alexey.lysiuk
a37459af2c
Removed all code to support compilation using 10.4 SDK
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10.5 is minimum version of OS X SDK to build. Deployment target can be 10.4 though
This reverts significant part of d061adf
2014-11-09 18:00:36 +02:00
alexey.lysiuk
c024b30e9d
Availability of game controller API is now determined on runtime
2014-11-09 17:13:03 +02:00
alexey.lysiuk
660ebf2c6c
Added auto-release pools to decrease memory fragmentation on older OS X like 10.5 or 10.6
2014-11-09 16:53:25 +02:00
alexey.lysiuk
70bb80e2bf
Removed OS X version check
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It didn't work correctly and .plist should set minimum OS version to run on
2014-11-09 16:49:26 +02:00
alexey.lysiuk
a40eb3443b
Fixed infinite recursion when setting window style on OS X 10.6 or newer
2014-11-09 15:34:04 +02:00
alexey.lysiuk
fa1d62ffbf
Fixed random junk that may appear in transparency (alpha) channel of mouse cursor image
2014-11-09 15:23:34 +02:00
alexey.lysiuk
fc8f260375
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-09 15:22:11 +02:00
Christoph Oelckers
62d72fb751
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-09 12:22:49 +01:00
Christoph Oelckers
5e6c375974
Merge branch 'DLevelScript-stack-fix' of https://github.com/Edward850/zdoom
2014-11-09 12:20:54 +01:00
Christoph Oelckers
22b5d0af8a
Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom
2014-11-09 12:13:13 +01:00
Christoph Oelckers
d273cb414f
Merge branch 'BotNet' of https://github.com/ChillyDoom/zdoom
2014-11-09 12:12:51 +01:00
Christoph Oelckers
2ffff5763b
Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom
2014-11-09 12:12:35 +01:00
Christoph Oelckers
d64a4a17ff
- fixed: PRINT_LOG no longer worked since replacing the console buffer.
2014-11-09 12:11:58 +01:00
Christoph Oelckers
b0a6c94fa4
- fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader.
2014-11-09 12:10:33 +01:00
alexey.lysiuk
a5993c4e2d
Disabled usage of IOKit's HID Manager API on OS X prior to 10.5
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Source code only, CMake needs to be updated too
2014-11-09 11:59:29 +02:00
Edward Richardson
5170abfeed
DACSThinker can exist with no scripts
2014-11-09 22:57:14 +13:00
alexey.lysiuk
d061adfbd6
Fixed all compilation issues with 10.4 SDK except for HID Utilities
2014-11-09 11:18:20 +02:00
Edward Richardson
e3640b5bf5
Stop DLevelScript from recursively Serializing
2014-11-09 21:06:50 +13:00
MajorCooke
87207bdb6d
- Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail.
2014-11-09 00:16:10 -06:00
Edoardo Prezioso
8b85e6d00b
- Port an empty version of 'A_FaceConsolePlayer'.
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Hissies will be happy now.
2014-11-08 18:49:16 +01:00
ChillyDoom
8532b52ffb
- Bots are no longer removed when the net arbitrator disconnects.
2014-11-08 17:38:56 +00:00
ChillyDoom
a613da43dd
- Bot movement is now calculated locally.
2014-11-08 17:38:09 +00:00
alexey.lysiuk
d2d6d2a7f8
Lowered minimum OS requirement to 10.5 Leopard
2014-11-08 13:30:41 +02:00
alexey.lysiuk
f0f0f2a24d
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-08 10:42:44 +02:00
Christoph Oelckers
48fbab819b
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-08 09:40:17 +01:00
Christoph Oelckers
c28c0b8f0b
Revert "Backport 'A_FaceConsolePlayer' from zandronum."
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This reverts commit eab971500b
.
As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Christoph Oelckers
3976de1404
Merge branch 'faceconsoleplayer' of https://github.com/edward-san/zdoom
2014-11-08 00:48:07 +01:00
Edoardo Prezioso
eab971500b
Backport 'A_FaceConsolePlayer' from zandronum.
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By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke
364d9069bd
In fact, let's go ahead and ensure compatibility doesn't break since it's already in there.
2014-11-07 17:20:12 -06:00
MajorCooke
848225e9ee
- Fixed typo on WARPF_ABSOLUTEPOSITION
2014-11-07 17:12:03 -06:00
MajorCooke
71ce4bcf06
- Fixed: Rail attacks didn't properly respect FOILINVUL.
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- Added: FOILBUDDHA support for rail attacks.
2014-11-05 23:16:01 -06:00
MajorCooke
95bd6bde9a
- Added FOILBUDDHA check for A_BFGSpray.
2014-11-05 23:06:28 -06:00
MajorCooke
c63adf920a
- Fixed: BUDDHA flag on a player wasn't considered.
2014-11-05 22:05:21 -06:00
Christoph Oelckers
88ff33c26e
Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom
2014-11-02 17:30:48 +01:00
Christoph Oelckers
32cd4eb7c6
Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom
2014-11-02 17:30:41 +01:00
alexey.lysiuk
eb98a999b2
Fixed color channels displacement on Big Endian targets, take two :(
2014-11-02 16:18:28 +02:00
alexey.lysiuk
63eedf9e26
Merge branch 'fix_acs_big_endian' into z_osx_clean
2014-11-02 16:01:18 +02:00
alexey.lysiuk
1074a031a2
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-02 16:00:53 +02:00
alexey.lysiuk
8f915c9dcc
Fixed broken ACS on Big Endian platforms
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This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
alexey.lysiuk
c0ec1d5114
Fixed color channels displacement on Big Endian targets
2014-11-02 15:56:22 +02:00
alexey.lysiuk
2f59a8792a
Use rectangle texture for render buffer
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Game is rendered correctly even if hardware doesn't support non-power of two textures
The ARB_texture_rectangle extension is supported on almost all Macs running 10.4 Tiger
2014-11-02 15:50:43 +02:00
alexey.lysiuk
d8be168474
Set opaque clear color
2014-11-02 11:32:09 +02:00
alexey.lysiuk
0569acd5d6
Fixed compilation issues with GCC 4.0.1 PowerPC
2014-11-02 11:29:02 +02:00
Edward Richardson
043b28f4ba
Make Prediction lerping less pick + debug
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- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers
147e05673d
Merge branch 'recordmap' of https://github.com/Edward850/zdoom
2014-11-01 17:43:59 +01:00
Christoph Oelckers
4c470ba5c1
Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom
2014-11-01 17:43:39 +01:00
MajorCooke
2e085b2318
- Added ALLOWPAIN flag.
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Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson
eceb37aa64
Added recordmap for recording demos from console
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recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke
938b54ccb5
- Added TF_FORCED for A_Teleport. Forces the actor to move to the spot.
2014-10-31 15:51:15 -05:00
Christoph Oelckers
0ff65bb430
- fixed: AActor::Massacre must return true only when it actually kills a monster.
2014-10-31 21:08:13 +01:00