mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
Use not so brilliant backgrounds for allocated atlas backgrounds
This commit is contained in:
parent
670058fa3c
commit
aaac5ac7a1
1 changed files with 2 additions and 2 deletions
|
@ -1833,8 +1833,8 @@ void D3DFB::DrawPackedTextures(int packnum)
|
|||
{
|
||||
D3DCOLOR empty_colors[8] =
|
||||
{
|
||||
0x80FF0000, 0x8000FF00, 0x800000FF, 0x80FFFF00,
|
||||
0x80FF00FF, 0x8000FFFF, 0x80FF8000, 0x800080FF
|
||||
0x50FF0000, 0x5000FF00, 0x500000FF, 0x50FFFF00,
|
||||
0x50FF00FF, 0x5000FFFF, 0x50FF8000, 0x500080FF
|
||||
};
|
||||
Atlas *pack;
|
||||
int x = 8, y = 8;
|
||||
|
|
Loading…
Reference in a new issue