magnus Norddahl
7bed0ffeb6
Convert r_voxel to a class
2017-01-11 18:25:14 +01:00
Magnus Norddahl
164af7264f
Convert r_sprite into a class
2017-01-11 18:17:28 +01:00
Magnus Norddahl
deae5bb1a6
Convert r_particle to a class
2017-01-11 18:14:04 +01:00
Magnus Norddahl
7dfb46b8d9
Convert r_decal to a class
2017-01-11 18:10:51 +01:00
Magnus Norddahl
4b96d7377f
Detach voxel and wallsprite projection from (normal) sprite projection and move the type decision making to RenderBSP::AddSprites
2017-01-11 17:59:29 +01:00
Christoph Oelckers
ca2ac4e4fd
- reverted debug stuff.
2017-01-11 17:16:07 +01:00
Magnus Norddahl
dce3a1c81c
Move remaining parts of r_things into r_visiblesprite
2017-01-11 15:41:42 +01:00
Magnus Norddahl
f288d589ff
Move defines and enums to where they are used
2017-01-11 15:09:35 +01:00
Magnus Norddahl
72762e583f
Move AddSprites to r_bsp and R_ProjectSprite to r_sprite
2017-01-11 15:02:36 +01:00
Rachael Alexanderson
82ee9e7399
Merge https://github.com/coelckers/gzdoom
2017-01-11 07:48:45 -05:00
Christoph Oelckers
7f3e18a6cc
- fixed a few memory leaks.
2017-01-11 11:37:27 +01:00
Christoph Oelckers
72101473d0
- fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed.
2017-01-11 10:47:45 +01:00
Christoph Oelckers
d1ce098d59
- fixed a crash with GL nodes not having partner segs where both sides have a sidedef. This can happen for some render hacks.
2017-01-11 10:46:26 +01:00
Christoph Oelckers
f4edaa2662
- fixed the railgun's spiral duration was set incorrectly.
2017-01-11 01:46:17 +01:00
Rachael Alexanderson
799d0d1091
Merge remote-tracking branch 'remotes/gzdoom/master'
2017-01-10 19:39:12 -05:00
Rachael Alexanderson
0362deefc4
Merge commit '6552e5a7a18cb334dfa1000e0c52836df2edec95'
2017-01-10 19:38:15 -05:00
Christoph Oelckers
385ebf2ed2
- fixed: Stairs_BuildUpDoomCrush wasn't in the special dispatcher list.
2017-01-11 01:13:39 +01:00
Christoph Oelckers
de4153ceaf
some groundwork for the implementation of dynamic arrays
...
- created script exports for all relevant functions with all integral types.
- created script side definitions for the underlying data types.
- added a void pointer type so that the prototype for the pointer array can use a generic type every pointer can be assigned to.
2017-01-11 00:57:31 +01:00
Christoph Oelckers
11d93cb030
- removed r_columnmethod 1 because the code was broken and already gone from QZDoom.
2017-01-10 22:28:15 +01:00
Christoph Oelckers
6552e5a7a1
- fixed: 'stat music' tried to access a non-existent stream decoder for any music played through Timidity++ on OpenAL.
2017-01-10 22:16:32 +01:00
Christoph Oelckers
2abd16f117
- fixed: Any inventory item that is about to be placed in an inventory must stop all its sounds.
2017-01-10 22:01:29 +01:00
Christoph Oelckers
3e4f799bbc
- made Actor.DamageMobj virtual.
2017-01-10 21:31:52 +01:00
Christoph Oelckers
3f94a15cfe
- added a virtual PostSpawn method to RandomSpawner, this will get called when the actor has been spawned so that the spawner can do some special setup with it.
2017-01-10 20:14:48 +01:00
Christoph Oelckers
06c97d898b
- added a new parameter to A_CustomRailgun to customize the inaccuracy induced by a moving target.
2017-01-10 20:08:23 +01:00
Magnus Norddahl
361bb11b13
Remove -28 offset to fix issue 0000012
2017-01-10 20:07:51 +01:00
Christoph Oelckers
3696d34806
- added IF_NOSCREENBLINK flag, see http://mantis.zdoom.org/view.php?id=9
2017-01-10 19:57:51 +01:00
Magnus Norddahl
12e272248e
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-01-10 18:25:14 +01:00
Magnus Norddahl
4be291fb61
Fix divide by zero (issue 0000022)
2017-01-10 18:25:06 +01:00
Rachael Alexanderson
866ee43ec9
Merge https://github.com/coelckers/gzdoom
2017-01-10 11:03:58 -05:00
alexey.lysiuk
d9efeb206d
Fixed crash on loading GL nodes
...
See http://mantis.zdoom.org/view.php?id=21
2017-01-10 17:16:18 +02:00
Magnus Norddahl
ece8e95853
Revert range adjustment (can't make out if this is wrong or not - if it is, it is wrong across the entire function)
2017-01-10 15:16:55 +01:00
Magnus Norddahl
751bd120ac
Fix warning about potential uninitialized lightfiller reported by gcc
2017-01-10 15:14:55 +01:00
Magnus Norddahl
8fc6660a4a
Disable SSE stuff
2017-01-10 13:45:14 +01:00
Magnus Norddahl
c4573fa343
Disable SSE on arm
2017-01-10 13:39:57 +01:00
Christoph Oelckers
46179936ec
- added global per-mod precaching lists, to be defined in MAPINFO's Gameinfo section.
2017-01-10 01:00:06 +01:00
Christoph Oelckers
96788850d3
- added a workaround for a crashing condition in FThinkerIterator.
...
It can actually happen that the thinker chain gets broken if an actor being iterated happens to destroy the immediately following actor in the chain as well. In that case both actors lose their chain links and the iterator cannot advance any further, the only solution to avoid a crash is to terminate the iteration of the current list.
2017-01-10 00:38:08 +01:00
Christoph Oelckers
26170419f4
- fixed: The stair builder code tried to access a member of a null pointer after finding no more stair sectors.
2017-01-09 23:24:00 +01:00
Edoardo Prezioso
815a440014
- Fixed the wrong handling of empty command line argument.
2017-01-09 22:00:48 +01:00
Christoph Oelckers
5396e8d07d
- fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen.
2017-01-09 21:26:19 +01:00
Christoph Oelckers
cc8c20adf8
- fixed: non-existent partner segs were not properly initialized.
2017-01-09 20:54:22 +01:00
alexey.lysiuk
079f3bd78c
Fixed compilation errors with GCC/Clang
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No more 'error: cannot jump from this goto statement to its label'
2017-01-09 17:26:19 +02:00
Rachael Alexanderson
6c04439315
- Fixed compile errors with last merge.
2017-01-09 10:16:24 -05:00
alexey.lysiuk
bc492a0b7f
Autoaim is now updated when adjusting slider with mouse
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Fixes #208 Autoaim slider in Player Setup does not save if changed with cursor
2017-01-09 16:52:15 +02:00
Rachael Alexanderson
05662e5c4d
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_bsp.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-01-09 09:51:06 -05:00
Magnus Norddahl
4c67a717f8
Remove drawerargs from r_things
2017-01-09 14:56:29 +01:00
Magnus Norddahl
4eac238d26
Remove commented out code
2017-01-09 14:52:50 +01:00
Magnus Norddahl
bb2806c9ca
Remove WallSpriteTile global
2017-01-09 14:51:34 +01:00
Magnus Norddahl
b9024f87a0
Remove unused globals
2017-01-09 14:48:19 +01:00
Magnus Norddahl
65fa807433
Remove spriteshade global
2017-01-09 14:46:57 +01:00
Magnus Norddahl
3b5dc96f4a
Move player sprite scale to r_playersprite and make it private
2017-01-09 14:28:31 +01:00
Magnus Norddahl
da85de01de
Move prototype
2017-01-09 14:22:00 +01:00
Magnus Norddahl
6d642b1906
Move FCoverageBuffer to r_voxel
2017-01-09 14:20:47 +01:00
Magnus Norddahl
579199a246
Move R_DrawVisSprite to r_sprite and move R_DrawMaskedColumn to r_draw
2017-01-09 13:53:02 +01:00
Kyle Evans
8cc52dab5e
Fix build on GCC/Clang
...
Obtained from: kcat/Csonicgo (IRC)
2017-01-09 10:11:13 +02:00
Christoph Oelckers
472ace1bea
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
2017-01-09 01:40:14 +01:00
Christoph Oelckers
b9ac44e8f2
- fixed: The sight checker's portalgroup variable was not initialized.
...
- got rid of glsegextras.
This was probably one of the most ill-conceived means to save some memory in ZDoom, but now, when a pure software rendered engine no longer needs to be considered it's just totally useless to keep this mess in.
2017-01-09 01:28:07 +01:00
Christoph Oelckers
12037fdc95
- made the vertexes array VM friendly.
2017-01-09 00:46:16 +01:00
Christoph Oelckers
f78927500e
- exported all meaningful parts of side_t to the VM.
2017-01-08 21:42:26 +01:00
Christoph Oelckers
97a90c52e0
- fixed: Particles should disappear if their alpha goes below zero.
2017-01-08 19:44:00 +01:00
Christoph Oelckers
c9964d36d6
- fixed: A single sight check iteration may not succeed if origin and end point are in different portal groups. All those may do is collect more portals.
2017-01-08 19:34:04 +01:00
Christoph Oelckers
7a5171a2e9
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
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- fixed several occurences where an 'override' qualifier was missing.
2017-01-08 19:07:26 +01:00
Christoph Oelckers
cd7986b1b1
- refactored global sides array to be more VM friendly.
...
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
alexey.lysiuk
e188047d70
Fixed compilation with GCC/Clang
2017-01-08 17:20:27 +02:00
Christoph Oelckers
a54d2d8a55
- fixed UDMF initialization for linedef portal info.
2017-01-08 16:09:21 +01:00
Christoph Oelckers
1c74faea73
- exported line_t's functions to the VM.
2017-01-08 15:45:37 +01:00
Christoph Oelckers
cb89a1a81a
- fixed inconsistent use of line_t::portaltransferred.
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Some parts used 0 as 'nothing' others used UINT_MAX. 0 should refer to the map's default sky, not to nothing.
2017-01-08 14:59:31 +01:00
Christoph Oelckers
71d1138376
- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
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- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
2017-01-08 14:39:16 +01:00
Christoph Oelckers
5ee52f159e
- refactored the level backup data needed by the serializer into p_saveg.h.
2017-01-08 12:11:31 +01:00
Christoph Oelckers
5ec786eef7
- removed the 'dumpmap' CCMD because it was mostly broken anyway and would require a complete rewrite in UDMF to get back on track.
2017-01-08 11:52:35 +01:00
Magnus Norddahl
3b7bc2d1e5
Add NO_DRAWERGEN define
2017-01-08 04:54:11 +01:00
Magnus Norddahl
d825ec334c
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2017-01-08 04:48:49 +01:00
Christoph Oelckers
d2a51a57e1
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
Christoph Oelckers
3beed216dd
- exported all relevant functions from sector_t.
...
Please note that currently most of these have little use, they are for future feature support.
2017-01-08 00:50:40 +01:00