Commit Graph

10607 Commits

Author SHA1 Message Date
alexey.lysiuk 14ca635dc1 Fixed clashing of actor render flags' values
Sorted definitions in ascending order of values
See https://mantis.zdoom.org/view.php?id=204
2017-02-09 15:45:35 +02:00
Christoph Oelckers 4e1300ecbe - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
nashmuhandes 3d9673af44 Fixed: Models did not take SpriteRotation into account 2017-02-09 11:29:10 +01:00
nashmuhandes a4d146c843 Added DONTCULLBACKFACES MODELDEF flag to forcefully disable backface culling on models 2017-02-09 11:24:10 +01:00
Christoph Oelckers 845f5e0833 - fixed: A_Teleport and A_Warp had incorrect declarations for their state parameter. 2017-02-09 11:22:36 +01:00
Christoph Oelckers 4f0747c59e - fixed: Class pointers were accepted for objects of the base type 'Object'. 2017-02-09 11:11:54 +01:00
alexey.lysiuk 4dd7e02721 AActor::GiveInventory() is now functional
See https://mantis.zdoom.org/view.php?id=213
2017-02-09 10:15:05 +02:00
Christoph Oelckers ccecfeb45c - to avoid problems with the final garbage collection, the players' PendingWeapon needs to be cleared manually.
This is because it can point to a non-standard value which the garbage collector cannot deal with during engine shutdown.
2017-02-09 01:34:07 +01:00
Christoph Oelckers 4e685f2b78 - fixed: for unpositioned sounds the play position was never initialized and depended on random memory contents. 2017-02-08 23:29:52 +01:00
Christoph Oelckers 36a07b8e6e - remove all type table entries from garbage collection.
Like the symbols and the VM functions this is data that is static from startup until shutdown and has no need to be subjected to garbage collection. All things combined this reduces the amount of GC-sensitive objects at startup from 9600 to 600.
2017-02-08 22:43:20 +01:00
Christoph Oelckers 8277299135 - Turned DropItem into a plain struct again like it was before the scripting branch got merged.
Making this an object had little to no advantage, except being able to remove the deleter code. Now, with some of the class data already being allocated in a memory arena so that freeing it is easier, this can also be used for the drop item lists which makes it unnecessary to subject them to the GC. This also merges the memory arenas for VM functions and flat pointers because both get deleted at the same time so they can share the same one.
2017-02-08 20:37:22 +01:00
Christoph Oelckers 9499c22dfe - restored ZDoom 2.8.1's version of FindClassTentative which just modified the existing class instead of replacing it and having to run a costly and volatile PointerSubstitution call to replace all pointers to the old one. 2017-02-08 19:52:33 +01:00
Christoph Oelckers 17a2666bd4 - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
Now all actors have the same metaclass and therefore it will always be the same size which will finally allow some needed changes to the type system which couldn't be done because it was occasionally necessary to replace tentatively created classes due to size mismatches.
2017-02-08 19:42:24 +01:00
Christoph Oelckers 68e9918ed5 - moved player color sets and pain flashes into global variables.
There's simply never enough of them and they are used far too infrequently to justify the hassle of tagging along two TMaps per class.
For what they provide, single global lists that handle all player classes at once are fully sufficient.
2017-02-08 19:10:11 +01:00
Major Cooke dd102caf13 - Fixed: SetCamera didn't have the 'action' identifier, nor did it use the actual 'cam' actor provided, rendering it nonfunctional. 2017-02-08 18:17:09 +01:00
Christoph Oelckers c77f6636f8 - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
Christoph Oelckers eebe09fb59 - moved the scalar class properties of PClassInventory into AInventory.
What's left is the non-scalars, they will need different treatment to get them out of the way.
2017-02-08 16:57:48 +01:00
Christoph Oelckers 2ca0e34785 - turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn.
The goal is to get rid of PClassPlayerPawn and PClassInventory so that the old assumption that all actor class descriptors have the same size can be restored
This is important to remove some code that seriously blocks optimization of the type table because that can only be done if types do not need to be replaced.
2017-02-08 16:42:13 +01:00
Christoph Oelckers a6785afddb - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
Christoph Oelckers 31223ca180 - remove all symbols that get linked into the symbol table from the garbage collector.
Symbols are very easy to manage once they are in a symbol table and there's lots of them so this reduces the amount of work the GC needs to do quite considerably.
After cleaning out compile-time-only symbols there will still be more than 2000 left, one for each function and one for each member variable of a class or struct.
This means more than 2000 object that won't need to tracked constantly by the garbage collector.

Note that loose fields which do occur during code generation will be GC'd just as before.
2017-02-08 14:34:39 +01:00
Christoph Oelckers f1b3d60b2f - PSymbol does not need to inherit from PTypeBase. This also means that there are no remaining references to any symbol object outside of the symbol tables. 2017-02-08 13:37:13 +01:00
Christoph Oelckers 18c532c307 - moved the compiler symbols into their own file.
- removed all pointer declarations to types from the symbols. All types must be placed into the type table which means that they can be considered static.
2017-02-08 13:17:25 +01:00
Christoph Oelckers 5a81a4ca16 - moved a few things around to have them into better fitting places. 2017-02-08 12:24:08 +01:00
Christoph Oelckers f6d6f310a9 - fixed comments. 2017-02-08 11:56:12 +01:00
Christoph Oelckers 3cbd62479b - took VMFunction out of the DObject hierarchy.
As it stood, just compiling the internal ZScript code created more than 9000 DObjects, none of which really need to be subjected to garbage collection, aside from allowing lazy deallocation.
This puts an incredible drag on the garbage collector which often needs several minutes to finish processing before actual deletion can start.

The VM functions with roughly 1800 of these objects were by far the easiest to refactor so they are now. They also use a memory arena now which significantly reduces their memory footprint.
2017-02-08 11:13:41 +01:00
Christoph Oelckers 3cddcc8524 - removed PClassType and PClassClass.
All non-actors now use PClass exclusively as their type descriptor.
Getting rid of these two classes already removes a lot of obtuse code from the type system, but there's still three more classes to go before a major cleanup can be undertaken.
2017-02-07 20:45:56 +01:00
Christoph Oelckers e3d07bddab - moved the TypeTableType pointer from PClassType to PType.
Removing this variable is needed to remove PClassType and PClassClass as the next step to eliminate all of PClass's subclasses in order to clean up the type system.
2017-02-07 20:25:52 +01:00
Christoph Oelckers 7ed554158c - got rid of PClassWeapon.
Still 5 subclasses of PClass left...
2017-02-07 19:02:27 +01:00
Christoph Oelckers 776509e68a - let skip_super use the AActor assignment operator. The blanket memcpy it used was clobbering some data.
- moved the Finalize method from PClassActor to AActor. Now that defaults get their vtbl pointer initialized this will actually work.
2017-02-07 18:12:59 +01:00
Christoph Oelckers 56024a1ebe - implemented the backend for dynamic arrays. Still needs thorough testing but it should be complete.
- use a memory arena to store flat pointers so that the messed up cleanup can be avoided by deallocating this in bulk.
- added a new SO opcode to the VM to execute a write barrier. This is necessary for all objects that are not linked into one global table, i.e. everything except thinkers and class types.
- always use the cheaper LOS opcode for reading pointers to classes and defaults because these cannot be destroyed during normal operation.
- removed the pointless validation from String.Mid. If the values are read as unsigned the internal validation of FString::Mid will automatically ensure proper results.
2017-02-07 14:48:27 +01:00
Christoph Oelckers 4ca69f10c7 - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
Christoph Oelckers dae6230f76 - fixed: Since the FastProjectile does not perform a velocity underflow check it must use an approximate comparison when deciding whether to call the Effect method. 2017-02-07 00:39:46 +01:00
Christoph Oelckers f9712460f3 - fixed: 3D floors could be set for untagged sectors. 2017-02-07 00:31:01 +01:00
Christoph Oelckers 2021baf47d - fixed: The 'transparent' line flag did not work due to a leftover OPAQUE constant where floats were expected. 2017-02-07 00:24:04 +01:00
Christoph Oelckers f77a528e13 - added type checks for DynArray.Copy and Move and fixed parameter processing. 2017-02-07 00:12:55 +01:00
Christoph Oelckers 96b2cb0a45 - fixed code generation for local dynamic arrays.
- removed some code repetition by inherit all variable types which reference a PField for a variable offset from a base class so that PField replacements can be done with one set of code.
2017-02-06 22:57:42 +01:00
Christoph Oelckers ca48a687f8 - major work on dynamic array support. Mostly working, some issues still exist with Move and Copy methods and with assignments in stack variables. 2017-02-06 21:39:21 +01:00
Christoph Oelckers 12477216ef - did some cleanup on the OPL files to remove all use of homegrown integer types in favor of the standard ones. This already helps getting rid of one of the MUSLIB files still left. 2017-02-06 19:26:45 +01:00
ZZYZX b23937c924 Safety measures: disallow using netevent when not in a level 2017-02-06 16:14:18 +02:00
ZZYZX 52d9077477 Added playsim event (netevent CCMD) 2017-02-06 16:02:44 +02:00
ZZYZX 77546ad5c2 Added non-playsim console-called event 2017-02-06 15:52:20 +02:00
ZZYZX 7a03570e4a Merge remote-tracking branch 'gz/master' into thereisnospoon 2017-02-06 15:18:13 +02:00
ZZYZX f368e70f89 Fixed overflows in String.Mid 2017-02-06 13:31:01 +01:00
ZZYZX b7e64a2bc5 Merge remote-tracking branch 'gz/master' into thereisnospoon 2017-02-06 14:14:23 +02:00
ZZYZX 124d025131 More string methods 2017-02-06 12:35:21 +01:00
Christoph Oelckers d90f2ba1fa - wrap the va_list that gets passed around by the Draw functions into a struct so that the templates can use reliable, identical semantics for both this and the VM's arg list. 2017-02-05 21:54:09 +01:00
Christoph Oelckers a4dbbf6969 - fixed P_NightmareRespawn did not respawn a map defined spawn health and neither made skill-related adjustments. 2017-02-05 21:43:16 +01:00
Christoph Oelckers 810efe517d - fixed: AActor::SetOrigin lost its 'virtual' qualifier in the ZScript merge, but ADynamicLight needs this to work properly. 2017-02-05 21:38:06 +01:00
Christoph Oelckers e55406bc23 - changed clean scaling factor calculation so that it doesn't prefer larger scales on high resolution displays.
This was a tweak that only makes sense when the scaling factors are low, i.e. 2 vs. 3, but for modern high resolutions it will enlarge things a bit too much.
2017-02-05 18:48:49 +01:00
alexey.lysiuk 481bddf628 Fixed incorrect offscreen rendering of player's blend 2017-02-05 18:16:27 +01:00