mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- need to validate SetSectorTerrain's 'plane' parameter,
This commit is contained in:
parent
23cfd29dbb
commit
53d385a596
1 changed files with 10 additions and 6 deletions
|
@ -5973,15 +5973,19 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
case ACSF_SetSectorTerrain:
|
||||
if (argCount >= 3)
|
||||
{
|
||||
int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2]));
|
||||
FSectorTagIterator it(args[0]);
|
||||
int s;
|
||||
while ((s = it.Next()) >= 0)
|
||||
if (args[1] == sector_t::floor || args[1] == sector_t::ceiling)
|
||||
{
|
||||
sectors[s].terrainnum[args[1]] = terrain;
|
||||
int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2]));
|
||||
FSectorTagIterator it(args[0]);
|
||||
int s;
|
||||
while ((s = it.Next()) >= 0)
|
||||
{
|
||||
sectors[s].terrainnum[args[1]] = terrain;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue