Christoph Oelckers
9fe9552023
- fixed A_FireCGun.
2020-03-11 20:18:45 +01:00
Christoph Oelckers
4e40c4dfa9
- fixed: player_t::GetPSprite cannot guarantee success
...
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
2020-03-11 20:18:43 +01:00
Alexander Kromm
c91c542c23
fix Dictionary and DictionaryIterator memory leaks
...
# Conflicts:
# src/version.h
2020-03-09 00:33:48 +01:00
Major Cooke
c467539014
Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
...
- 'current' is true for the actor that is the new body, false for the old body.
2020-03-09 00:28:05 +01:00
Major Cooke
8712d7c237
Added Pre(Un)Morph and Post(Un)Morph functions.
...
- cls: The other class's cast type which the actor is transitioning from/to.
2020-03-09 00:28:03 +01:00
Rachael Alexanderson
673e52f02f
- fix debug assertion, cleanup vestigial A_PlaySound addition
2020-03-04 09:46:09 +01:00
Rachael Alexanderson
c9476e6188
- remove addition from deprecated A_PlaySound
2020-03-03 10:58:50 +01:00
Rachael Alexanderson
4625925a69
- ported over Nash's startTime for A_StartSound
2020-03-03 10:58:46 +01:00
Major Cooke
45c80916bc
Added A_StopSounds(int chanmin, int chanmax).
...
- If both channels are 0, completely silences the actor.
- Adapted A_StopAllSounds to call A_StopSounds(0,0);
2020-03-01 20:27:03 +01:00
Major Cooke
3e77f9a6bd
Added A_StopAllSounds.
2020-02-29 20:02:17 +01:00
drfrag
797037fcde
Oops, fixed default bindings not being loaded from pwads.
...
# Conflicts:
# src/console/c_bind.cpp
2020-02-28 19:14:52 +01:00
drfrag
bf8a5621eb
- Missed bindings for other games.
2020-02-28 16:31:06 +01:00
drfrag
fa5902b538
- Add support for several control layouts.
2020-02-28 12:44:13 +01:00
Major Cooke
116a935b71
Added source, inflictor and damage flags to AbsorbDamage.
2020-02-11 00:55:21 +01:00
Zain Aamer
44ea61a280
Clearscope Index()
...
For Vertex, Side, Line and Sector
2020-02-11 00:55:17 +01:00
alexey.lysiuk
b8395e5b59
- fixed wrong arguments of a few A_StartSound() calls
...
https://forum.zdoom.org/viewtopic.php?t=67074
2020-01-24 15:20:35 +01:00
Rachael Alexanderson
76fffe288c
- add support for xbox 360 versions of Doom/Doom2
...
# Conflicts:
# wadsrc_extra/static/iwadinfo.txt
2020-01-24 15:20:21 +01:00
3saster
5a3e04e2e3
Plutonia 2 Compatibility Fixes ( #1026 )
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* Plutonia 2 MAP20 fix
* Plutonia 2 MAP27 fix
* Plutonia 2 MAP05 fix
* Plutonia 2 MAP23 fix
* Plutonia 2 MAP24 fix
2020-01-22 12:27:53 +01:00
alexey.lysiuk
7d7bf3dee9
- fixed resetting of music volume after closing dialogue
...
https://forum.zdoom.org/viewtopic.php?t=67035
2020-01-21 12:17:56 +01:00
alexey.lysiuk
7d0df9fe3f
- exposed Level.MusicVolume to ZScript
2020-01-21 12:17:54 +01:00
Rachael Alexanderson
f058d62b62
- fixed: oops, show NRFTL on the episode selection menu for Doom2:Unity, if nerve.wad is loaded
2020-01-19 01:33:51 +01:00
Christoph Oelckers
8ffadb64b5
- precache a few sounds being referenced in common game code.
...
- define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
2020-01-18 11:23:24 +01:00
Alexander Kromm
dd40d4f6f6
make enter key toggle Option Search mode too
2020-01-17 13:02:12 +01:00
drfrag
004b48d62f
- Blind attempt at adding support for 4 XInput controllers.
2020-01-13 13:19:34 +01:00
Rachael Alexanderson
07bc5d233e
- implement player setup background by Enjay
2020-01-12 20:51:41 +01:00
Christoph Oelckers
0c2ee0ffea
- added missing render style constants to ZScript.
2020-01-12 12:59:46 +01:00
Rachael Alexanderson
ad4770a803
- add support for new Bethesda.Net Unity Edition wads
...
- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper
# Conflicts:
# wadsrc_extra/static/iwadinfo.txt
2020-01-12 00:46:44 +01:00
Christoph Oelckers
37db863bab
- fixed: menu sounds no longer got the CHANF_UI flag.
2020-01-07 19:55:55 +01:00
Christoph Oelckers
286cda2bb5
- bumped ZScript version to 4.3 and silenced the remaining deprecation warnings.
...
# Conflicts:
# wadsrc/static/zscript.txt
2020-01-07 19:37:00 +01:00
Christoph Oelckers
5229a84047
- deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
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# Conflicts:
# wadsrc_extra/static/filter/harmony/decorate.txt
2020-01-07 19:36:57 +01:00
Christoph Oelckers
ce1f4427cc
- cleaned up the parameters of A_StartSound.
...
There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-07 19:36:52 +01:00
Christoph Oelckers
41d192ed98
- fixed two missing commas in DEHSUPP.
2020-01-06 21:57:06 +01:00
Christoph Oelckers
16bd5e9619
- added the Dehacked extensions from Crispy/Doom Retro.
...
All empty placeholders for mods to fill in, no new functionality.
2020-01-06 21:57:04 +01:00
Alexander Kromm
032c6a534b
export dictionary iterator
2020-01-06 21:57:02 +01:00
Cacodemon345
5ed070964c
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
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# Conflicts:
# src/hwrenderer/scene/hw_weapon.cpp
# src/r_data/models/models.cpp
# Conflicts:
# src/gl/scene/gl_weapon.cpp
2020-01-06 21:50:14 +01:00
Chronos Ouroboros
b021befba8
Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that)
2020-01-06 19:49:28 +01:00
Alexander Kromm
4f5218cc8f
add Dictionary.Remove(String key) function
2020-01-06 19:49:25 +01:00
Christoph Oelckers
7919c86f3e
- elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP.
2020-01-06 19:49:18 +01:00
Alexander Kromm
a7e6552f0f
export TMap<FString, FString> to ZScript
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# Conflicts:
# src/CMakeLists.txt
# src/serializer.h
2020-01-06 19:18:22 +01:00
Rachael Alexanderson
98b00b0c79
- add vid_scalemode 6 to the menu
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# Conflicts:
# wadsrc/static/menudef.txt
2020-01-06 18:23:29 +01:00
alexey.lysiuk
69d39bcd44
- move setting status bar defaults to proper location
...
BaseStatusBar.Init() method isn't suitable for this because it will override SBarInfoWrapper setup done in native code
https://forum.zdoom.org/viewtopic.php?t=66676
https://forum.zdoom.org/viewtopic.php?t=66339
# Conflicts:
# wadsrc/static/zscript/ui/statusbar/statusbar.zs
2020-01-06 17:48:35 +01:00
alexey.lysiuk
47fd36d6ed
- set meaningful defaults on initialization of BaseStatusBar
...
https://forum.zdoom.org/viewtopic.php?t=66339
# Conflicts:
# wadsrc/static/zscript/ui/statusbar/statusbar.zs
2020-01-06 17:48:32 +01:00
Christoph Oelckers
25288d5cea
- renamed IsActorPlayingSomething to IsActorPlayingSound and made it clearscope.
2020-01-06 15:08:26 +01:00
Christoph Oelckers
c3759f389c
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
...
- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.
The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
# Conflicts:
# src/bbannouncer.cpp
# src/fragglescript/t_func.cpp
# src/g_shared/a_lightning.cpp
# src/p_effect.cpp
# src/p_mobj.cpp
# src/p_switch.cpp
# src/playsim/p_spec.cpp
# src/sound/s_doomsound.cpp
# src/sound/s_doomsound.h
# wadsrc/static/zscript/base.zs
# Conflicts:
# src/intermission/intermission.cpp
# src/sound/s_doomsound.cpp
2020-01-06 15:00:05 +01:00
Christoph Oelckers
8adf2c34cd
- continued refactoring on sound code.
...
The game independent part of the code has been mostly isolated.
# Conflicts:
# src/sound/s_doomsound.cpp
# src/sound/s_sound.cpp
# src/sound/s_sound.h
# Conflicts:
# src/sound/s_sound.cpp
2020-01-06 13:45:19 +01:00
alexey.lysiuk
1ca7786650
- added 'damageonland' property to terrain definition
...
This property helps to replicate vanilla Hexen behavior of damaging player right after touching lava floor
https://forum.zdoom.org/viewtopic.php?t=66512
2019-12-12 20:35:44 +01:00
drfrag
e4c1b1413e
- Replaced the useless 160x200 scale preset with widescreen 356x200.
2019-12-12 12:57:35 +01:00
Ed the Bat
bc089ebb2b
More compat fixes for Swan Fox maps ( #982 )
...
* More compat fixes for Swan Fox maps
Found some more issues on maps that already have compat fixes in place
* Missed a dud line
At least I'd commented it out so it was benign, but still...
2019-12-09 21:06:48 +01:00
Rachael Alexanderson
5c4d75e081
- add line_horizon on HOM line in Sapphire.wad
2019-12-09 21:06:46 +01:00
drfrag
efb3465921
- Add option to reset controls to defaults.
2019-12-07 22:23:02 +01:00