Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom

This commit is contained in:
Christoph Oelckers 2014-11-09 12:12:35 +01:00
commit 2ffff5763b
2 changed files with 12 additions and 0 deletions

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@ -3781,6 +3781,17 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseSiblings)
}
}
//===========================================================================
//
// [TP] A_FaceConsolePlayer
//
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS (AActor, A_FaceConsolePlayer) {
ACTION_PARAM_START (1);
ACTION_PARAM_ANGLE (MaxTurnAngle, 0);
// NOTE: It does nothing for zdoom.
}
//===========================================================================
//
// A_MonsterRefire

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@ -186,6 +186,7 @@ ACTOR Actor native //: Thinker
action native A_ClearSoundTarget();
action native A_FireAssaultGun();
action native A_CheckTerrain();
action native A_FaceConsolePlayer(float MaxTurnAngle = 0); // [TP]
action native A_MissileAttack();
action native A_MeleeAttack();