Christoph Oelckers
e9f7383279
- check light direction in the shader.
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There are situations where lights on the wrong side of a linedef may be passed and those need to be skipped in the shader code.
(cherry picked from commit 3dc6ddbcc3
)
2018-05-23 10:22:11 +02:00
Christoph Oelckers
12a2dede7e
- added CVAR to disable WGL_EXT_swap_control_tear.
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At least on faster NVidia hardware, setting this to false and gl_finishbeforeswap to true gives a better experience because it reduces screen tearing - but the same setting will reduce frame rate quite dramatically on Intel and can cause bad stalls on some older GPUs when rendering camera textures.
(cherry picked from commit cc65490062
)
2018-05-23 10:13:35 +02:00
Magnus Norddahl
d7f907f510
- fix model interpolation bug
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(cherry picked from commit cc4a09a3d2
)
2018-05-21 20:11:29 +02:00
drfrag666
0552c8fbb3
- Revert "- fixed: Change compiled exe version strings to match git repo numbers."
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gitinfo.h was still being included with MinGW and it was a waste of time on every commit anyway.
2018-05-21 10:28:23 +02:00
alexey.lysiuk
4a114d363b
- added new linedef properties to UDMF spec
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https://forum.zdoom.org/viewtopic.php?t=59808
(cherry picked from commit ad31da20e5
)
2018-05-20 14:39:11 +02:00
alexey.lysiuk
58268b383b
- replaced tabs with spaces in UDMF spec
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(cherry picked from commit 526711f5d8
)
2018-05-20 14:39:10 +02:00
Christoph Oelckers
b0531c7293
- disable shader storage blocks if none get reported for vertex shaders.
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(cherry picked from commit 3069b53804
)
2018-05-20 11:20:11 +02:00
alexey.lysiuk
13d7b49eeb
- added forced automap style to linedef, UDMF only
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https://forum.zdoom.org/viewtopic.php?t=59808
(cherry picked from commit c6f7d92c76
)
2018-05-19 21:40:46 +02:00
RockstarRaccoon
84f1720ece
- added 'revealed on automap' linedef flag, UDMF only
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https://forum.zdoom.org/viewtopic.php?t=59808
(cherry picked from commit 90cb0b3215
)
2018-05-19 21:40:45 +02:00
Marisa Kirisame
4831b9be65
Cleaned UE1 math by using FVector classes.
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Reversed winding order on vertex buffer creation as UE1 uses CCW.
(cherry picked from commit 0c4a08460f
)
2018-05-19 21:38:45 +02:00
alexey.lysiuk
8bfdb2aa36
- fixed compilation warnings reported by GCC/Clang
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src/r_data/models/models.cpp:418:33: warning: comparison of integers of different signs: 'long' and 'unsigned long' [-Wsign-compare]
src/r_data/models/models.cpp:427:38: warning: comparison of integers of different signs: 'long' and 'unsigned long' [-Wsign-compare]
src/r_data/models/models_ue1.cpp:49:37: warning: comparison of integers of different signs: 'long' and 'unsigned long' [-Wsign-compare]
(cherry picked from commit 9257c9cc0c
)
2018-05-19 21:37:10 +02:00
Rachael Alexanderson
3d86244b61
- define zdoom.rc as a proper Windows text file, stop Git from mismanaging it
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# Conflicts:
# src/win32/zdoom.rc
2018-05-18 14:01:48 +02:00
Christoph Oelckers
4811962acb
- silence some warnings.
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(cherry picked from commit 2962fe9f08
)
2018-05-18 13:46:12 +02:00
drfrag666
986bed0475
- Keep autosaves at the top of the savegame list.
2018-05-18 13:19:53 +02:00
Rachael Alexanderson
98dc10c127
- also remove unused forward declarations
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(cherry picked from commit bcadd2bf04
)
2018-05-17 13:06:44 +02:00
Rachael Alexanderson
25b281659c
- cleaned up vid_scaleto____ code a bit, also set a sane lower limit for vid_scalefactor, removed some code redundancy
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(cherry picked from commit 0f36b9d63f
)
2018-05-17 13:06:44 +02:00
Rachael Alexanderson
126dcb5a70
- added vid_scaletowidth and vid_scaletoheight to calculate vid_scalefactor to reach a certain value on screen dynamics
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(cherry picked from commit 0fae13bab4
)
2018-05-17 13:06:43 +02:00
Christoph Oelckers
87121e2936
- fix warnings.
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(cherry picked from commit fb876852bb
)
2018-05-17 13:01:32 +02:00
Marisa Kirisame
30193423a6
Fix for Unreal meshes that don't have sequential texture numbers
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(cherry picked from commit 1bb00ed4f0
)
2018-05-17 13:01:31 +02:00
Marisa Kirisame
e2b3dc1c74
Remove unnecessary checks.
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(cherry picked from commit 98f279b651
)
2018-05-17 13:01:30 +02:00
Marisa Kirisame
91acd10e75
Discarded "UMSH" packed format, now loads _d.3d + _a.3d pairs
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(cherry picked from commit ffc12eec29
)
2018-05-17 13:01:29 +02:00
Marisa Kirisame
08d15514d2
Add support for packed Unreal Engine 1 vertex mesh format.
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(concatenated "UMSH" signature + datafile + anivfile)
This is pretty much 100% functional by now.
Hasn't been tested on platforms other than Linux yet, though.
Code definitely deserves some cleaning.
(cherry picked from commit f285e550d6
)
2018-05-17 13:01:28 +02:00
drfrag666
0e25e40deb
- Addressed crash on exit with MinGW. This is a hack and i've reported it as a bug in the MinGW C runtime.
2018-05-17 12:06:44 +02:00
alexey.lysiuk
f8dc707edf
- fixed seeking end of file in memory reader
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https://forum.zdoom.org/viewtopic.php?t=60611
(cherry picked from commit 42668c6a5a
)
2018-05-17 11:57:05 +02:00
alexey.lysiuk
86eb6b8f85
- trigger WorldThingDamaged event before WorldThingDied
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https://forum.zdoom.org/viewtopic.php?t=60597
(cherry picked from commit fc91827900
)
2018-05-17 11:57:04 +02:00
Jonathan Russell
c8a47653bf
- added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors
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(cherry picked from commit e9050a38b3
)
2018-05-17 11:57:03 +02:00
alexey.lysiuk
a66686225d
- fixed potential crash on startup, Windows only
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At least one version of Windows SDK (10.0.17134.0) has broken _pgmptr/_get_pgmptr()
It points to an empty string for multi-byte character set applications
GetModuleFileName() is now used instead regardless of compiler/toolchain
Added extra guard against unexpected program paths to avoid crashes
https://forum.zdoom.org/viewtopic.php?t=60598
(cherry picked from commit e1e441091d
)
2018-05-16 11:58:38 +02:00
drfrag666
cc397295b6
- Fixed bad merge of "- some Transfer_Heights related optimizations".
2018-05-14 23:44:33 +02:00
alexey.lysiuk
4c7261c3b6
- fixed wrong line number in error message
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Parser of MAPINFO editor number definitions didn't assign line numbers, so 'Unknown actor class' fatal error displayed some garbage
(cherry picked from commit 751e318c4e
)
2018-05-14 18:06:59 +02:00
drfrag666
429bd5d843
- Made VMFrameStack GlobalVMStack a non thread_local variable for MinGW since that helps to prevent crashes on exit.
2018-05-14 12:53:57 +02:00
alexey.lysiuk
c06501d7ca
- use map axes in bad sound position/velocity warning
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https://forum.zdoom.org/viewtopic.php?t=60578
(cherry picked from commit 8a6ae503be
)
2018-05-13 19:14:01 +02:00
drfrag666
9416219ea5
- Fixed bad merge of "- Clean up PolyTriangleDrawer API"
2018-05-13 19:11:29 +02:00
drfrag666
dc8d32cb69
- Changed savegame list order, now they are sorted by reverse slot number instead of alphabetically.
2018-05-13 11:53:47 +02:00
drfrag666
108f0d3fd7
- Give an error message instead of just crashing on non SSE2 cpus.
2018-05-12 14:48:52 +02:00
drfrag
30a606ed6b
- Fixed crash with textures larger than those supported by the hardware in the D3D backend.
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# Conflicts:
# src/win32/fb_d3d9.cpp
2018-05-12 14:28:58 +02:00
drfrag666
a79b9705cf
- Added menu options for sprite and line distance cull.
2018-05-12 13:43:27 +02:00
alexey.lysiuk
a545e7de35
- added end line to various messages
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so they don't screw up further output anymore
(cherry picked from commit f17f8c9359
)
# Conflicts:
# src/gl/compatibility/gl_swshader20.cpp
2018-05-12 11:49:10 +02:00
Magnus Norddahl
5ade87d974
- move 3d floor code into functions
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(cherry picked from commit 643828f5fa
)
2018-05-12 11:41:00 +02:00
Magnus Norddahl
4a390a1c27
- more pointless complexity removal
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(cherry picked from commit e4d740e586
)
2018-05-12 11:40:59 +02:00
Magnus Norddahl
ba6c4e4c4a
- remove pointless code
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(cherry picked from commit acf9f55849
)
2018-05-12 11:40:57 +02:00
drfrag666
087c3b4c01
- Fixed -iwad parameter working only with VS on Windows.
2018-05-12 11:32:53 +02:00
drfrag666
d60299c740
- Fixed compilation with VS.
2018-05-11 14:22:43 +02:00
Magnus Norddahl
ee5db9963b
- fixed sloped drawer crash
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(cherry picked from commit b0cc472e85
)
2018-05-11 12:40:27 +02:00
landfillbaby
4ad3f2ed2f
fix highlighting in snd_listmididevices
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(cherry picked from commit ba9a340c1f
)
2018-05-10 21:58:56 +02:00
alexey.lysiuk
807820b54b
- fixed crash in DECORATE parsing
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The case with forward declared class used as a parent must be handled explicitly
actor MyWeapon : Weapon { Weapon.AmmoType "MyBaseAmmo" }
actor MyAmmo : MyBaseAmmo { }
actor MyBaseAmmo : Ammo { }
(cherry picked from commit ef536e7b00
)
2018-05-10 21:58:55 +02:00
alexey.lysiuk
82121a0e43
- added end line to recursive sound warning
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(cherry picked from commit 821cc2a140
)
2018-05-10 21:58:34 +02:00
alexey.lysiuk
91d91ce84f
- Cocoa: ability to use drag and drop with custom IWADs
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(cherry picked from commit fd5df6e8d1
)
2018-05-10 21:57:58 +02:00
alexey.lysiuk
12f1820ea5
- Cocoa: proper defaults in .plist
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(cherry picked from commit 23dcc27542
)
2018-05-10 21:57:32 +02:00
Magnus Norddahl
14f9c63cd7
- added r_debug_draw that shows how the software renderer composes its scene
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(cherry picked from commit 459f748c4e
)
2018-05-10 21:57:12 +02:00
Magnus Norddahl
8014b97c3d
- 3d floor clipping support for models
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(cherry picked from commit b27655db70
)
2018-05-10 21:53:46 +02:00