mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
- restored ZDoom 2.8.1's version of FindClassTentative which just modified the existing class instead of replacing it and having to run a costly and volatile PointerSubstitution call to replace all pointers to the old one.
This commit is contained in:
parent
17a2666bd4
commit
9499c22dfe
2 changed files with 18 additions and 43 deletions
|
@ -2029,7 +2029,7 @@ void PDynArray::SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffs
|
|||
|
||||
void PDynArray::SetPointerArray(void *base, unsigned offset, TArray<size_t> *special) const
|
||||
{
|
||||
if (ElementType->IsKindOf(RUNTIME_CLASS(PPointer)) && static_cast<PPointer*>(ElementType)->PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
|
||||
if (ElementType->IsKindOf(RUNTIME_CLASS(PPointer)) && !ElementType->IsKindOf(RUNTIME_CLASS(PClassPointer)) && static_cast<PPointer*>(ElementType)->PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
|
||||
{
|
||||
// Add to the list of pointer arrays for this class.
|
||||
special->Push(offset);
|
||||
|
@ -3238,48 +3238,31 @@ void PClass::DeriveData(PClass *newclass)
|
|||
|
||||
PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
|
||||
{
|
||||
assert (size >= Size);
|
||||
assert(size >= Size);
|
||||
PClass *type;
|
||||
bool notnew;
|
||||
size_t bucket;
|
||||
|
||||
PClass *existclass = static_cast<PClass *>(TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, name, &bucket));
|
||||
const PClass *existclass = FindClass(name);
|
||||
|
||||
// This is a placeholder so fill it in
|
||||
if (existclass != nullptr)
|
||||
if (existclass != NULL && existclass->Size == (unsigned)-1)
|
||||
{
|
||||
if (existclass->Size == TentativeClass)
|
||||
type = const_cast<PClass*>(existclass);
|
||||
if (!IsDescendantOf(type->ParentClass))
|
||||
{
|
||||
if (!IsDescendantOf(existclass->ParentClass))
|
||||
{
|
||||
I_Error("%s must inherit from %s but doesn't.", name.GetChars(), existclass->ParentClass->TypeName.GetChars());
|
||||
}
|
||||
|
||||
if (size == TentativeClass)
|
||||
{
|
||||
// see if we can reuse the existing class. This is only possible if the inheritance is identical. Otherwise it needs to be replaced.
|
||||
if (this == existclass->ParentClass)
|
||||
{
|
||||
existclass->ObjectFlags &= OF_Transient;
|
||||
return existclass;
|
||||
}
|
||||
}
|
||||
notnew = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// a different class with the same name already exists. Let the calling code deal with this.
|
||||
return nullptr;
|
||||
I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
|
||||
}
|
||||
DPrintf(DMSG_SPAMMY, "Defining placeholder class %s\n", name.GetChars());
|
||||
notnew = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
type = static_cast<PClass *>(GetClass()->CreateNew());
|
||||
notnew = false;
|
||||
}
|
||||
|
||||
// Create a new type object of the same type as us. (We may be a derived class of PClass.)
|
||||
type = static_cast<PClass *>(GetClass()->CreateNew());
|
||||
|
||||
type->TypeName = name;
|
||||
type->bRuntimeClass = true;
|
||||
Derive(type, name);
|
||||
type->Size = size;
|
||||
if (size != TentativeClass)
|
||||
|
@ -3288,22 +3271,13 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
|
|||
type->Virtuals = Virtuals;
|
||||
DeriveData(type);
|
||||
}
|
||||
else
|
||||
type->ObjectFlags &= OF_Transient;
|
||||
|
||||
if (!notnew)
|
||||
{
|
||||
type->InsertIntoHash();
|
||||
}
|
||||
else
|
||||
{
|
||||
TypeTable.ReplaceType(type, existclass, bucket);
|
||||
StaticPointerSubstitution(existclass, type, true); // replace the old one, also in the actor defaults.
|
||||
// Delete the old class from the class lists, both the full one and the actor list.
|
||||
auto index = PClassActor::AllActorClasses.Find(static_cast<PClassActor*>(existclass));
|
||||
if (index < PClassActor::AllActorClasses.Size()) PClassActor::AllActorClasses.Delete(index);
|
||||
index = PClass::AllClasses.Find(existclass);
|
||||
if (index < PClass::AllClasses.Size()) PClass::AllClasses.Delete(index);
|
||||
// Now we can destroy the old class as nothing should reference it anymore
|
||||
existclass->Destroy();
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
|
|
|
@ -396,8 +396,9 @@ void LoadActors()
|
|||
{
|
||||
Printf(TEXTCOLOR_ORANGE "Class %s referenced but not defined\n", ti->TypeName.GetChars());
|
||||
FScriptPosition::WarnCounter++;
|
||||
DObject::StaticPointerSubstitution(ti, nullptr);
|
||||
PClassActor::AllActorClasses.Delete(i);
|
||||
// the class must be rendered harmless so that it won't cause problems.
|
||||
ti->ParentClass = RUNTIME_CLASS(AActor);
|
||||
ti->Size = sizeof(AActor);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue