Fixed color channels displacement on Big Endian targets, take two :(

This commit is contained in:
alexey.lysiuk 2014-11-02 16:18:28 +02:00
parent 63eedf9e26
commit eb98a999b2

View file

@ -1758,7 +1758,7 @@ int SDL_Flip(SDL_Surface* screen)
#endif // __LITTLE_ENDIAN__
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, screen->pixels);
width, height, 0, format, GL_UNSIGNED_BYTE, screen->pixels);
glBegin(GL_QUADS);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);