Randy Heit
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268d2faaf6
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Import volume handling changes from current WildMidi git
- Description there reads:
> Major work done on “log” volumes. Calculations are now based on decibels.
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2016-01-11 20:06:07 -06:00 |
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Randy Heit
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5b4a6483b5
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Remove get_decay_samples. Not needed.
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2016-01-11 20:06:06 -06:00 |
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Randy Heit
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7f01a6a30a
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Import envelope tweaks for current WildMidi git
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2016-01-11 20:06:06 -06:00 |
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Randy Heit
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50ecec199f
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More stuff we don't need in WildMidi removed
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2016-01-11 20:06:05 -06:00 |
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Randy Heit
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88beae55bd
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Add separate NRPN coarse/fine adjustment for WildMidi
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2016-01-11 20:06:05 -06:00 |
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Randy Heit
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7f44bc6d0e
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Add Yamaha and GM reset sysex handling to WildMidi
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2016-01-11 20:06:05 -06:00 |
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Randy Heit
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a74d352490
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Update gus_pat.cpp's envelope fudging to current git version
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2016-01-11 20:06:04 -06:00 |
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Braden Obrzut
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0c3b468e42
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Merge branch 'osx_start_wnd'
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2016-01-11 20:47:06 -05:00 |
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Christoph Oelckers
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7c8d48bbfc
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Merge branch 'edf-gl'
Conflicts:
src/actor.h
src/p_spec.cpp
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2016-01-12 00:02:17 +01:00 |
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Randy Heit
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56f7ace9be
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include <limits.h> in the bin packers to make GCC happy
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2016-01-11 17:01:29 -06:00 |
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Christoph Oelckers
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2f2bd91083
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-11 23:59:35 +01:00 |
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Christoph Oelckers
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61e48013dc
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- fixed a warning in WildMidi code.
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2016-01-11 23:46:12 +01:00 |
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Christoph Oelckers
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cd9e18a72b
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- fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int.
- bumped savegame version to bring it in line with a GZDoom exclusive change.
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2016-01-11 23:44:13 +01:00 |
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coelckers
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f539803d49
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Merge pull request #471 from MajorCooke/FriendlyFireFix
Small LaxTelefragDmg Flag Fix
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2016-01-11 22:45:37 +01:00 |
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Christoph Oelckers
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65022b780a
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- implemented 'copy portal to wall' linedef type.
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2016-01-11 22:44:53 +01:00 |
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MajorCooke
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7843ece01a
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Fixed: Friendly fire damage didn't take LAXTELEFRAGDMG into account.
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2016-01-11 15:08:38 -06:00 |
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Christoph Oelckers
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196c9bc34d
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- cleaned up the skybox type detection logic.
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2016-01-11 20:29:24 +01:00 |
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Christoph Oelckers
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0e017f1e2d
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- cleaned up the merge and consolidated redundant code.
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2016-01-11 15:40:25 +01:00 |
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Christoph Oelckers
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f83b21ff26
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Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
src/p_spec.cpp
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2016-01-11 15:35:01 +01:00 |
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Christoph Oelckers
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011385a20e
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-11 15:30:04 +01:00 |
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Christoph Oelckers
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7115590c1d
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- moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code.
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2016-01-11 15:29:44 +01:00 |
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Christoph Oelckers
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d5cf31f821
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Merge branch 'zmaster' into edf-gl
Conflicts:
src/actor.h
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2016-01-11 15:10:10 +01:00 |
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Christoph Oelckers
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ef7bcb3a66
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- implement Eternity-Style flat and horizon portals. Not tested yet due to lack of material to work with.
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2016-01-11 15:07:58 +01:00 |
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Randy Heit
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42e9a6a711
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Make atlas size a macro definition and default it to 512x512 (was 256x256)
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2016-01-10 22:14:35 -06:00 |
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Randy Heit
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aaac5ac7a1
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Use not so brilliant backgrounds for allocated atlas backgrounds
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2016-01-10 22:01:29 -06:00 |
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Randy Heit
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670058fa3c
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Switch to the bottom-left picker for the Skyline Bin Packer
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2016-01-10 21:54:28 -06:00 |
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Randy Heit
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4f0046105d
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Change texture atlas display to show allocated rectangles
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2016-01-10 21:09:16 -06:00 |
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Christoph Oelckers
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ab1bf2bca3
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Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
src/actor.h
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2016-01-10 22:43:34 +01:00 |
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Christoph Oelckers
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918a2ed562
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-fixed: Eternity-style skyboxes must check if some portal copy definitions have been set for them.
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2016-01-10 22:26:08 +01:00 |
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Christoph Oelckers
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2c0f64cf9f
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
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Christoph Oelckers
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1e2ce9a622
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- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
The main reason here is to reduce the number of instances where AActor::x and AActor::y are being referenced.
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2016-01-10 17:52:41 +01:00 |
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Christoph Oelckers
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76b0971067
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Merge branch 'master' into edf-gl
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2016-01-10 10:31:00 +01:00 |
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Christoph Oelckers
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bfbc160b0c
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Merge branch 'zmaster'
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2016-01-10 10:30:23 +01:00 |
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Christoph Oelckers
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39cdb7cf30
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- implement 'loadacs' option for MAPINFO.
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2016-01-10 10:21:17 +01:00 |
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Christoph Oelckers
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1e193206bf
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- removed unused RemoveLineIDs function.
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2016-01-10 10:08:06 +01:00 |
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Christoph Oelckers
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d0978d0760
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- added EDF sector handling.
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2016-01-10 10:05:06 +01:00 |
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Christoph Oelckers
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4fd0a726b1
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- more work on EDF handling. Vaporware demo is now loading.
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2016-01-10 10:05:06 +01:00 |
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Christoph Oelckers
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feeaf29c46
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- set translations for Eternity's linked portals for testing.
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2016-01-10 10:05:05 +01:00 |
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Christoph Oelckers
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bdfac02f69
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- EDF parser for linedefs and sectors. Also extended the Eternity xlat table to handle the parameterized types to the point EDF needs.
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2016-01-10 10:05:05 +01:00 |
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Christoph Oelckers
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9fe016d6d0
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- EDF parser part 1: Mapthings.
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2016-01-10 10:05:04 +01:00 |
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ZZYZX
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4bbec2a7fe
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Fixed skybox clipping: sprite columns shouldn't be clipped against the current portal if rendered on root level of a skybox.
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2016-01-10 05:48:06 +02:00 |
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ZZYZX
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605fce9008
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Fixed skybox clipping: things in a skybox shouldn't be clipped against current portal. Fixed: portal inside of a skybox sets CurrentPortalInSkybox to false.
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2016-01-10 05:45:26 +02:00 |
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ZZYZX
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4d518a220c
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Fixed skybox clipping: lines in a skybox shouldn't be clipped against current portal
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2016-01-10 05:22:33 +02:00 |
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Randy Heit
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1f34372abc
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Remove the upper limit on midi_voices.
- Black MIDIs can be brutal, and there's really no reason that this needs
to be artificially limited to a paltry 256 voices.
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2016-01-09 17:55:39 -06:00 |
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Christoph Oelckers
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68b4c23a82
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-09 21:10:46 +01:00 |
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Christoph Oelckers
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53d385a596
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- need to validate SetSectorTerrain's 'plane' parameter,
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2016-01-09 21:10:12 +01:00 |
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Christoph Oelckers
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f391216ab9
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-09 19:48:01 +01:00 |
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coelckers
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725408d9fe
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Merge pull request #468 from alexey-lysiuk/osx_fullscreen_shortcut
Shortcut to toggle fullscreen on OS X
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2016-01-09 18:23:43 +01:00 |
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alexey.lysiuk
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b27fdcffb5
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Added shortcut to toggle fullscreen on OS X
Press Command+F to toggle fullscreen mode in native OS X backend
Set k_allowfullscreentoggle CVAR to false to disable the shortcut
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2016-01-09 17:12:58 +02:00 |
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Christoph Oelckers
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23cfd29dbb
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- let's save the terrain properties as names so that they survive a change in the definition files.
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2016-01-09 12:28:42 +01:00 |
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