Commit graph

12 commits

Author SHA1 Message Date
Magnus Norddahl
f37ee3a024 Add bgra support to OpenGLSWFrameBuffer 2016-10-11 15:43:12 +02:00
raa-eruanna
0bc54cbda4 Fixed SDL backend. This project is now Linux capable! 2016-09-25 17:40:37 -04:00
raa-eruanna
d9e60644b1 Some Linux SDL fixes. Will have to do this for Mac, later, too. 2016-09-21 01:08:00 -04:00
Magnus Norddahl
945d5b154a Remove gl_vid_multisample 2016-08-28 18:10:39 +02:00
alexey.lysiuk
f79c442df5 Fixed compilation of SDL backend 2016-08-24 16:44:40 +03:00
Magnus Norddahl
276fb7dbb2 Add vid_maxfps support for Windows and Linux 2016-08-22 22:00:44 +02:00
Magnus Norddahl
0c2db5447c Save gl_debug in ini file and add support in Linux 2016-08-17 20:57:00 +02:00
Magnus Norddahl
e82c38e4f9 Update copyright and typo fix 2016-07-27 11:15:20 +02:00
Magnus Norddahl
aeb7df09de Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
Edoardo Prezioso
cab509c4d2 Various improvements to SDL2 video code.
- Ported the missing resolutions from zdoom.
- Remove unneeded code which was removed also from zdoom.
- Uncomment DOUBLEBUFFER GL attribute. It was present in the old SDL_SetVideoMode call code, so why not.
2015-01-08 01:39:29 +01:00
Edoardo Prezioso
37321d1d48 - Implement SDL2 into GZDoom (needs improvements).
Make also minor fixes.
Now it compiles and runs fine for me, except for the invisible cursor in the menu (no idea why).
2015-01-08 00:23:14 +01:00
Edoardo Prezioso
c9150497e3 - Move sdlglvideo code from sdl to posix/sdl.
Re-add sdlglvideo.cpp path in CMakeLists.txt . Warning: it won't compile yet.
2015-01-07 21:07:40 +01:00
Renamed from src/sdl/sdlglvideo.cpp (Browse further)