alexey.lysiuk
95f0f7eadd
- cleaned up language detection leftovers
...
# Conflicts:
# src/posix/sdl/i_system.cpp
2019-07-17 18:14:53 +02:00
Christoph Oelckers
9c25d75f65
- removed a few obsolete definitions from basictypes.h
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# Conflicts:
# src/win32/i_specialpaths.cpp
2019-07-17 17:54:30 +02:00
Christoph Oelckers
1697e6ff3a
- eliminated dependency of CVar code on AActor.
...
As a low level feature, the CVAR management should not access game structures like actors, just to retrieve a player index. The index should be calculated by the calling code instead and passed into the function.
# Conflicts:
# src/win32/i_specialpaths.cpp
# Conflicts:
# src/p_acs.cpp
2019-07-17 17:54:28 +02:00
alexey.lysiuk
bb946348da
- fixed compilation with GCC 5 and newer
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src/r_data/a_dynlightdata.cpp:72:44: error: no matching function for call to ‘FSerializer::Array(const char [5], int [5], int, std::nullptr_t)’
2019-07-17 17:54:08 +02:00
Christoph Oelckers
26863bfd94
- tested and fixed the attachable lights.
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# Conflicts:
# src/g_shared/a_dynlight.cpp
2019-07-17 17:53:43 +02:00
Christoph Oelckers
0c4fc385cc
- User definable dynamic lights
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This hasn't been tested yet!
# Conflicts:
# src/g_shared/a_dynlight.h
# Conflicts:
# src/g_shared/a_dynlightdata.cpp
2019-07-17 17:51:28 +02:00
drfrag
3000e15aec
- Adjustments to the new player setup menu.
2019-07-16 01:53:29 +02:00
drfrag
7b3d02dfec
Revert "- fixed layout issues with Strife's dialogues."
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This reverts commit 963d1b682c
.
Partial revert.
2019-07-16 00:00:58 +02:00
drfrag
25ffe28abe
Revert "- fixed lifetime of ScaleOverrider for Strife dialogues."
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This reverts commit 6c14fe7202
.
2019-07-15 23:23:55 +02:00
drfrag
87e8200277
Revert "- changed calculation of the scaling value for the option menu."
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This reverts commit 6c869f123d
.
2019-07-15 23:23:53 +02:00
drfrag
40875d1697
Revert "- make the clean scaling system more consistent."
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This reverts commit cdcc8996a7
.
2019-07-15 23:23:52 +02:00
drfrag
a66bb6ad16
- Cosmetic changes.
2019-07-15 20:38:44 +02:00
Christoph Oelckers
8f3f95dfc8
- mark NewPlayerMenu as protected.
2019-07-15 20:38:32 +02:00
Christoph Oelckers
f77336b25c
- fixed: The color sliders in the player setup menu may not be selected when inactive.
2019-07-15 20:38:29 +02:00
Christoph Oelckers
ce7920727c
- removed debug output.
2019-07-15 20:38:28 +02:00
Christoph Oelckers
2577c0843e
- adjustments to the player menu so that the display isn't cut off on the smallest screen sizes.
2019-07-15 20:38:26 +02:00
Christoph Oelckers
bba2854796
- reimplemented new player setup menu as an OptionsMenu.
...
This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
# Conflicts:
# src/menu/menudef.cpp
# src/namedef.h
# wadsrc/static/zscript/ui/menu/optionmenu.zs
2019-07-15 20:37:36 +02:00
Rachael Alexanderson
3cf84ee60b
- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
2019-07-15 20:34:06 +02:00
Christoph Oelckers
2ca0e82e79
- added missing files.
...
No idea why they weren't committed...
2019-07-15 19:56:06 +02:00
Christoph Oelckers
3700b0c7b8
- replaced the procedural backdrop texture with some warped noise texture.
...
This was done because the backdrop as implemented was the only texture in the entire game that had to be deleted and recreated each frame.
However, with Vulkan this would have necessitated quite a bit of synchronization with the render pipeline which wasn't really feasible just for this one single texture.
Now the texture manager can assume that once a texture was created it will be immutable and never has to change.
# Conflicts:
# src/CMakeLists.txt
# src/textures/backdroptexture.cpp
# src/v_2ddrawer.cpp
2019-07-15 19:55:51 +02:00
alexey.lysiuk
15dbacca01
- added validation for presence of drop item classes
...
https://forum.zdoom.org/viewtopic.php?t=65307
2019-07-12 22:11:54 +02:00
drfrag
19df6559a8
- Print a warning instead of error out on unsupported ZScript version.
2019-07-11 18:20:57 +02:00
drfrag
1d77f880a4
- Fixed hack: CanPrint must return 0 or it'd signal to the mods that NO FONT can print the text (what Graf said).
2019-07-11 14:07:47 +02:00
drfrag
e5f7bf068c
- Some ugly hackery to try to make it more compatible.
2019-07-11 14:07:20 +02:00
Christoph Oelckers
da5c1c90dc
- let IWAD and PWAD BigFonts override BigUpper for consistency.
...
# Conflicts:
# src/gamedata/fonts/font.cpp
# src/gamedata/fonts/singlelumpfont.cpp
# src/gamedata/fonts/v_font.cpp
2019-07-11 13:41:45 +02:00
Christoph Oelckers
8ff421104d
- fixed: The lump renaming was not performed for Doom, even for those pieces where needed.
2019-07-11 13:26:37 +02:00
Christoph Oelckers
d14a48f8f4
- use BigUpper font for option menu captions.
...
# Conflicts:
# src/gamedata/fonts/v_font.cpp
There's actually no BigUpper font here. (drfrag)
2019-07-11 13:24:40 +02:00
drfrag
08cd080597
- Added DrawOptionText function for the options menu.
2019-07-10 23:04:40 +02:00
drfrag
a6429a1ae1
- Added some dummy functions for the option menu.
2019-07-10 22:59:53 +02:00
alexey.lysiuk
660d930cf6
- do not set crouch player sprites on voodoo dolls
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https://forum.zdoom.org/viewtopic.php?t=65257
2019-07-10 22:04:20 +02:00
alexey.lysiuk
c4780495e1
- fixed linking without DYN_FLUIDSYNTH defined
...
Undefined symbols for architecture x86_64:
"CreateFluidSynthMIDIDevice(char const*, int)", referenced from:
MIDIStreamer::CreateMIDIDevice(EMidiDevice, int) in music_midistream.o
2019-07-09 22:58:11 +02:00
Christoph Oelckers
d018b430f7
- made the class definitions of the MIDI devices private to the implementations.
2019-07-09 22:58:08 +02:00
alexey.lysiuk
a646b9cfa2
- fixed crash on starting ACS script without level
...
https://forum.zdoom.org/viewtopic.php?t=65287
2019-07-08 13:56:45 +02:00
alexey.lysiuk
0dbf2e3df7
- fixed LevelLocals.isFrozen() return value with JIT disabled
...
No more 'Number of parameters returned differs from what was expected by the caller' assertion failures
2019-07-08 13:56:35 +02:00
drfrag
ca9967d13b
- Made automatic level compatibility optional.
...
As Enjay requested and Rachael suggested.
I don't think i'm opening Pandora's box, what could go wrong?
2019-07-05 14:45:01 +02:00
alexey.lysiuk
9d8b4f6c05
- fixed missing dive and surface player sounds
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https://forum.zdoom.org/viewtopic.php?t=65233
2019-07-05 13:33:55 +02:00
Major Cooke
7bf370dd63
'Fixed' spacing.
2019-07-03 21:48:06 +02:00
Major Cooke
e332d405f6
Re-ordered drawing a little.
...
# Conflicts:
# src/g_statusbar/shared_sbar.cpp
2019-07-03 21:48:04 +02:00
Major Cooke
dfe8f19dd5
Added RenderUnderlay.
...
- Works exactly like RenderOverlay, but is drawn behind the status bar/huds instead.
# Conflicts:
# src/events.cpp
# src/events.h
2019-07-03 21:48:01 +02:00
drfrag
c3482b75fc
- Make joystick input in the background CVAR controlled.
2019-07-03 20:52:03 +02:00
alexey.lysiuk
f340d411c3
- added validation of LevelCompatibility.Apply() signature
...
# Conflicts:
# src/compatibility.cpp
2019-07-03 13:49:36 +02:00
Erick Tenorio
ce0b4b1ead
- DOOM2.WAD fixes
2019-07-02 14:50:15 +02:00
drfrag
29264b764b
- Allow background gamepad input on linux as well.
2019-07-02 13:54:05 +02:00
drfrag
3f9643e1ca
- Clarify ZScript version error message.
2019-07-01 11:35:54 +02:00
Magnus Norddahl
fc38b6bbf9
- fix querying for the wrong interface when the UNICODE define is set
2019-06-30 21:41:28 +02:00
Magnus Norddahl
36b7a7d189
- remove dead code
2019-06-30 21:41:25 +02:00
alexey.lysiuk
7a545226f1
- updated bzip2 to version 1.0.7
...
https://www.sourceware.org/bzip2/
https://www.sourceware.org/pub/bzip2/bzip2-1.0.7.tar.gz
2019-06-29 13:09:30 +02:00
alexey.lysiuk
d90d590484
- added detection of macOS Catalina
2019-06-29 13:09:27 +02:00
drfrag
ed0890c7b6
- Allow acquiring DirectInput joysticks in the background for fake splitscreen.
2019-06-28 02:47:42 +02:00
Christoph Oelckers
f1126bf70e
- removed unnecessary variable clear.
...
It actually broke multiplayer since "replaced the assignment operator in player_t with a named function." (drfrag)
2019-06-28 00:03:37 +02:00