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Fixed color channels displacement on Big Endian targets, take two :(
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@ -1758,7 +1758,7 @@ int SDL_Flip(SDL_Surface* screen)
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#endif // __LITTLE_ENDIAN__
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, screen->pixels);
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width, height, 0, format, GL_UNSIGNED_BYTE, screen->pixels);
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glBegin(GL_QUADS);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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