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- fixed: for unpositioned sounds the play position was never initialized and depended on random memory contents.
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2 changed files with 1 additions and 1 deletions
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@ -657,7 +657,6 @@ IMPLEMENT_CLASS(APlayerPawn, false, true)
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IMPLEMENT_POINTERS_START(APlayerPawn)
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IMPLEMENT_POINTER(InvFirst)
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IMPLEMENT_POINTER(InvSel)
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IMPLEMENT_POINTER(FlechetteType)
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IMPLEMENT_POINTERS_END
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void APlayerPawn::Serialize(FSerializer &arc)
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@ -711,6 +711,7 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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{
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case SOURCE_None:
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default:
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pos->Zero();
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break;
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case SOURCE_Actor:
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