- changed calculation of the scaling value for the option menu.

This was already far too generous and caused space problems, but with localization these became a lot worse, so now it will try to allocate at least 640 virtual pixels for the menu width and only go below that for small resolution ranges where the smaller value would result in too small text.
This commit is contained in:
Christoph Oelckers 2019-02-26 00:07:09 +01:00 committed by drfrag
parent 7a2b72d2aa
commit 6c869f123d

View file

@ -1317,36 +1317,16 @@ void V_UpdateModeSize (int width, int height)
CleanHeight = height / CleanYfac;
assert(CleanWidth >= 160 && CleanHeight >= 100);
if (width < 800 || width >= 960)
{
if (cx1 < cx2)
{
// Special case in which we don't need to scale down.
CleanXfac_1 =
CleanYfac_1 = cx1;
}
else
{
CleanXfac_1 = MAX(CleanXfac - 1, 1);
CleanYfac_1 = MAX(CleanYfac - 1, 1);
// On larger screens this is not enough so make sure it's at most 3/4 of the screen's width
while (CleanXfac_1 * 320 > screen->GetWidth()*3/4 && CleanXfac_1 > 2)
{
CleanXfac_1--;
CleanYfac_1--;
}
}
CleanWidth_1 = width / CleanXfac_1;
CleanHeight_1 = height / CleanYfac_1;
}
else // if the width is between 800 and 960 the ratio between the screensize and CleanXFac-1 becomes too large.
{
CleanXfac_1 = CleanXfac;
CleanYfac_1 = CleanYfac;
CleanWidth_1 = CleanWidth;
CleanHeight_1 = CleanHeight;
}
int w = screen->GetWidth();
int factor;
if (w < 640) factor = 1;
else if (w >= 1024 && w < 1280) factor = 2;
else if (w >= 1600 && w < 1920) factor = 3;
else factor = w / 640;
CleanXfac_1 = CleanYfac_1 = factor;
CleanWidth_1 = width / CleanXfac_1;
CleanHeight_1 = height / CleanYfac_1;
DisplayWidth = width;
DisplayHeight = height;