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More string methods
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parent
d90f2ba1fa
commit
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2 changed files with 51 additions and 2 deletions
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@ -1136,4 +1136,48 @@ DEFINE_ACTION_FUNCTION(FStringStruct, AppendFormat)
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FString s = FStringFormat(param+1, defaultparam, numparam-1, ret, numret);
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(*self) += s;
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return 0;
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}
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}
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DEFINE_ACTION_FUNCTION(FStringStruct, Mid)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FString);
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PARAM_INT(pos);
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PARAM_INT(len);
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// validate. we don't want to crash if someone passes negative values.
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// with size_t it's handled naturally I think, as it's unsigned, but not in ZScript.
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if (pos < 0) pos = 0;
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if (len < 0) len = 0;
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int slen = self->Len();
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if (pos > slen) pos = slen - 1;
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if (pos + len > slen)
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len = slen - pos;
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FString s = self->Mid(pos, len);
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ACTION_RETURN_STRING(s);
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}
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DEFINE_ACTION_FUNCTION(FStringStruct, Len)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FString);
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ACTION_RETURN_INT(self->Len());
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}
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// CharAt and CharCodeAt is how JS does it, and JS is similar here in that it doesn't have char type as int.
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DEFINE_ACTION_FUNCTION(FStringStruct, CharAt)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FString);
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PARAM_INT(pos);
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int slen = self->Len();
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if (pos < 0 || pos >= slen)
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ACTION_RETURN_STRING("");
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ACTION_RETURN_STRING(FString((*self)[pos]));
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}
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DEFINE_ACTION_FUNCTION(FStringStruct, CharCodeAt)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FString);
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PARAM_INT(pos);
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int slen = self->Len();
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if (pos < 0 || pos >= slen)
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ACTION_RETURN_INT(0);
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ACTION_RETURN_INT((*self)[pos]);
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}
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@ -417,9 +417,14 @@ enum EPickStart
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// Although String is a builtin type, this is a convenient way to attach methods to it.
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struct StringStruct native
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{
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native void Replace(String pattern, String replacement);
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native static vararg String Format(String fmt, ...);
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native vararg void AppendFormat(String fmt, ...);
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native void Replace(String pattern, String replacement);
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native String Mid(int pos = 0, int len = 2147483647);
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native int Len();
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native String CharAt(int pos);
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native int CharCodeAt(int pos);
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}
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class Floor : Thinker native
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