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Remove the upper limit on midi_voices.
- Black MIDIs can be brutal, and there's really no reason that this needs to be artificially limited to a paltry 256 voices.
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1 changed files with 1 additions and 1 deletions
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@ -698,7 +698,7 @@ Renderer::Renderer(float sample_rate, const char *args)
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if (def_instr_name.IsNotEmpty())
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set_default_instrument(def_instr_name);
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voices = clamp<int>(midi_voices, 16, 256);
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voices = MAX(*midi_voices, 16);
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voice = new Voice[voices];
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drumchannels = DEFAULT_DRUMCHANNELS;
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}
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