Gaerzi
d7478bcd68
New Freedoom names
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- Added freedoom2.wad as valid alias name (freedoom1.wad already
existed).
- Renamed titles to Freedoom: Phase 1 and Freedoom: Phase 2.
- Reordered to put Phase 1 above Phase 2 in the IWAD picker.
2014-02-18 00:40:14 +01:00
Christoph Oelckers
cbed4624fa
- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
2013-11-29 13:24:38 +01:00
Randy Heit
fe67ae5e54
Merge branch 'maint'
2013-11-19 21:01:15 -06:00
Randy Heit
62ffe7e4e2
Add NOGRAVITY to every Raven actor with FLOATBOB
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- Fixed: Heretic and Hexen completely skip all normal Z processing on
mobjs with FLOATBOB set. To emulate that, we need to add NOGRAVITY to
everything with that flag set.
2013-11-19 19:42:13 -06:00
Christoph Oelckers
a144221174
- changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this.
2013-09-20 10:43:10 +02:00
Christoph Oelckers
8e8f6cf5a6
- A_AlertMonsters flags submission by NeuralStunner.
2013-08-20 20:33:03 +02:00
Christoph Oelckers
62830f7927
- added separate automap color for non-counting monsters.
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- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers
ef22bb2521
Merge branch 'maint'
2013-08-12 01:55:12 +02:00
Christoph Oelckers
3300566493
- P_DropItem's chance parameter had an incorrect default value.
2013-08-12 01:54:45 +02:00
Christoph Oelckers
fabf8272e6
Merge branch 'maint'
2013-08-11 21:04:17 +02:00
Christoph Oelckers
c0174ea7cd
- Added A_DropItem for DECORATE.
2013-08-11 20:48:08 +02:00
Christoph Oelckers
36b487fd78
Merge branch 'maint'
2013-08-11 11:32:44 +02:00
Christoph Oelckers
1acbe17876
- specte typo in language.ptb.
2013-08-10 21:15:06 +02:00
Christoph Oelckers
d438c6c456
- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
2013-08-10 20:42:34 +02:00
Christoph Oelckers
3bcc4078b1
Merge branch 'maint'
2013-08-10 10:19:20 +02:00
Christoph Oelckers
1c889dc9fa
- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
2013-08-10 09:51:48 +02:00
Christoph Oelckers
21bce3b0c4
Merge branch 'maint'
2013-08-09 12:51:26 +02:00
Christoph Oelckers
5d0369d4ed
- Ability to set A_VileAttack's initial attack's damage type - by BlueShadow.
2013-08-09 12:18:58 +02:00
Christoph Oelckers
34b71baad1
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
2013-08-09 11:57:14 +02:00
Christoph Oelckers
9f35788164
- added custom automap overlay colors.
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- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
2013-08-09 11:00:24 +02:00
Christoph Oelckers
8f45e906d4
Merge branch 'automap_colors'
2013-08-02 18:16:05 +02:00
Christoph Oelckers
42848f41dc
- fixed typo in MENUDEFS.
2013-08-02 18:15:39 +02:00
Christoph Oelckers
aa72857c72
- implemented automap color parser for MAPINFO (code not tested yet!)
2013-08-02 16:56:42 +02:00
Christoph Oelckers
845020c617
- ovthingcolors were not properly set.
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- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
2013-07-31 23:13:20 +02:00
Christoph Oelckers
e01c4e0201
Merge branch 'maint'
2013-07-30 13:18:08 +02:00
Christoph Oelckers
16456bec56
- added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR.
2013-07-30 13:17:20 +02:00
Christoph Oelckers
81334809c4
- changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default.
2013-07-30 09:32:33 +02:00
Christoph Oelckers
c253d40fbb
- externalize labels for automap statistics display to the string table.
2013-07-28 16:18:57 +02:00
Christoph Oelckers
897a17309b
- added menu option for sprite display on automap.
2013-07-25 17:22:45 +02:00
Christoph Oelckers
cbc0b70e7c
- TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell.
2013-07-24 20:15:17 +02:00
Christoph Oelckers
f3d8790995
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
2013-07-22 22:54:45 +02:00
Christoph Oelckers
83bd8ba1b8
- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
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- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
10dd75f902
- externalized "New save game" line for save screen.
2013-07-14 09:31:49 +02:00
Christoph Oelckers
453f4ace5c
- added compatibility setting for stuff in Cheogsh2 MAP04's megasphere cage which is positioned too low.
2013-07-14 09:01:00 +02:00
Randy Heit
3d61365879
Merge branch 'maint'
2013-07-02 14:51:49 -05:00
Randy Heit
5af1e6f734
- Added a compatibility option to fix Super Sonic Doom's first bonus
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stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00
Braden Obrzut
cc616a417d
Merge branch 'maint'
2013-07-01 16:58:14 -04:00
Braden Obrzut
02ff428d54
- Allow generator expressions to be turned off during pk3 building with CMake.
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- On Mac OS X, ensure assembly code is disabled by default (since it won't work).
2013-07-01 16:57:46 -04:00
Christoph Oelckers
f0feee3b4e
Merge branch 'maint'
2013-06-26 01:03:19 +02:00
Christoph Oelckers
fb1734ba50
- fix previous commit and add compat option for Cheogh's blue key.
2013-06-26 00:57:26 +02:00
Christoph Oelckers
4622ab865b
- merged the two blocks for void.wad in compatibility.txt.
2013-06-25 11:55:49 +02:00
Christoph Oelckers
e4f78f225c
Merge fix.
2013-06-24 02:26:23 +02:00
Christoph Oelckers
631fd69719
- fixed: GoldWandPuff2 requires the PUFFONACTORS flag.
2013-06-24 02:25:16 +02:00
Christoph Oelckers
5fd3b1cf19
- added _mental_*s compatibility fix for Ultimate Simplicity, map07
2013-06-23 17:38:51 -05:00
Christoph Oelckers
7d56311152
- added Ryan Cordell's A_CheckRange submission.
2013-06-23 18:45:17 +02:00
Christoph Oelckers
5bbb18b6dd
- added _mental_*s compatibility fix for Ultimate Simplicity, map07
2013-06-23 18:39:01 +02:00
Christoph Oelckers
c4b7335312
- fixed: UDMF's Doom namespace needs to retain Boom's sector special flags.
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- fixed: UDMF's ZDoomTranslated namespace needs to set the DUMMYSWITCHES flag so that it remains compatible with Doom-format ZDoom maps.
SVN r4325 (trunk)
2013-06-03 07:14:42 +00:00
Randy Heit
2d13a45773
- Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
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SVN r4305 (trunk)
2013-06-01 02:23:27 +00:00
Christoph Oelckers
dbf68e3f2c
- fixed the Peasants DECORATE definition.
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SVN r4298 (trunk)
2013-05-30 21:07:29 +00:00
Christoph Oelckers
a7c2346b32
- added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
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SVN r4296 (trunk)
2013-05-30 08:52:29 +00:00